189 lines
8.0 KiB
C++
189 lines
8.0 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#ifndef cmGlobalXCodeGenerator_h
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#define cmGlobalXCodeGenerator_h
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#include "cmGlobalGenerator.h"
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#include "cmXCodeObject.h"
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#include "cmCustomCommand.h"
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class cmTarget;
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class cmSourceFile;
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class cmSourceGroup;
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/** \class cmGlobalXCodeGenerator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalXCodeGenerator manages UNIX build process for a tree
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*/
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class cmGlobalXCodeGenerator : public cmGlobalGenerator
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{
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public:
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cmGlobalXCodeGenerator();
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static cmGlobalGenerator* New();
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void SetVersion(int v) { this->XcodeVersion = v;}
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalXCodeGenerator::GetActualName();}
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static const char* GetActualName() {return "Xcode";}
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
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const char* additionalOptions,
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const char *targetName,
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const char* config,
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bool ignoreErrors);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGInitDirectory() { return "."; }
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private:
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cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget,
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cmSourceGroup* sg);
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void CreateGroups(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>&
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generators);
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void SetCurrentLocalGenerator(cmLocalGenerator*);
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std::string XCodeEscapePath(const char* p);
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std::string ConvertToRelativeForXCode(const char* p);
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std::string ConvertToRelativeForMake(const char* p);
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void CreateCustomCommands(cmXCodeObject* buildPhases,
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cmXCodeObject* sourceBuildPhase,
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cmXCodeObject* headerBuildPhase,
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cmXCodeObject* frameworkBuildPhase,
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cmTarget& cmtarget);
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void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmTarget& target,
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std::vector<cmCustomCommand>
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const & commands,
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const char* commandFileName);
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cmXCodeObject* FindXCodeTarget(cmTarget*);
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// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in this->XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
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cmXCodeObject* CreateObject(cmXCodeObject::Type type);
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cmXCodeObject* CreateString(const char* s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmTarget& target,
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cmXCodeObject* buildPhases);
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void AddConfigurations(cmXCodeObject* target,
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cmTarget& cmtarget);
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void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
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const char* value);
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void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
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const char* value, const char* configName);
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cmXCodeObject* CreateUtilityTarget(cmTarget& target);
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void AddDependAndLinkInformation(cmXCodeObject* target);
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void CreateBuildSettings(cmTarget& target,
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cmXCodeObject* buildSettings,
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std::string& fileType,
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std::string& productType,
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std::string& projectName,
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const char* buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
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// delete all objects in the this->XCodeObjects vector.
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void ClearXCodeObjects();
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void CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void OutputXCodeProject(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteXCodePBXProj(std::ostream& fout,
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cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
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cmSourceFile* sf,
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cmTarget& cmtarget);
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void CreateXCodeTargets(cmLocalGenerator* gen,
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std::vector<cmXCodeObject*>&);
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void AddDependTarget(cmXCodeObject* target,
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cmXCodeObject* dependTarget);
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void ConfigureOutputPaths();
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void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
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void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
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cmXCodeObject* CreateBuildPhase(const char* name,
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const char* name2,
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cmTarget& cmtarget,
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const std::vector<cmCustomCommand>&);
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void CreateReRunCMakeFile(cmLocalGenerator* root);
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std::string LookupFlags(const char* varNamePrefix,
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const char* varNameLang,
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const char* varNameSuffix,
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const char* default_flags);
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protected:
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virtual const char* GetInstallTargetName() { return "install"; }
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virtual const char* GetPackageTargetName() { return "package"; }
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int XcodeVersion;
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std::vector<cmXCodeObject*> XCodeObjects;
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cmXCodeObject* RootObject;
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private:
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cmXCodeObject* MainGroupChildren;
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cmXCodeObject* SourcesGroupChildren;
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cmMakefile* CurrentMakefile;
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cmLocalGenerator* CurrentLocalGenerator;
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std::vector<std::string> CurrentConfigurationTypes;
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std::string CurrentReRunCMakeMakefile;
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std::string CurrentXCodeHackMakefile;
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std::string CurrentProject;
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std::string OutputDir;
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std::string LibraryOutputPath;
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std::string ExecutableOutputPath;
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std::set<cmStdString> TargetDoneSet;
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std::vector<std::string> CurrentOutputDirectoryComponents;
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std::vector<std::string> ProjectOutputDirectoryComponents;
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std::map<cmSourceFile*, cmXCodeObject* > GroupMap;
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std::map<cmStdString, cmXCodeObject* > GroupNameMap;
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std::map<cmStdString, cmXCodeObject* > TargetGroup;
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std::vector<std::string> Architectures;
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};
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#endif
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