75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmSubdirCommand.h"
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// cmSubdirCommand
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bool cmSubdirCommand
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::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
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{
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if(args.size() < 1 )
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{
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this->SetError("called with incorrect number of arguments");
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return false;
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}
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bool res = true;
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bool excludeFromAll = false;
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bool preorder = false;
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for(std::vector<std::string>::const_iterator i = args.begin();
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i != args.end(); ++i)
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{
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if(*i == "EXCLUDE_FROM_ALL")
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{
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excludeFromAll = true;
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continue;
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}
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if(*i == "PREORDER")
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{
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preorder = true;
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continue;
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}
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// if they specified a relative path then compute the full
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std::string srcPath =
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std::string(this->Makefile->GetCurrentDirectory()) +
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"/" + i->c_str();
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if (cmSystemTools::FileIsDirectory(srcPath))
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{
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std::string binPath =
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std::string(this->Makefile->GetCurrentOutputDirectory()) +
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"/" + i->c_str();
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this->Makefile->AddSubDirectory(srcPath, binPath,
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excludeFromAll, preorder, false);
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}
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// otherwise it is a full path
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else if ( cmSystemTools::FileIsDirectory(*i) )
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{
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// we must compute the binPath from the srcPath, we just take the last
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// element from the source path and use that
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std::string binPath =
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std::string(this->Makefile->GetCurrentOutputDirectory()) +
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"/" + cmSystemTools::GetFilenameName(*i);
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this->Makefile->AddSubDirectory(*i, binPath,
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excludeFromAll, preorder, false);
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}
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else
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{
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std::string error = "Incorrect SUBDIRS command. Directory: ";
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error += *i + " does not exist.";
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this->SetError(error);
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res = false;
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}
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}
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return res;
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}
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