546 lines
18 KiB
C++
546 lines
18 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "windows.h" // this must be first to define GetCurrentDirectory
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#include "cmGlobalVisualStudio10Generator.h"
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#include "cmAlgorithms.h"
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#include "cmLocalVisualStudio10Generator.h"
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#include "cmMakefile.h"
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#include "cmSourceFile.h"
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#include "cmVisualStudioSlnData.h"
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#include "cmVisualStudioSlnParser.h"
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#include "cmake.h"
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static const char vs10generatorName[] = "Visual Studio 10 2010";
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// Map generator name without year to name with year.
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static const char* cmVS10GenName(const std::string& name, std::string& genName)
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{
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if (strncmp(name.c_str(), vs10generatorName,
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sizeof(vs10generatorName) - 6) != 0) {
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return 0;
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}
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const char* p = name.c_str() + sizeof(vs10generatorName) - 6;
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if (cmHasLiteralPrefix(p, " 2010")) {
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p += 5;
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}
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genName = std::string(vs10generatorName) + p;
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return p;
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}
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class cmGlobalVisualStudio10Generator::Factory
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: public cmGlobalGeneratorFactory
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{
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public:
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cmGlobalGenerator* CreateGlobalGenerator(const std::string& name,
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cmake* cm) const CM_OVERRIDE
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{
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std::string genName;
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const char* p = cmVS10GenName(name, genName);
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if (!p) {
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return 0;
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}
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if (!*p) {
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return new cmGlobalVisualStudio10Generator(cm, genName, "");
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}
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if (*p++ != ' ') {
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return 0;
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}
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if (strcmp(p, "Win64") == 0) {
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return new cmGlobalVisualStudio10Generator(cm, genName, "x64");
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}
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if (strcmp(p, "IA64") == 0) {
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return new cmGlobalVisualStudio10Generator(cm, genName, "Itanium");
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}
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return 0;
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}
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void GetDocumentation(cmDocumentationEntry& entry) const CM_OVERRIDE
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{
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entry.Name = std::string(vs10generatorName) + " [arch]";
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entry.Brief = "Generates Visual Studio 2010 project files. "
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"Optional [arch] can be \"Win64\" or \"IA64\".";
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}
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void GetGenerators(std::vector<std::string>& names) const CM_OVERRIDE
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{
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names.push_back(vs10generatorName);
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names.push_back(vs10generatorName + std::string(" IA64"));
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names.push_back(vs10generatorName + std::string(" Win64"));
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}
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bool SupportsToolset() const CM_OVERRIDE { return true; }
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bool SupportsPlatform() const CM_OVERRIDE { return true; }
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};
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cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory()
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{
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return new Factory;
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}
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cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(
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cmake* cm, const std::string& name, const std::string& platformName)
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: cmGlobalVisualStudio8Generator(cm, name, platformName)
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{
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std::string vc10Express;
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this->ExpressEdition = cmSystemTools::ReadRegistryValue(
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"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
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"ProductDir",
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vc10Express, cmSystemTools::KeyWOW64_32);
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this->SystemIsWindowsCE = false;
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this->SystemIsWindowsPhone = false;
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this->SystemIsWindowsStore = false;
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this->MSBuildCommandInitialized = false;
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this->DefaultPlatformToolset = "v100";
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this->Version = VS10;
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}
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bool cmGlobalVisualStudio10Generator::MatchesGeneratorName(
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const std::string& name) const
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{
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std::string genName;
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if (cmVS10GenName(name, genName)) {
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return genName == this->GetName();
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}
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return false;
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}
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bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
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cmMakefile* mf)
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{
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this->SystemName = s;
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this->SystemVersion = mf->GetSafeDefinition("CMAKE_SYSTEM_VERSION");
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if (!this->InitializeSystem(mf)) {
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return false;
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}
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return this->cmGlobalVisualStudio8Generator::SetSystemName(s, mf);
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}
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bool cmGlobalVisualStudio10Generator::SetGeneratorPlatform(
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std::string const& p, cmMakefile* mf)
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{
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if (!this->cmGlobalVisualStudio8Generator::SetGeneratorPlatform(p, mf)) {
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return false;
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}
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if (this->GetPlatformName() == "Itanium" ||
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this->GetPlatformName() == "x64") {
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if (this->IsExpressEdition() && !this->Find64BitTools(mf)) {
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return false;
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}
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}
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return true;
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}
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bool cmGlobalVisualStudio10Generator::SetGeneratorToolset(
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std::string const& ts, cmMakefile* mf)
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{
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if (this->SystemIsWindowsCE && ts.empty() &&
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this->DefaultPlatformToolset.empty()) {
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std::ostringstream e;
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e << this->GetName() << " Windows CE version '" << this->SystemVersion
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<< "' requires CMAKE_GENERATOR_TOOLSET to be set.";
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mf->IssueMessage(cmake::FATAL_ERROR, e.str());
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return false;
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}
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this->GeneratorToolset = ts;
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if (const char* toolset = this->GetPlatformToolset()) {
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mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", toolset);
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}
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return true;
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}
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bool cmGlobalVisualStudio10Generator::InitializeSystem(cmMakefile* mf)
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{
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if (this->SystemName == "Windows") {
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if (!this->InitializeWindows(mf)) {
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return false;
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}
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} else if (this->SystemName == "WindowsCE") {
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this->SystemIsWindowsCE = true;
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if (!this->InitializeWindowsCE(mf)) {
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return false;
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}
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} else if (this->SystemName == "WindowsPhone") {
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this->SystemIsWindowsPhone = true;
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if (!this->InitializeWindowsPhone(mf)) {
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return false;
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}
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} else if (this->SystemName == "WindowsStore") {
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this->SystemIsWindowsStore = true;
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if (!this->InitializeWindowsStore(mf)) {
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return false;
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}
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} else if (this->SystemName == "Android") {
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if (this->DefaultPlatformName != "Win32") {
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std::ostringstream e;
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e << "CMAKE_SYSTEM_NAME is 'Android' but CMAKE_GENERATOR "
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<< "specifies a platform too: '" << this->GetName() << "'";
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mf->IssueMessage(cmake::FATAL_ERROR, e.str());
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return false;
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}
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std::string v = this->GetInstalledNsightTegraVersion();
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if (v.empty()) {
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mf->IssueMessage(cmake::FATAL_ERROR,
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"CMAKE_SYSTEM_NAME is 'Android' but "
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"'NVIDIA Nsight Tegra Visual Studio Edition' "
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"is not installed.");
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return false;
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}
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this->DefaultPlatformName = "Tegra-Android";
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this->DefaultPlatformToolset = "Default";
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this->NsightTegraVersion = v;
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mf->AddDefinition("CMAKE_VS_NsightTegra_VERSION", v.c_str());
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}
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return true;
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}
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bool cmGlobalVisualStudio10Generator::InitializeWindows(cmMakefile*)
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{
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return true;
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}
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bool cmGlobalVisualStudio10Generator::InitializeWindowsCE(cmMakefile* mf)
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{
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if (this->DefaultPlatformName != "Win32") {
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std::ostringstream e;
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e << "CMAKE_SYSTEM_NAME is 'WindowsCE' but CMAKE_GENERATOR "
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<< "specifies a platform too: '" << this->GetName() << "'";
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mf->IssueMessage(cmake::FATAL_ERROR, e.str());
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return false;
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}
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this->DefaultPlatformToolset = this->SelectWindowsCEToolset();
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return true;
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}
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bool cmGlobalVisualStudio10Generator::InitializeWindowsPhone(cmMakefile* mf)
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{
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std::ostringstream e;
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e << this->GetName() << " does not support Windows Phone.";
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mf->IssueMessage(cmake::FATAL_ERROR, e.str());
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return false;
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}
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bool cmGlobalVisualStudio10Generator::InitializeWindowsStore(cmMakefile* mf)
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{
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std::ostringstream e;
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e << this->GetName() << " does not support Windows Store.";
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mf->IssueMessage(cmake::FATAL_ERROR, e.str());
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return false;
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}
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bool cmGlobalVisualStudio10Generator::SelectWindowsPhoneToolset(
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std::string& toolset) const
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{
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toolset = "";
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return false;
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}
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bool cmGlobalVisualStudio10Generator::SelectWindowsStoreToolset(
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std::string& toolset) const
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{
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toolset = "";
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return false;
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}
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std::string cmGlobalVisualStudio10Generator::SelectWindowsCEToolset() const
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{
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if (this->SystemVersion == "8.0") {
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return "CE800";
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}
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return "";
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}
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void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
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{
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fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
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if (this->ExpressEdition) {
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fout << "# Visual C++ Express 2010\n";
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} else {
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fout << "# Visual Studio 2010\n";
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}
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}
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///! Create a local generator appropriate to this Global Generator
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cmLocalGenerator* cmGlobalVisualStudio10Generator::CreateLocalGenerator(
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cmMakefile* mf)
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{
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return new cmLocalVisualStudio10Generator(this, mf);
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}
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void cmGlobalVisualStudio10Generator::Generate()
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{
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this->LongestSource = LongestSourcePath();
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this->cmGlobalVisualStudio8Generator::Generate();
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if (this->LongestSource.Length > 0) {
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cmLocalGenerator* lg = this->LongestSource.Target->GetLocalGenerator();
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std::ostringstream e;
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/* clang-format off */
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e <<
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"The binary and/or source directory paths may be too long to generate "
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"Visual Studio 10 files for this project. "
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"Consider choosing shorter directory names to build this project with "
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"Visual Studio 10. "
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"A more detailed explanation follows."
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"\n"
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"There is a bug in the VS 10 IDE that renders property dialog fields "
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"blank for files referenced by full path in the project file. "
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"However, CMake must reference at least one file by full path:\n"
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" " << this->LongestSource.SourceFile->GetFullPath() << "\n"
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"This is because some Visual Studio tools would append the relative "
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"path to the end of the referencing directory path, as in:\n"
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" " << lg->GetCurrentBinaryDirectory() << "/"
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<< this->LongestSource.SourceRel << "\n"
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"and then incorrectly complain that the file does not exist because "
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"the path length is too long for some internal buffer or API. "
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"To avoid this problem CMake must use a full path for this file "
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"which then triggers the VS 10 property dialog bug.";
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/* clang-format on */
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lg->IssueMessage(cmake::WARNING, e.str().c_str());
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}
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}
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void cmGlobalVisualStudio10Generator::EnableLanguage(
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std::vector<std::string> const& lang, cmMakefile* mf, bool optional)
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{
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cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
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}
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const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() const
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{
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if (!this->GeneratorToolset.empty()) {
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return this->GeneratorToolset.c_str();
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}
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if (!this->DefaultPlatformToolset.empty()) {
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return this->DefaultPlatformToolset.c_str();
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}
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return 0;
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}
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void cmGlobalVisualStudio10Generator::FindMakeProgram(cmMakefile* mf)
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{
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this->cmGlobalVisualStudio8Generator::FindMakeProgram(mf);
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mf->AddDefinition("CMAKE_VS_MSBUILD_COMMAND",
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this->GetMSBuildCommand().c_str());
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}
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std::string const& cmGlobalVisualStudio10Generator::GetMSBuildCommand()
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{
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if (!this->MSBuildCommandInitialized) {
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this->MSBuildCommandInitialized = true;
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this->MSBuildCommand = this->FindMSBuildCommand();
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}
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return this->MSBuildCommand;
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}
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std::string cmGlobalVisualStudio10Generator::FindMSBuildCommand()
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{
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std::string msbuild;
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std::string mskey =
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"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\";
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mskey += this->GetToolsVersion();
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mskey += ";MSBuildToolsPath";
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if (cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild,
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cmSystemTools::KeyWOW64_32)) {
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cmSystemTools::ConvertToUnixSlashes(msbuild);
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msbuild += "/";
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}
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msbuild += "MSBuild.exe";
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return msbuild;
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}
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std::string cmGlobalVisualStudio10Generator::FindDevEnvCommand()
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{
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if (this->ExpressEdition) {
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// Visual Studio Express >= 10 do not have "devenv.com" or
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// "VCExpress.exe" that we can use to build reliably.
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// Tell the caller it needs to use MSBuild instead.
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return "";
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}
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// Skip over the cmGlobalVisualStudio8Generator implementation because
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// we expect a real devenv and do not want to look for VCExpress.
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return this->cmGlobalVisualStudio71Generator::FindDevEnvCommand();
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}
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void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
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std::vector<std::string>& makeCommand, const std::string& makeProgram,
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const std::string& projectName, const std::string& projectDir,
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const std::string& targetName, const std::string& config, bool fast,
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bool verbose, std::vector<std::string> const& makeOptions)
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{
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// Select the caller- or user-preferred make program, else MSBuild.
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std::string makeProgramSelected =
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this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand());
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// Check if the caller explicitly requested a devenv tool.
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std::string makeProgramLower = makeProgramSelected;
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cmSystemTools::LowerCase(makeProgramLower);
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bool useDevEnv = (makeProgramLower.find("devenv") != std::string::npos ||
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makeProgramLower.find("vcexpress") != std::string::npos);
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// MSBuild is preferred (and required for VS Express), but if the .sln has
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// an Intel Fortran .vfproj then we have to use devenv. Parse it to find out.
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cmSlnData slnData;
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{
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std::string slnFile;
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if (!projectDir.empty()) {
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slnFile = projectDir;
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slnFile += "/";
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}
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slnFile += projectName;
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slnFile += ".sln";
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cmVisualStudioSlnParser parser;
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if (parser.ParseFile(slnFile, slnData,
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cmVisualStudioSlnParser::DataGroupProjects)) {
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std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects();
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for (std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin();
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!useDevEnv && i != slnProjects.end(); ++i) {
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std::string proj = i->GetRelativePath();
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if (proj.size() > 7 && proj.substr(proj.size() - 7) == ".vfproj") {
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useDevEnv = true;
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}
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}
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}
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}
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if (useDevEnv) {
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// Use devenv to build solutions containing Intel Fortran projects.
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cmGlobalVisualStudio7Generator::GenerateBuildCommand(
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makeCommand, makeProgram, projectName, projectDir, targetName, config,
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fast, verbose, makeOptions);
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return;
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}
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makeCommand.push_back(makeProgramSelected);
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std::string realTarget = targetName;
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// msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
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if (realTarget.empty()) {
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realTarget = "ALL_BUILD";
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}
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if (realTarget == "clean") {
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makeCommand.push_back(std::string(projectName) + ".sln");
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makeCommand.push_back("/t:Clean");
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} else {
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std::string targetProject(realTarget);
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targetProject += ".vcxproj";
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if (targetProject.find('/') == std::string::npos) {
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// it might be in a subdir
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if (cmSlnProjectEntry const* proj =
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slnData.GetProjectByName(realTarget)) {
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targetProject = proj->GetRelativePath();
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cmSystemTools::ConvertToUnixSlashes(targetProject);
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}
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}
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makeCommand.push_back(targetProject);
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}
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std::string configArg = "/p:Configuration=";
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if (!config.empty()) {
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configArg += config;
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} else {
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configArg += "Debug";
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}
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makeCommand.push_back(configArg);
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makeCommand.push_back(std::string("/p:VisualStudioVersion=") +
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this->GetIDEVersion());
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makeCommand.insert(makeCommand.end(), makeOptions.begin(),
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makeOptions.end());
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}
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bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf)
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{
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if (this->GetPlatformToolset()) {
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return true;
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}
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// This edition does not come with 64-bit tools. Look for them.
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//
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// TODO: Detect available tools? x64\v100 exists but does not work?
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// HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath
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// c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/
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// {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK}
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std::string winSDK_7_1;
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if (cmSystemTools::ReadRegistryValue(
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"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\"
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"Windows\\v7.1;InstallationFolder",
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winSDK_7_1)) {
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std::ostringstream m;
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m << "Found Windows SDK v7.1: " << winSDK_7_1;
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mf->DisplayStatus(m.str().c_str(), -1);
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this->DefaultPlatformToolset = "Windows7.1SDK";
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return true;
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} else {
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std::ostringstream e;
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/* clang-format off */
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e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n"
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<< "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n"
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<< " http://msdn.microsoft.com/en-us/windows/bb980924.aspx";
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/* clang-format on */
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mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str());
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cmSystemTools::SetFatalErrorOccured();
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return false;
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}
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}
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std::string cmGlobalVisualStudio10Generator::GenerateRuleFile(
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std::string const& output) const
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{
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// The VS 10 generator needs to create the .rule files on disk.
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// Hide them away under the CMakeFiles directory.
|
|
std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory();
|
|
ruleDir += cmake::GetCMakeFilesDirectory();
|
|
ruleDir += "/";
|
|
ruleDir += cmSystemTools::ComputeStringMD5(
|
|
cmSystemTools::GetFilenamePath(output).c_str());
|
|
std::string ruleFile = ruleDir + "/";
|
|
ruleFile += cmSystemTools::GetFilenameName(output);
|
|
ruleFile += ".rule";
|
|
return ruleFile;
|
|
}
|
|
|
|
void cmGlobalVisualStudio10Generator::PathTooLong(cmGeneratorTarget* target,
|
|
cmSourceFile const* sf,
|
|
std::string const& sfRel)
|
|
{
|
|
size_t len =
|
|
(strlen(target->GetLocalGenerator()->GetCurrentBinaryDirectory()) + 1 +
|
|
sfRel.length());
|
|
if (len > this->LongestSource.Length) {
|
|
this->LongestSource.Length = len;
|
|
this->LongestSource.Target = target;
|
|
this->LongestSource.SourceFile = sf;
|
|
this->LongestSource.SourceRel = sfRel;
|
|
}
|
|
}
|
|
|
|
bool cmGlobalVisualStudio10Generator::IsNsightTegra() const
|
|
{
|
|
return !this->NsightTegraVersion.empty();
|
|
}
|
|
|
|
std::string cmGlobalVisualStudio10Generator::GetNsightTegraVersion() const
|
|
{
|
|
return this->NsightTegraVersion;
|
|
}
|
|
|
|
std::string cmGlobalVisualStudio10Generator::GetInstalledNsightTegraVersion()
|
|
{
|
|
std::string version;
|
|
cmSystemTools::ReadRegistryValue(
|
|
"HKEY_LOCAL_MACHINE\\SOFTWARE\\NVIDIA Corporation\\Nsight Tegra;"
|
|
"Version",
|
|
version, cmSystemTools::KeyWOW64_32);
|
|
return version;
|
|
}
|