CMake/Source/cmAddExecutableCommand.h

96 lines
3.0 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmExecutablesCommand_h
#define cmExecutablesCommand_h
#include "cmCommand.h"
/** \class cmExecutablesCommand
* \brief Defines a list of executables to build.
*
* cmExecutablesCommand defines a list of executable (i.e., test)
* programs to create.
*/
class cmAddExecutableCommand : public cmCommand
{
public:
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone()
{
return new cmAddExecutableCommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args);
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() { return "ADD_EXECUTABLE";}
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation()
{
return "Add an executable to the project using the specified source files.";
}
/**
* More documentation.
*/
virtual const char* GetFullDocumentation()
{
return
" ADD_EXECUTABLE(exename [WIN32] [MACOSX_BUNDLE] source1\n"
" source2 ... sourceN)\n"
"This command adds an executable target to the current directory. "
"The executable will be built from the list of source files "
"specified.\n"
"After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can "
"be specified. WIN32 indicates that the executable (when compiled on "
"windows) is a windows app (using WinMain) not a console app (using main). "
"The variable CMAKE_MFC_FLAG be used if the windows app uses MFC. "
"This variable can be set to the following values:\n"
" 0: Use Standard Windows Libraries\n"
" 1: Use MFC in a Static Library \n"
" 2: Use MFC in a Shared DLL \n"
"MACOSX_BUNDLE indicates that when build on Mac OSX, executable should "
"be in the bundle form. The MACOSX_BUNDLE also allows several variables "
"to be specified:\n"
" MACOSX_BUNDLE_INFO_STRING\n"
" MACOSX_BUNDLE_ICON_FILE\n"
" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
" MACOSX_BUNDLE_BUNDLE_NAME\n"
" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
" MACOSX_BUNDLE_BUNDLE_VERSION\n"
" MACOSX_BUNDLE_COPYRIGHT\n"
;
}
cmTypeMacro(cmAddExecutableCommand, cmCommand);
};
#endif