CMake/Modules/FindFLTK2.cmake
Rolf Eike Beer b04650e163 use the find_* functions ENV parameter
Instead of directly passing $ENV{SOMEVAR} to a find_* call pass in ENV SOMEVAR.
This will make sure the paths will get correctly handled through different
platforms, especially on Windows.

Also fixes one place where paths with windows delimiters (\) were hardcoded to
use forward slashes.
2012-08-14 21:02:58 +02:00

268 lines
9.0 KiB
CMake

# - Find the native FLTK2 includes and library
# The following settings are defined
# FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
# FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
# FLTK2_INCLUDE_DIR, where to find include files
# FLTK2_LIBRARIES, list of fltk2 libraries
# FLTK2_FOUND, Don't use FLTK2 if false.
# The following settings should not be used in general.
# FLTK2_BASE_LIBRARY = the full path to fltk2.lib
# FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
# FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib
#=============================================================================
# Copyright 2007-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
set (FLTK2_DIR $ENV{FLTK2_DIR} )
# Platform dependent libraries required by FLTK2
if(WIN32)
if(NOT CYGWIN)
if(BORLAND)
set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 )
else()
set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
endif()
endif()
endif()
if(UNIX)
include(${CMAKE_ROOT}/Modules/FindX11.cmake)
set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
endif()
if(APPLE)
set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
endif()
# If FLTK2_INCLUDE_DIR is already defined we assigne its value to FLTK2_DIR
if(FLTK2_INCLUDE_DIR)
set(FLTK2_DIR ${FLTK2_INCLUDE_DIR})
else()
set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
endif()
# If FLTK2 has been built using CMake we try to find everything directly
set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
# Search only if the location is not already known.
if(NOT FLTK2_DIR)
# Get the system search path as a list.
file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2)
# Construct a set of paths relative to the system search path.
set(FLTK2_DIR_SEARCH "")
foreach(dir ${FLTK2_DIR_SEARCH2})
set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk")
endforeach()
string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}")
#
# Look for an installation or build tree.
#
find_path(FLTK2_DIR FLTK2Config.cmake
# Look for an environment variable FLTK2_DIR.
ENV FLTK2_DIR
# Look in places relative to the system executable search path.
${FLTK2_DIR_SEARCH}
# Look in standard UNIX install locations.
/usr/local/lib/fltk2
/usr/lib/fltk2
/usr/local/fltk2
/usr/X11R6/include
# Read from the CMakeSetup registry entries. It is likely that
# FLTK2 will have been recently built.
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild1]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild2]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild3]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild4]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild5]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild6]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild7]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild8]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild9]
[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild10]
# Help the user find it if we cannot.
DOC "The ${FLTK2_DIR_STRING}"
)
if(NOT FLTK2_DIR)
find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
endif()
endif()
# If FLTK2 was found, load the configuration file to get the rest of the
# settings.
if(FLTK2_DIR)
# Check if FLTK2 was built using CMake
if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
set(FLTK2_BUILT_WITH_CMAKE 1)
endif()
if(FLTK2_BUILT_WITH_CMAKE)
set(FLTK2_FOUND 1)
include(${FLTK2_DIR}/FLTK2Config.cmake)
# Fluid
if(FLUID_COMMAND)
set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
else()
find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS
${FLTK2_EXECUTABLE_DIRS}
${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo
${FLTK2_EXECUTABLE_DIRS}/Debug
${FLTK2_EXECUTABLE_DIRS}/Release
NO_SYSTEM_PATH)
endif()
mark_as_advanced(FLTK2_FLUID_EXECUTABLE)
set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
link_directories(${FLTK2_LIBRARY_DIRS})
set(FLTK2_BASE_LIBRARY fltk2)
set(FLTK2_GL_LIBRARY fltk2_gl)
set(FLTK2_IMAGES_LIBRARY fltk2_images)
# Add the extra libraries
load_cache(${FLTK2_DIR}
READ_WITH_PREFIX
FL FLTK2_USE_SYSTEM_JPEG
FL FLTK2_USE_SYSTEM_PNG
FL FLTK2_USE_SYSTEM_ZLIB
)
set(FLTK2_IMAGES_LIBS "")
if(FLFLTK2_USE_SYSTEM_JPEG)
set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg)
endif()
if(FLFLTK2_USE_SYSTEM_PNG)
set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png)
endif()
if(FLFLTK2_USE_SYSTEM_ZLIB)
set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib)
endif()
set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
"Extra libraries for fltk2_images library.")
else()
# if FLTK2 was not built using CMake
# Find fluid executable.
find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid)
# Use location of fluid to help find everything else.
set(FLTK2_INCLUDE_SEARCH_PATH "")
set(FLTK2_LIBRARY_SEARCH_PATH "")
if(FLTK2_FLUID_EXECUTABLE)
set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH)
set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..)
set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
${FLTK2_BIN_DIR}/../lib)
set(FLTK2_WRAP_UI 1)
endif()
set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
/usr/local/fltk2
/usr/X11R6/include
)
find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
/usr/local/fltk2/lib
/usr/X11R6/lib
${FLTK2_INCLUDE_DIR}/lib
)
find_library(FLTK2_BASE_LIBRARY NAMES fltk2
PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl
PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images
PATHS ${FLTK2_LIBRARY_SEARCH_PATH})
# Find the extra libraries needed for the fltk_images library.
if(UNIX)
find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR})
if(FLTK2_CONFIG_SCRIPT)
exec_program(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags
OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS)
set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*")
if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
string(REGEX REPLACE "${FLTK2_LIBS_EXTRACT_REGEX}" "\\1"
FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LDFLAGS}")
string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}")
# The EXEC_PROGRAM will not be inherited into subdirectories from
# the file that originally included this module. Save the answer.
set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
"Extra libraries for fltk_images library.")
endif()
endif()
endif()
endif()
endif()
set(FLTK2_FOUND 1)
foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR
FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY
FLTK2_IMAGES_LIBRARY)
if(NOT ${var})
message( STATUS "${var} not found" )
set(FLTK2_FOUND 0)
endif()
endforeach()
if(FLTK2_FOUND)
set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} )
if(APPLE)
set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES})
else()
set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS})
endif()
# The following deprecated settings are for compatibility with CMake 1.4
set (HAS_FLTK2 ${FLTK2_FOUND})
set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR})
set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE})
set (FLTK2_LIBRARY ${FLTK2_LIBRARIES})
else()
# make FIND_PACKAGE friendly
if(NOT FLTK2_FIND_QUIETLY)
if(FLTK2_FIND_REQUIRED)
message(FATAL_ERROR
"FLTK2 required, please specify its location with FLTK2_DIR.")
else()
message(STATUS "FLTK2 was not found.")
endif()
endif()
endif()