0c55729c13
Since commit 5f5c92b9 (VS: Add internal APIs to find MSBuild, devenv/VCExpress, and msdev, 2013-11-13) the VS generators have known how to lookup the locations of their build tools directly. Expose this information to CMake language code by defining new variables to hold the paths to these tools.
115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio6Generator_h
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#define cmGlobalVisualStudio6Generator_h
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#include "cmGlobalVisualStudioGenerator.h"
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#include "cmGlobalGeneratorFactory.h"
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class cmTarget;
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/** \class cmGlobalVisualStudio6Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio6Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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cmGlobalVisualStudio6Generator();
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static cmGlobalGeneratorFactory* NewFactory() {
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return new cmGlobalGeneratorSimpleFactory
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<cmGlobalVisualStudio6Generator>(); }
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalVisualStudio6Generator::GetActualName();}
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static const char* GetActualName() {return "Visual Studio 6";}
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual void GenerateBuildCommand(
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std::vector<std::string>& makeCommand,
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const char* makeProgram,
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const char* projectName,
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const char* projectDir,
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const char* targetName,
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const char* config,
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bool fast,
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std::vector<std::string> const& makeOptions = std::vector<std::string>()
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);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputDSWFile();
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virtual void OutputDSWFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteDSWFile(std::ostream& fout,
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cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGIntDir() const { return "$(IntDir)"; }
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virtual void FindMakeProgram(cmMakefile*);
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protected:
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virtual const char* GetIDEVersion() { return "6.0"; }
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private:
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virtual std::string GetVSMakeProgram() { return this->GetMSDevCommand(); }
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void GenerateConfigurations(cmMakefile* mf);
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void WriteDSWFile(std::ostream& fout);
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void WriteDSWHeader(std::ostream& fout);
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void WriteProject(std::ostream& fout,
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const char* name, const char* path, cmTarget &t);
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void WriteExternalProject(std::ostream& fout,
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const char* name, const char* path,
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const std::set<cmStdString>& dependencies);
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void WriteDSWFooter(std::ostream& fout);
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virtual std::string WriteUtilityDepend(cmTarget* target);
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std::string MSDevCommand;
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bool MSDevCommandInitialized;
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std::string const& GetMSDevCommand();
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std::string FindMSDevCommand();
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};
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#endif
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