CMake/Source/cmGlobalVisualStudio8Generator.h
Patrick Gansterer b02f09d434 VS: Replace ArchitectureId with PlatformName
Since we do not need the information about the target architecture
we can use the PlatformName only to specify the this information.
This also removes setting of the MSVC_*_ARCHITECTURE_ID variable
which is not required, because this variable gets set by the
compiler detection code in CMAKE_DETERMINE_COMPILER_ID_CHECK().
2013-08-05 13:38:26 +02:00

95 lines
3.2 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudio8Generator_h
#define cmGlobalVisualStudio8Generator_h
#include "cmGlobalVisualStudio71Generator.h"
/** \class cmGlobalVisualStudio8Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
{
public:
cmGlobalVisualStudio8Generator(const char* name,
const char* platformName, const char* additionalPlatformDefinition);
static cmGlobalGeneratorFactory* NewFactory();
///! Get the name for the generator.
virtual const char* GetName() const {return this->Name.c_str();}
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
virtual void AddPlatformDefinitions(cmMakefile* mf);
/**
* Override Configure and Generate to add the build-system check
* target.
*/
virtual void Configure();
virtual void Generate();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmTarget& target);
/** Return true if building for Windows CE */
virtual bool TargetsWindowsCE() const {
return !this->WindowsCEVersion.empty(); }
protected:
virtual const char* GetIDEVersion() { return "8.0"; }
virtual bool VSLinksDependencies() const { return false; }
void AddCheckTarget();
static cmIDEFlagTable const* GetExtraFlagTableVS8();
virtual void WriteSLNHeader(std::ostream& fout);
virtual void WriteSolutionConfigurations(std::ostream& fout);
virtual void WriteProjectConfigurations(
std::ostream& fout, const char* name, cmTarget::TargetType type,
const std::set<std::string>& configsPartOfDefaultBuild,
const char* platformMapping = NULL);
virtual bool ComputeTargetDepends();
virtual void WriteProjectDepends(std::ostream& fout, const char* name,
const char* path, cmTarget &t);
std::string Name;
std::string WindowsCEVersion;
private:
class Factory;
friend class Factory;
};
#endif