155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio10Generator_h
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#define cmGlobalVisualStudio10Generator_h
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#include "cmGlobalVisualStudio8Generator.h"
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/** \class cmGlobalVisualStudio10Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio10Generator :
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public cmGlobalVisualStudio8Generator
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{
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public:
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cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
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const std::string& platformName);
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static cmGlobalGeneratorFactory* NewFactory();
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virtual bool MatchesGeneratorName(const std::string& name) const;
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virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
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virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
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virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
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virtual void GenerateBuildCommand(
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std::vector<std::string>& makeCommand,
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const std::string& makeProgram,
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const std::string& projectName,
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const std::string& projectDir,
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const std::string& targetName,
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const std::string& config,
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bool fast, bool verbose,
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std::vector<std::string> const& makeOptions = std::vector<std::string>()
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);
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virtual bool Compute();
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///! create the correct local generator
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virtual cmLocalGenerator *CreateLocalGenerator(cmLocalGenerator* parent,
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cmState::Snapshot snapshot);
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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virtual void WriteSLNHeader(std::ostream& fout);
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/** Is the installed VS an Express edition? */
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bool IsExpressEdition() const { return this->ExpressEdition; }
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/** Generating for Nsight Tegra VS plugin? */
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bool IsNsightTegra() const;
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std::string GetNsightTegraVersion() const;
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/** The toolset name for the target platform. */
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const char* GetPlatformToolset() const;
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/** Return the CMAKE_SYSTEM_NAME. */
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std::string const& GetSystemName() const { return this->SystemName; }
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/** Return the CMAKE_SYSTEM_VERSION. */
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std::string const& GetSystemVersion() const { return this->SystemVersion; }
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/** Return true if building for WindowsCE */
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bool TargetsWindowsCE() const
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{ return this->SystemIsWindowsCE; }
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/** Return true if building for WindowsPhone */
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bool TargetsWindowsPhone() const
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{ return this->SystemIsWindowsPhone; }
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/** Return true if building for WindowsStore */
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bool TargetsWindowsStore() const
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{ return this->SystemIsWindowsStore; }
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virtual const char* GetCMakeCFGIntDir() const
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{ return "$(Configuration)";}
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bool Find64BitTools(cmMakefile* mf);
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/** Generate an <output>.rule file path for a given command output. */
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virtual std::string GenerateRuleFile(std::string const& output) const;
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void PathTooLong(cmTarget* target, cmSourceFile const* sf,
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std::string const& sfRel);
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virtual const char* GetToolsVersion() { return "4.0"; }
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virtual void FindMakeProgram(cmMakefile*);
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static std::string GetInstalledNsightTegraVersion();
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protected:
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virtual void Generate();
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virtual bool InitializeSystem(cmMakefile* mf);
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virtual bool InitializeWindowsCE(cmMakefile* mf);
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virtual bool InitializeWindowsPhone(cmMakefile* mf);
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virtual bool InitializeWindowsStore(cmMakefile* mf);
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virtual std::string SelectWindowsCEToolset() const;
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virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
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virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
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virtual const char* GetIDEVersion() { return "10.0"; }
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std::string const& GetMSBuildCommand();
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std::string GeneratorToolset;
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std::string DefaultPlatformToolset;
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std::string SystemName;
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std::string SystemVersion;
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std::string NsightTegraVersion;
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bool SystemIsWindowsCE;
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bool SystemIsWindowsPhone;
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bool SystemIsWindowsStore;
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bool ExpressEdition;
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bool UseFolderProperty();
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private:
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class Factory;
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struct LongestSourcePath
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{
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LongestSourcePath(): Length(0), Target(0), SourceFile(0) {}
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size_t Length;
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cmTarget* Target;
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cmSourceFile const* SourceFile;
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std::string SourceRel;
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};
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LongestSourcePath LongestSource;
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std::string MSBuildCommand;
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bool MSBuildCommandInitialized;
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virtual std::string FindMSBuildCommand();
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virtual std::string FindDevEnvCommand();
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virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
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// We do not use the reload macros for VS >= 10.
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virtual std::string GetUserMacrosDirectory() { return ""; }
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};
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#endif
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