638 lines
18 KiB
ReStructuredText
638 lines
18 KiB
ReStructuredText
.. cmake-manual-description: CMake Server
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cmake-server(7)
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***************
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.. only:: html
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.. contents::
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Introduction
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============
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:manual:`cmake(1)` is capable of providing semantic information about
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CMake code it executes to generate a buildsystem. If executed with
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the ``-E server`` command line options, it starts in a long running mode
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and allows a client to request the available information via a JSON protocol.
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The protocol is designed to be useful to IDEs, refactoring tools, and
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other tools which have a need to understand the buildsystem in entirety.
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A single :manual:`cmake-buildsystem(7)` may describe buildsystem contents
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and build properties which differ based on
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:manual:`generation-time context <cmake-generator-expressions(7)>`
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including:
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* The Platform (eg, Windows, APPLE, Linux).
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* The build configuration (eg, Debug, Release, Coverage).
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* The Compiler (eg, MSVC, GCC, Clang) and compiler version.
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* The language of the source files compiled.
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* Available compile features (eg CXX variadic templates).
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* CMake policies.
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The protocol aims to provide information to tooling to satisfy several
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needs:
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#. Provide a complete and easily parsed source of all information relevant
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to the tooling as it relates to the source code. There should be no need
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for tooling to parse generated buildsystems to access include directories
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or compile definitions for example.
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#. Semantic information about the CMake buildsystem itself.
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#. Provide a stable interface for reading the information in the CMake cache.
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#. Information for determining when cmake needs to be re-run as a result of
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file changes.
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Operation
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=========
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Start :manual:`cmake(1)` in the server command mode, supplying the path to
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the build directory to process::
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cmake -E server (--debug|--pipe <NAMED_PIPE>)
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The server will communicate using stdin/stdout (with the ``--debug`` parameter)
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or using a named pipe (with the ``--pipe <NAMED_PIPE>`` parameter).
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When connecting to the server (via named pipe or by starting it in ``--debug``
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mode), the server will reply with a hello message::
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[== CMake Server ==[
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{"supportedProtocolVersions":[{"major":1,"minor":0}],"type":"hello"}
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]== CMake Server ==]
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Messages sent to and from the process are wrapped in magic strings::
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[== CMake Server ==[
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{
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... some JSON message ...
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}
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]== CMake Server ==]
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The server is now ready to accept further requests via the named pipe
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or stdin.
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Debugging
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=========
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CMake server mode can be asked to provide statistics on execution times, etc.
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or to dump a copy of the response into a file. This is done passing a "debug"
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JSON object as a child of the request.
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The debug object supports the "showStats" key, which takes a boolean and makes
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the server mode return a "zzzDebug" object with stats as part of its response.
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"dumpToFile" takes a string value and will cause the cmake server to copy
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the response into the given filename.
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This is a response from the cmake server with "showStats" set to true::
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[== CMake Server ==[
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{
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"cookie":"",
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"errorMessage":"Waiting for type \"handshake\".",
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"inReplyTo":"unknown",
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"type":"error",
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"zzzDebug": {
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"dumpFile":"/tmp/error.txt",
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"jsonSerialization":0.011016,
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"size":111,
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"totalTime":0.025995
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}
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}
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]== CMake Server ==]
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The server has made a copy of this response into the file /tmp/error.txt and
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took 0.011 seconds to turn the JSON response into a string, and it took 0.025
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seconds to process the request in total. The reply has a size of 111 bytes.
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Protocol API
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============
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General Message Layout
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----------------------
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All messages need to have a "type" value, which identifies the type of
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message that is passed back or forth. E.g. the initial message sent by the
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server is of type "hello". Messages without a type will generate an response
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of type "error".
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All requests sent to the server may contain a "cookie" value. This value
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will he handed back unchanged in all responses triggered by the request.
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All responses will contain a value "inReplyTo", which may be empty in
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case of parse errors, but will contain the type of the request message
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in all other cases.
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Type "reply"
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^^^^^^^^^^^^
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This type is used by the server to reply to requests.
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The message may -- depending on the type of the original request --
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contain values.
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Example::
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[== CMake Server ==[
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{"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
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]== CMake Server ==]
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Type "error"
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^^^^^^^^^^^^
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This type is used to return an error condition to the client. It will
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contain an "errorMessage".
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Example::
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[== CMake Server ==[
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{"cookie":"","errorMessage":"Protocol version not supported.","inReplyTo":"handshake","type":"error"}
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]== CMake Server ==]
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Type "progress"
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^^^^^^^^^^^^^^^
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When the server is busy for a long time, it is polite to send back replies of
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type "progress" to the client. These will contain a "progressMessage" with a
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string describing the action currently taking place as well as
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"progressMinimum", "progressMaximum" and "progressCurrent" with integer values
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describing the range of progess.
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Messages of type "progress" will be followed by more "progress" messages or with
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a message of type "reply" or "error" that complete the request.
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"progress" messages may not be emitted after the "reply" or "error" message for
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the request that triggered the responses was delivered.
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Type "message"
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^^^^^^^^^^^^^^
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A message is triggered when the server processes a request and produces some
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form of output that should be displayed to the user. A Message has a "message"
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with the actual text to display as well as a "title" with a suggested dialog
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box title.
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Example::
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[== CMake Server ==[
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{"cookie":"","message":"Something happened.","title":"Title Text","inReplyTo":"handshake","type":"message"}
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]== CMake Server ==]
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Type "signal"
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^^^^^^^^^^^^^
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The server can send signals when it detects changes in the system state. Signals
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are of type "signal", have an empty "cookie" and "inReplyTo" field and always
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have a "name" set to show which signal was sent.
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Specific Message Types
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----------------------
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Type "hello"
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^^^^^^^^^^^^
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The initial message send by the cmake server on startup is of type "hello".
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This is the only message ever sent by the server that is not of type "reply",
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"progress" or "error".
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It will contain "supportedProtocolVersions" with an array of server protocol
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versions supported by the cmake server. These are JSON objects with "major" and
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"minor" keys containing non-negative integer values.
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Example::
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[== CMake Server ==[
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{"supportedProtocolVersions":[{"major":0,"minor":1}],"type":"hello"}
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]== CMake Server ==]
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Type "handshake"
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^^^^^^^^^^^^^^^^
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The first request that the client may send to the server is of type "handshake".
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This request needs to pass one of the "supportedProtocolVersions" of the "hello"
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type response received earlier back to the server in the "protocolVersion" field.
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Each protocol version may request additional attributes to be present.
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Protocol version 1.0 requires the following attributes to be set:
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* "sourceDirectory" with a path to the sources
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* "buildDirectory" with a path to the build directory
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* "generator" with the generator name
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* "extraGenerator" (optional!) with the extra generator to be used.
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Example::
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[== CMake Server ==[
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{"cookie":"zimtstern","type":"handshake","protocolVersion":{"major":0},
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"sourceDirectory":"/home/code/cmake", "buildDirectory":"/tmp/testbuild",
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"generator":"Ninja"}
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]== CMake Server ==]
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which will result in a response type "reply"::
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[== CMake Server ==[
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{"cookie":"zimtstern","inReplyTo":"handshake","type":"reply"}
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]== CMake Server ==]
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indicating that the server is ready for action.
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Type "globalSettings"
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^^^^^^^^^^^^^^^^^^^^^
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This request can be sent after the initial handshake. It will return a
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JSON structure with information on cmake state.
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Example::
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[== CMake Server ==[
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{"type":"globalSettings"}
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]== CMake Server ==]
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which will result in a response type "reply"::
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[== CMake Server ==[
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{
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"buildDirectory": "/tmp/test-build",
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"capabilities": {
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"generators": [
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{
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"extraGenerators": [],
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"name": "Watcom WMake",
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"platformSupport": false,
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"toolsetSupport": false
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},
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<...>
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],
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"serverMode": false,
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"version": {
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"isDirty": false,
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"major": 3,
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"minor": 6,
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"patch": 20160830,
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"string": "3.6.20160830-gd6abad",
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"suffix": "gd6abad"
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}
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},
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"checkSystemVars": false,
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"cookie": "",
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"extraGenerator": "",
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"generator": "Ninja",
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"debugOutput": false,
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"inReplyTo": "globalSettings",
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"sourceDirectory": "/home/code/cmake",
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"trace": false,
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"traceExpand": false,
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"type": "reply",
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"warnUninitialized": false,
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"warnUnused": false,
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"warnUnusedCli": true
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}
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]== CMake Server ==]
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Type "setGlobalSettings"
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^^^^^^^^^^^^^^^^^^^^^^^^
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This request can be sent to change the global settings attributes. Unknown
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attributes are going to be ignored. Read-only attributes reported by
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"globalSettings" are all capabilities, buildDirectory, generator,
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extraGenerator and sourceDirectory. Any attempt to set these will be ignored,
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too.
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All other settings will be changed.
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The server will respond with an empty reply message or an error.
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Example::
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[== CMake Server ==[
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{"type":"setGlobalSettings","debugOutput":true}
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]== CMake Server ==]
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CMake will reply to this with::
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[== CMake Server ==[
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{"inReplyTo":"setGlobalSettings","type":"reply"}
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]== CMake Server ==]
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Type "configure"
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^^^^^^^^^^^^^^^^
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This request will configure a project for build.
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To configure a build directory already containing cmake files, it is enough to
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set "buildDirectory" via "setGlobalSettings". To create a fresh build directory
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you also need to set "currentGenerator" and "sourceDirectory" via "setGlobalSettings"
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in addition to "buildDirectory".
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You may a list of strings to "configure" via the "cacheArguments" key. These
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strings will be interpreted similar to command line arguments related to
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cache handling that are passed to the cmake command line client.
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Example::
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[== CMake Server ==[
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{"type":"configure", "cacheArguments":["-Dsomething=else"]}
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]== CMake Server ==]
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CMake will reply like this (after reporting progress for some time)::
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[== CMake Server ==[
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{"cookie":"","inReplyTo":"configure","type":"reply"}
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]== CMake Server ==]
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Type "compute"
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^^^^^^^^^^^^^^
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This requist will generate build system files in the build directory and
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is only available after a project was successfully "configure"d.
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Example::
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[== CMake Server ==[
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{"type":"compute"}
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]== CMake Server ==]
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CMake will reply (after reporting progress information)::
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[== CMake Server ==[
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{"cookie":"","inReplyTo":"compute","type":"reply"}
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]== CMake Server ==]
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Type "codemodel"
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^^^^^^^^^^^^^^^^
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The "codemodel" request can be used after a project was "compute"d successfully.
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It will list the complete project structure as it is known to cmake.
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The reply will contain a key "projects", which will contain a list of
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project objects, one for each (sub-)project defined in the cmake build system.
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Each project object can have the following keys:
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"name"
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contains the (sub-)projects name.
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"sourceDirectory"
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contains the current source directory
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"buildDirectory"
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contains the current build directory.
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"configurations"
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contains a list of configuration objects.
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Configuration objects are used to destinquish between different
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configurations the build directory might have enabled. While most generators
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only support one configuration, others support several.
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Each configuration object can have the following keys:
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"name"
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contains the name of the configuration. The name may be empty.
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"targets"
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contains a list of target objects, one for each build target.
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Target objects define individual build targets for a certain configuration.
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Each target object can have the following keys:
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"name"
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contains the name of the target.
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"type"
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defines the type of build of the target. Possible values are
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"STATIC_LIBRARY", "MODULE_LIBRARY", "SHARED_LIBRARY", "OBJECT_LIBRARY",
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"EXECUTABLE", "UTILITY" and "INTERFACE_LIBRARY".
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"fullName"
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contains the full name of the build result (incl. extensions, etc.).
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"sourceDirectory"
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contains the current source directory.
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"buildDirectory"
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contains the current build directory.
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"artifacts"
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with a list of build artifacts. The list is sorted with the most
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important artifacts first (e.g. a .DLL file is listed before a
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.PDB file on windows).
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"linkerLanguage"
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contains the language of the linker used to produce the artifact.
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"linkLibraries"
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with a list of libraries to link to. This value is encoded in the
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system's native shell format.
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"linkFlags"
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with a list of flags to pass to the linker. This value is encoded in
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the system's native shell format.
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"linkLanguageFlags"
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with the flags for a compiler using the linkerLanguage. This value is
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encoded in the system's native shell format.
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"frameworkPath"
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with the framework path (on Apple computers). This value is encoded
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in the system's native shell format.
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"linkPath"
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with the link path. This value is encoded in the system's native shell
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format.
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"sysroot"
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with the sysroot path.
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"fileGroups"
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contains the source files making up the target.
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FileGroups are used to group sources using similar settings together.
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Each fileGroup object may contain the following keys:
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"language"
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contains the programming language used by all files in the group.
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"compileFlags"
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with a string containing all the flags passed to the compiler
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when building any of the files in this group. This value is encoded in
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the system's native shell format.
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"includePath"
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with a list of include paths. Each include path is an object
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containing a "path" with the actual include path and "isSystem" with a bool
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value informing whether this is a normal include or a system include. This
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value is encoded in the system's native shell format.
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"defines"
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with a list of defines in the form "SOMEVALUE" or "SOMEVALUE=42". This
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value is encoded in the system's native shell format.
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"sources"
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with a list of source files.
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All file paths in the fileGroup are either absolute or relative to the
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sourceDirectory of the target.
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Example::
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[== CMake Server ==[
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{"type":"project"}
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]== CMake Server ==]
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CMake will reply::
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[== CMake Server ==[
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{
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"cookie":"",
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"type":"reply",
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"inReplyTo":"project",
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"projects":
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[
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{
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"name":"CMAKE_FORM",
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"sourceDirectory":"/home/code/src/cmake/Source/CursesDialog/form"
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"buildDirectory":"/tmp/cmake-build-test/Source/CursesDialog/form",
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"configurations":
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[
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{
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"name":"",
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"targets":
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[
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{
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"artifactDirectory":"/tmp/cmake/Source/CursesDialog/form",
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"fileGroups":
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[
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{
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"compileFlags":" -std=gnu11",
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"defines":
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[
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"SOMETHING=1",
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"LIBARCHIVE_STATIC"
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],
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"includePath":
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[
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{ "path":"/tmp/cmake-build-test/Utilities" },
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{ "isSystem": true, "path":"/usr/include/something" },
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...
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]
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"language":"C",
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"sources":
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[
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"fld_arg.c",
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...
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"fty_regex.c"
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]
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}
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],
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"fullName":"libcmForm.a",
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"linkerLanguage":"C",
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"name":"cmForm",
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"type":"STATIC_LIBRARY"
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}
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]
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}
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],
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},
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...
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]
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}
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]== CMake Server ==]
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The output can be tailored to the specific needs via parameter passed when
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requesting "project" information.
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You can have a "depth" key, which accepts "project", "configuration" and
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"target" as string values. These cause the output to be trimmed at the
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appropriate depth of the output tree.
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You can also set "configurations" to an array of strings with configuration
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names to list. This will cause any configuration that is not listed to be
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trimmed from the output.
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Generated files can be included in the listing by setting "includeGeneratedFiles"
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to "true". This setting defaults to "false", so generated files are not
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listed by default.
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Finally you can limit the target types that are going to be listed. This is
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done by providing a list of target types as an array of strings to the
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"targetTypes" key.
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Type "cmakeInputs"
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^^^^^^^^^^^^^^^^^^
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The "cmakeInputs" requests will report files used by CMake as part
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of the build system itself.
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This request is only available after a project was successfully
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"configure"d.
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Example::
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[== CMake Server ==[
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{"type":"cmakeInputs"}
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]== CMake Server ==]
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CMake will reply with the following information::
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[== CMake Server ==[
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{"buildFiles":
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[
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|
{"isCMake":true,"isTemporary":false,"sources":["/usr/lib/cmake/...", ... ]},
|
|
{"isCMake":false,"isTemporary":false,"sources":["CMakeLists.txt", ...]},
|
|
{"isCMake":false,"isTemporary":true,"sources":["/tmp/build/CMakeFiles/...", ...]}
|
|
],
|
|
"cmakeRootDirectory":"/usr/lib/cmake",
|
|
"sourceDirectory":"/home/code/src/cmake",
|
|
"cookie":"",
|
|
"inReplyTo":"cmakeInputs",
|
|
"type":"reply"
|
|
}
|
|
]== CMake Server ==]
|
|
|
|
All file names are either relative to the top level source directory or
|
|
absolute.
|
|
|
|
The list of files which "isCMake" set to true are part of the cmake installation.
|
|
|
|
The list of files witch "isTemporary" set to true are part of the build directory
|
|
and will not survive the build directory getting cleaned out.
|
|
|
|
|
|
Type "cache"
|
|
^^^^^^^^^^^^
|
|
|
|
The "cache" request can be used once a project is configured and will
|
|
list the cached configuration values.
|
|
|
|
Example::
|
|
|
|
[== CMake Server ==[
|
|
{"type":"cache"}
|
|
]== CMake Server ==]
|
|
|
|
CMake will respond with the following output::
|
|
|
|
[== CMake Server ==[
|
|
{
|
|
"cookie":"","inReplyTo":"cache","type":"reply",
|
|
"cache":
|
|
[
|
|
{
|
|
"key":"SOMEVALUE",
|
|
"properties":
|
|
{
|
|
"ADVANCED":"1",
|
|
"HELPSTRING":"This is not helpful"
|
|
}
|
|
"type":"STRING",
|
|
"value":"TEST"}
|
|
]
|
|
}
|
|
]== CMake Server ==]
|
|
|
|
The output can be limited to a list of keys by passing an array of key names
|
|
to the "keys" optional field of the "cache" request.
|