CMake/Source/cmMakefileUtilityTargetGenerator.cxx
Clinton Stimpson 373faae5e1 Refactor how bundles and frameworks are supported.
Make handling of directory separators consistent between
non-bundle and bundle code.

Remove xcode specific flag from cmTarget when getting install_name.

Add (more) consistent convenience functions in cmTarget to get
directories inside of bundles and frameworks to add files to.

This refactor also fixes bug  where frameworks
had the wrong install name when SKIP_BUILD_RPATH.

Also make install_name for frameworks consistent between Makefile
and Xcode generator.
2013-05-23 10:42:49 -04:00

121 lines
4.2 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmMakefileUtilityTargetGenerator.h"
#include "cmGeneratedFileStream.h"
#include "cmGlobalUnixMakefileGenerator3.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
#include "cmTarget.h"
//----------------------------------------------------------------------------
cmMakefileUtilityTargetGenerator
::cmMakefileUtilityTargetGenerator(cmTarget* target):
cmMakefileTargetGenerator(target)
{
this->CustomCommandDriver = OnUtility;
this->OSXBundleGenerator = new cmOSXBundleGenerator(this->Target,
this->ConfigName);
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
}
//----------------------------------------------------------------------------
cmMakefileUtilityTargetGenerator
::~cmMakefileUtilityTargetGenerator()
{
delete this->OSXBundleGenerator;
}
//----------------------------------------------------------------------------
void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
{
this->CreateRuleFile();
*this->BuildFileStream
<< "# Utility rule file for " << this->Target->GetName() << ".\n\n";
if(!this->NoRuleMessages)
{
const char* root = (this->Makefile->IsOn("CMAKE_MAKE_INCLUDE_FROM_ROOT")?
"$(CMAKE_BINARY_DIR)/" : "");
// Include the progress variables for the target.
*this->BuildFileStream
<< "# Include the progress variables for this target.\n"
<< this->LocalGenerator->IncludeDirective << " " << root
<< this->Convert(this->ProgressFileNameFull.c_str(),
cmLocalGenerator::HOME_OUTPUT,
cmLocalGenerator::MAKEFILE)
<< "\n\n";
}
// write the custom commands for this target
this->WriteTargetBuildRules();
// Collect the commands and dependencies.
std::vector<std::string> commands;
std::vector<std::string> depends;
// Utility targets store their rules in pre- and post-build commands.
this->LocalGenerator->AppendCustomDepends
(depends, this->Target->GetPreBuildCommands());
this->LocalGenerator->AppendCustomDepends
(depends, this->Target->GetPostBuildCommands());
this->LocalGenerator->AppendCustomCommands
(commands, this->Target->GetPreBuildCommands(), this->Target);
// Depend on all custom command outputs for sources
this->DriveCustomCommands(depends);
this->LocalGenerator->AppendCustomCommands
(commands, this->Target->GetPostBuildCommands(), this->Target);
// Add dependencies on targets that must be built first.
this->AppendTargetDepends(depends);
// Add a dependency on the rule file itself.
this->LocalGenerator->AppendRuleDepend(depends,
this->BuildFileNameFull.c_str());
// If the rule is empty add the special empty rule dependency needed
// by some make tools.
if(depends.empty() && commands.empty())
{
std::string hack = this->GlobalGenerator->GetEmptyRuleHackDepends();
if(!hack.empty())
{
depends.push_back(hack);
}
}
// Write the rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
this->Target->GetName(),
depends, commands, true);
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(this->Target->GetName(), false);
// Write clean target
this->WriteTargetCleanRules();
// Write the dependency generation rule. This must be done last so
// that multiple output pair information is available.
this->WriteTargetDependRules();
// close the streams
this->CloseFileStreams();
}