100 lines
3.0 KiB
CMake
100 lines
3.0 KiB
CMake
#
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# Find the native FLTK includes and library
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#
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# FLTK_FLUID_EXE, where to find the Fluid tool
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# FLTK_WRAP_UI, This allows the FLTK_WRAP_UI command to work.
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# FLTK_INCLUDE_PATH, where to find include files
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# FLTK_LIBRARY, list of fltk libraries
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# FLTK_BASE_LIBRARY, the full path to fltk.lib
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# FLTK_GL_LIBRARY, the full path to fltk_gl.lib
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# FLTK_FORMS_LIBRARY, the full path to fltk_forms.lib
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OPTION(USE_FLTK_VERSION_1.0.11 "Use FLTK version 1.0.11" 1)
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OPTION(USE_FLTK_VERSION_1.1 "Use FLTK version 1.1" 0)
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# Exlusion between the two version
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IF(USE_FLTK_VERSION_1.0.11)
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SET(USE_FLTK_VERSION_1.1 0)
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ENDIF(USE_FLTK_VERSION_1.0.11)
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FIND_PATH(FLTK_INCLUDE_PATH FL/Fl.h
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/usr/local/include
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/usr/include
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/usr/local/fltk
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/usr/X11R6/include
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H:/usr/local/fltk
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)
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# Platform dependent libraries required by FLTK
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IF(WIN32)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS wsock32 )
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ENDIF(WIN32)
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IF(UNIX)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS ${CMAKE_X_LIBS} -lm)
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ENDIF(UNIX)
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# Make sure that the FLTK include path has been set
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# So the FLTK_LIBRARY does not appear the first time
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IF(FLTK_INCLUDE_PATH)
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IF(USE_FLTK_VERSION_1.0.11)
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FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd
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PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib
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${FLTK_INCLUDE_PATH}/lib
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)
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ENDIF(USE_FLTK_VERSION_1.0.11)
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IF(USE_FLTK_VERSION_1.1)
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FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd
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PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib
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${FLTK_INCLUDE_PATH}/lib
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)
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FIND_LIBRARY(FLTK_GL_LIBRARY NAMES fltkgl fltkgld fltk_gl
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PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib
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${FLTK_INCLUDE_PATH}/lib
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)
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FIND_LIBRARY(FLTK_FORMS_LIBRARY NAMES fltkforms fltkformsd fltk_forms
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PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib
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${FLTK_INCLUDE_PATH}/lib
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)
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FIND_LIBRARY(FLTK_IMAGES_LIBRARY NAMES fltkimages fltkimagesd fltk_images
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PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib
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${FLTK_INCLUDE_PATH}/lib
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)
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ENDIF(USE_FLTK_VERSION_1.1)
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SET( FLTK_LIBRARY ${FLTK_BASE_LIBRARY} ${FLTK_GL_LIBRARY} ${FLTK_FORMS_LIBRARY} ${FLTK_IMAGES_LIBRARY} ${FLTK_PLATFORM_DEPENDENT_LIBS} )
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ENDIF(FLTK_INCLUDE_PATH)
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# Find Fluid
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FIND_FILE(FLTK_FLUID_EXE fluid
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${path} ${FLTK_INCLUDE_PATH}/fluid
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)
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# Enable the Wrap UI command
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IF (FLTK_FLUID_EXE)
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SET ( FLTK_WRAP_UI 1 CACHE INTERNAL "Can we honour the FLTK_WRAP_UI command" )
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ENDIF (FLTK_FLUID_EXE)
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#
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# Set HAS_FLTK
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# This is the final flag that will be checked by
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# other code that requires FLTK for compile/run.
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#
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IF(FLTK_FLUID_EXE)
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IF(FLTK_INCLUDE_PATH)
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IF(FLTK_LIBRARY)
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SET (HAS_FLTK 1 CACHE INTERNAL "FLTK library, headers and Fluid are available")
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ENDIF(FLTK_LIBRARY)
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ENDIF(FLTK_INCLUDE_PATH)
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ENDIF(FLTK_FLUID_EXE)
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