CMake/Modules/FindCoin3D.cmake

73 lines
2.2 KiB
CMake

# - Find Coin3D (Open Inventor)
# Coin3D is an implementation of the Open Inventor API.
# It provides data structures and algorithms for 3D visualization
# http://www.coin3d.org/
#
# This module defines the following variables
# COIN3D_FOUND - system has Coin3D - Open Inventor
# COIN3D_INCLUDE_DIRS - where the Inventor include directory can be found
# COIN3D_LIBRARIES - Link to this to use Coin3D
#
IF (WIN32)
IF (CYGWIN)
FIND_PATH(COIN3D_INCLUDE_DIRS Inventor/So.h)
FIND_LIBRARY(COIN3D_LIBRARIES Coin)
ELSE (CYGWIN)
FIND_PATH(COIN3D_INCLUDE_DIRS Inventor/So.h
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\SIM\\Coin3D\\2;Installation Path]/include"
)
FIND_LIBRARY(COIN3D_LIBRARY_DEBUG coin2d
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\SIM\\Coin3D\\2;Installation Path]/lib"
)
FIND_LIBRARY(COIN3D_LIBRARY_RELEASE coin2
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\SIM\\Coin3D\\2;Installation Path]/lib"
)
IF (COIN3D_LIBRARY_DEBUG AND COIN3D_LIBRARY_RELEASE)
SET(COIN3D_LIBRARIES optimized ${COIN3D_LIBRARY_RELEASE}
debug ${COIN3D_LIBRARY_DEBUG})
ELSE (COIN3D_LIBRARY_DEBUG AND COIN3D_LIBRARY_RELEASE)
IF (COIN3D_LIBRARY_DEBUG)
SET (COIN3D_LIBRARIES ${COIN3D_LIBRARY_DEBUG})
ENDIF (COIN3D_LIBRARY_DEBUG)
IF (COIN3D_LIBRARY_RELEASE)
SET (COIN3D_LIBRARIES ${COIN3D_LIBRARY_RELEASE})
ENDIF (COIN3D_LIBRARY_RELEASE)
ENDIF (COIN3D_LIBRARY_DEBUG AND COIN3D_LIBRARY_RELEASE)
ENDIF (CYGWIN)
ELSE (WIN32)
IF(APPLE)
FIND_PATH(COIN3D_INCLUDE_DIRS Inventor/So.h
/Library/Frameworks/Inventor.framework/Headers
)
FIND_LIBRARY(COIN3D_LIBRARIES Coin
/Library/Frameworks/Inventor.framework/Libraries
)
SET(COIN3D_LIBRARIES "-framework Coin3d" CACHE STRING "Coin3D library for OSX")
ELSE(APPLE)
FIND_PATH(COIN3D_INCLUDE_DIRS Inventor/So.h)
FIND_LIBRARY(COIN3D_LIBRARIES Coin)
ENDIF(APPLE)
ENDIF (WIN32)
# handle the QUIETLY and REQUIRED arguments and set COIN3D_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Coin3D DEFAULT_MSG COIN3D_LIBRARIES COIN3D_INCLUDE_DIRS)
MARK_AS_ADVANCED(COIN3D_INCLUDE_DIRS COIN3D_LIBRARIES )