95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmFLTKWrapUICommand_h
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#define cmFLTKWrapUICommand_h
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#include "cmCommand.h"
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/** \class cmFLTKWrapUICommand
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* \brief Create .h and .cxx files rules for FLTK user interfaces files
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*
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* cmFLTKWrapUICommand is used to create wrappers for FLTK classes into
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* normal C++
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*/
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class cmFLTKWrapUICommand : public cmCommand
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{
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public:
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cmTypeMacro(cmFLTKWrapUICommand, cmCommand);
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/**
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* This is a virtual constructor for the command.
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*/
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virtual cmCommand* Clone()
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{
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return new cmFLTKWrapUICommand;
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}
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/**
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* This is called when the command is first encountered in
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* the CMakeLists.txt file.
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*/
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virtual bool InitialPass(std::vector<std::string> const& args,
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cmExecutionStatus &status);
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/**
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* This is called at the end after all the information
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* specified by the command is accumulated. Most commands do
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* not implement this method. At this point, reading and
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* writing to the cache can be done.
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*/
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virtual void FinalPass();
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virtual bool HasFinalPass() const { return true; }
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/**
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* The name of the command as specified in CMakeList.txt.
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*/
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virtual const char* GetName() const { return "fltk_wrap_ui";}
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/**
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* Succinct documentation.
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*/
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virtual const char* GetTerseDocumentation() const
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{
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return "Create FLTK user interfaces Wrappers.";
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}
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/**
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* More documentation.
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*/
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virtual const char* GetFullDocumentation() const
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{
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return
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" fltk_wrap_ui(resultingLibraryName source1\n"
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" source2 ... sourceN )\n"
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"Produce .h and .cxx files for all the .fl and .fld files listed. "
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"The resulting .h and .cxx files will be added to a variable named "
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"resultingLibraryName_FLTK_UI_SRCS which should be added to your "
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"library.";
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}
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private:
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/**
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* List of produced files.
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*/
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std::vector<cmSourceFile *> GeneratedSourcesClasses;
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/**
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* List of Fluid files that provide the source
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* generating .cxx and .h files
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*/
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std::string Target;
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};
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#endif
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