387 lines
15 KiB
C++
387 lines
15 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalGenerator_h
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#define cmGlobalGenerator_h
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#include "cmStandardIncludes.h"
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#include "cmTarget.h" // For cmTargets
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#include "cmTargetDepend.h" // For cmTargetDependSet
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#include "cmSystemTools.h" // for cmSystemTools::OutputOption
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class cmake;
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class cmMakefile;
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class cmLocalGenerator;
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class cmExternalMakefileProjectGenerator;
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class cmTarget;
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class cmTargetExport;
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class cmInstallTargetGenerator;
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class cmInstallFilesGenerator;
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/** \class cmGlobalGenerator
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* \brief Responable for overseeing the generation process for the entire tree
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*
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* Subclasses of this class generate makefiles for various
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* platforms.
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*/
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class cmGlobalGenerator
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{
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public:
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///! Free any memory allocated with the GlobalGenerator
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cmGlobalGenerator();
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virtual ~cmGlobalGenerator();
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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///! Get the name for this generator
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virtual const char *GetName() const { return "Generic"; };
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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/**
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* Create LocalGenerators and process the CMakeLists files. This does not
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* actually produce any makefiles, DSPs, etc.
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*/
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virtual void Configure();
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/**
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* Set/Get and Clear the enabled languages.
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*/
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void SetLanguageEnabled(const char*, cmMakefile* mf);
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bool GetLanguageEnabled(const char*) const;
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void ClearEnabledLanguages();
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void GetEnabledLanguages(std::vector<std::string>& lang);
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Resolve the CMAKE_<lang>_COMPILER setting for the given language.
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* Intended to be called from EnableLanguage.
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*/
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void ResolveLanguageCompiler(const std::string &lang, cmMakefile *mf,
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bool optional);
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/**
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* Try to determine system infomation, get it from another generator
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*/
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virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen,
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cmMakefile* mf);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual int TryCompile(const char *srcdir, const char *bindir,
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const char *projectName, const char *targetName,
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bool fast, std::string *output, cmMakefile* mf);
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/**
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* Build a file given the following information. This is a more direct call
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* that is used by both CTest and TryCompile. If target name is NULL or
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* empty then all is assumed. clean indicates if a "make clean" should be
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* done first.
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*/
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int Build(const char *srcdir, const char *bindir,
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const char *projectName, const char *targetName,
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std::string *output,
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const char *makeProgram, const char *config,
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bool clean, bool fast,
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double timeout,
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cmSystemTools::OutputOption outputflag=cmSystemTools::OUTPUT_NONE,
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const char* extraOptions = 0,
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std::vector<std::string> const& nativeOptions =
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std::vector<std::string>());
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virtual std::string GenerateBuildCommand(
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const char* makeProgram,
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const char *projectName, const char* additionalOptions,
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const char *targetName,
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const char* config, bool ignoreErrors, bool fast);
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///! Set the CMake instance
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void SetCMakeInstance(cmake *cm);
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///! Get the CMake instance
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cmake *GetCMakeInstance() { return this->CMakeInstance; };
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const cmake *GetCMakeInstance() const { return this->CMakeInstance; };
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void SetConfiguredFilesPath(cmGlobalGenerator* gen);
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const std::vector<cmLocalGenerator *>& GetLocalGenerators() const {
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return this->LocalGenerators;}
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cmLocalGenerator* GetCurrentLocalGenerator()
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{return this->CurrentLocalGenerator;}
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void SetCurrentLocalGenerator(cmLocalGenerator* lg)
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{this->CurrentLocalGenerator = lg;}
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void AddLocalGenerator(cmLocalGenerator *lg);
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///! Set an generator for an "external makefile based project"
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void SetExternalMakefileProjectGenerator(
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cmExternalMakefileProjectGenerator *extraGenerator);
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const char* GetExtraGeneratorName() const;
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void AddInstallComponent(const char* component);
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const std::set<cmStdString>* GetInstallComponents() const
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{ return &InstallComponents; }
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///! Add one installed target to the sets of the exports
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void AddTargetToExports(const char* exportSet, cmTarget* target,
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cmInstallTargetGenerator* archive,
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cmInstallTargetGenerator* runTime,
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cmInstallTargetGenerator* library,
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cmInstallTargetGenerator* framework,
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cmInstallTargetGenerator* bundle,
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cmInstallFilesGenerator* publicHeaders);
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///! Get the export target set with the given name
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const std::vector<cmTargetExport*>* GetExportSet(const char* name) const;
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/** Add a file to the manifest of generated targets for a configuration. */
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void AddToManifest(const char* config, std::string const& f);
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void EnableInstallTarget();
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int TryCompileTimeout;
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bool GetForceUnixPaths() const { return this->ForceUnixPaths; }
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bool GetToolSupportsColor() const { return this->ToolSupportsColor; }
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///! return the language for the given extension
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const char* GetLanguageFromExtension(const char* ext);
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///! is an extension to be ignored
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bool IgnoreFile(const char* ext);
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///! What is the preference for linkers and this language (None or Prefered)
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int GetLinkerPreference(const char* lang);
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///! What is the object file extension for a given source file?
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const char* GetLanguageOutputExtension(cmSourceFile const&);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGInitDirectory() { return "."; }
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/** Get whether the generator should use a script for link commands. */
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bool GetUseLinkScript() const { return this->UseLinkScript; }
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/** Get whether the generator should produce special marks on rules
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producing symbolic (non-file) outputs. */
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bool GetNeedSymbolicMark() const { return this->NeedSymbolicMark; }
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/*
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* Determine what program to use for building the project.
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*/
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void FindMakeProgram(cmMakefile*);
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///! Find a target by name by searching the local generators.
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cmTarget* FindTarget(const char* project, const char* name);
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/** Determine if a name resolves to a framework on disk or a built target
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that is a framework. */
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bool NameResolvesToFramework(const std::string& libname);
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/** If check to see if the target is linked to by any other
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target in the project */
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bool IsDependedOn(const char* project, cmTarget* target);
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///! Find a local generator by its startdirectory
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cmLocalGenerator* FindLocalGenerator(const char* start_dir);
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/** Append the subdirectory for the given configuration. If anything is
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appended the given prefix and suffix will be appended around it, which
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is useful for leading or trailing slashes. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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/** Get the manifest of all targets that will be built for each
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configuration. This is valid during generation only. */
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cmTargetManifest const& GetTargetManifest() const { return this->TargetManifest; }
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/** Get the content of a directory. Directory listings are loaded
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from disk at most once and cached. During the generation step
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the content will include the target files to be built even if
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they do not yet exist. */
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std::set<cmStdString> const& GetDirectoryContent(std::string const& dir,
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bool needDisk = true);
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void AddTarget(cmTargets::value_type &v);
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virtual const char* GetAllTargetName() const { return "ALL_BUILD"; }
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virtual const char* GetInstallTargetName() const { return "INSTALL"; }
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virtual const char* GetInstallLocalTargetName() const { return 0; }
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virtual const char* GetInstallStripTargetName() const { return 0; }
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virtual const char* GetPreinstallTargetName() const { return 0; }
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virtual const char* GetTestTargetName() const { return "RUN_TESTS"; }
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virtual const char* GetPackageTargetName() const { return "PACKAGE"; }
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virtual const char* GetPackageSourceTargetName() const { return 0; }
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virtual const char* GetEditCacheTargetName() const { return 0; }
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virtual const char* GetRebuildCacheTargetName() const { return 0; }
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virtual const char* GetCleanTargetName() const { return 0; }
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// Class to track a set of dependencies.
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typedef cmTargetDependSet TargetDependSet;
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// what targets does the specified target depend on directly
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// via a target_link_libraries or add_dependencies
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TargetDependSet const& GetTargetDirectDepends(cmTarget & target);
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const std::map<cmStdString, std::vector<cmLocalGenerator*> >& GetProjectMap()
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const {return this->ProjectMap;}
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// track files replaced during a Generate
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void FileReplacedDuringGenerate(const std::string& filename);
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void GetFilesReplacedDuringGenerate(std::vector<std::string>& filenames);
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void AddRuleHash(const std::vector<std::string>& outputs,
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std::string const& content);
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/** Return whether the given binary directory is unused. */
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bool BinaryDirectoryIsNew(const char* dir)
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{
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return this->BinaryDirectories.insert(dir).second;
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}
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/** Supported systems creates a GUID for the given name */
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virtual void CreateGUID(const char*) {}
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/** Return true if the generated build tree may contain multiple builds.
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i.e. "Can I build Debug and Release in the same tree?" */
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virtual bool IsMultiConfig() { return false; }
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protected:
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typedef std::vector<cmLocalGenerator*> GeneratorVector;
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// for a project collect all its targets by following depend
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// information, and also collect all the targets
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virtual void GetTargetSets(TargetDependSet& projectTargets,
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TargetDependSet& originalTargets,
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cmLocalGenerator* root, GeneratorVector const&);
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virtual bool IsRootOnlyTarget(cmTarget* target);
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void AddTargetDepends(cmTarget* target, TargetDependSet& projectTargets);
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void SetLanguageEnabledFlag(const char* l, cmMakefile* mf);
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void SetLanguageEnabledMaps(const char* l, cmMakefile* mf);
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void FillExtensionToLanguageMap(const char* l, cmMakefile* mf);
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virtual bool ComputeTargetDepends();
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virtual bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS();
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bool CheckTargets();
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void CreateAutomocTargets();
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// Fill the ProjectMap, this must be called after LocalGenerators
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// has been populated.
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void FillProjectMap();
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void CheckLocalGenerators();
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bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen);
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bool IsExcluded(cmLocalGenerator* root, cmTarget& target);
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void FillLocalGeneratorToTargetMap();
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void CreateDefaultGlobalTargets(cmTargets* targets);
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cmTarget CreateGlobalTarget(const char* name, const char* message,
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const cmCustomCommandLines* commandLines,
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std::vector<std::string> depends, const char* workingDir);
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bool NeedSymbolicMark;
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bool UseLinkScript;
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bool ForceUnixPaths;
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bool ToolSupportsColor;
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cmStdString FindMakeProgramFile;
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cmStdString ConfiguredFilesPath;
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cmake *CMakeInstance;
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std::vector<cmLocalGenerator *> LocalGenerators;
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cmLocalGenerator* CurrentLocalGenerator;
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// map from project name to vector of local generators in that project
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std::map<cmStdString, std::vector<cmLocalGenerator*> > ProjectMap;
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std::map<cmLocalGenerator*, std::set<cmTarget *> >
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LocalGeneratorToTargetMap;
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// Set of named installation components requested by the project.
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std::set<cmStdString> InstallComponents;
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bool InstallTargetEnabled;
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// Sets of named target exports
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std::map<cmStdString, std::vector<cmTargetExport*> > ExportSets;
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void ClearExportSets();
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// Manifest of all targets that will be built for each configuration.
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// This is computed just before local generators generate.
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cmTargetManifest TargetManifest;
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// All targets in the entire project.
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std::map<cmStdString,cmTarget *> TotalTargets;
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virtual const char* GetPredefinedTargetsFolder();
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virtual bool UseFolderProperty();
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private:
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cmMakefile* TryCompileOuterMakefile;
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float FirstTimeProgress;
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// If you add a new map here, make sure it is copied
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// in EnableLanguagesFromGenerator
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std::map<cmStdString, bool> IgnoreExtensions;
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std::map<cmStdString, bool> LanguageEnabled;
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std::set<cmStdString> LanguagesReady; // Ready for try_compile
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std::map<cmStdString, cmStdString> OutputExtensions;
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std::map<cmStdString, cmStdString> LanguageToOutputExtension;
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std::map<cmStdString, cmStdString> ExtensionToLanguage;
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std::map<cmStdString, int> LanguageToLinkerPreference;
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// Record hashes for rules and outputs.
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struct RuleHash { char Data[32]; };
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std::map<cmStdString, RuleHash> RuleHashes;
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void CheckRuleHashes();
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void CheckRuleHashes(std::string const& pfile, std::string const& home);
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void WriteRuleHashes(std::string const& pfile);
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void WriteSummary();
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void WriteSummary(cmTarget* target);
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cmExternalMakefileProjectGenerator* ExtraGenerator;
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// track files replaced during a Generate
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std::vector<std::string> FilesReplacedDuringGenerate;
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// Store computed inter-target dependencies.
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typedef std::map<cmTarget *, TargetDependSet> TargetDependMap;
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TargetDependMap TargetDependencies;
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// Cache directory content and target files to be built.
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struct DirectoryContent: public std::set<cmStdString>
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{
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typedef std::set<cmStdString> derived;
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bool LoadedFromDisk;
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DirectoryContent(): LoadedFromDisk(false) {}
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DirectoryContent(DirectoryContent const& dc):
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derived(dc), LoadedFromDisk(dc.LoadedFromDisk) {}
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};
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std::map<cmStdString, DirectoryContent> DirectoryContentMap;
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// Set of binary directories on disk.
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std::set<cmStdString> BinaryDirectories;
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};
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#endif
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