170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmWin32ProcessExecution_h
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#define cmWin32ProcessExecution_h
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#include "cmStandardIncludes.h"
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#include "windows.h"
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class cmMakefile;
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/** \class cmWin32ProcessExecution
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* \brief A process executor for windows
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*
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* cmWin32ProcessExecution is a class that provides a "clean" way of
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* executing processes on Windows. It is modified code from Python 2.1
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* distribution.
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*
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* Portable 'popen' replacement for Win32.
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*
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* Written by Bill Tutt <billtut@microsoft.com>. Minor tweaks and 2.0
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* integration by Fredrik Lundh <fredrik@pythonware.com> Return code
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* handling by David Bolen <db3l@fitlinxx.com>.
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*
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* Modified for CMake.
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*
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* For more information, please check Microsoft Knowledge Base
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* Articles Q190351 and Q150956.
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*/
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class cmWin32ProcessExecution
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{
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public:
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cmWin32ProcessExecution()
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{
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this->HideWindows = false;
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this->SetConsoleSpawn("w9xpopen.exe");
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this->Initialize();
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}
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~cmWin32ProcessExecution();
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///! If true windows will be created hidden.
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void SetHideWindows(bool v) { this->HideWindows = v; }
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/**
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* Initialize the process execution datastructure. Do not call while
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* running the process.
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*/
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void Initialize()
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{
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this->ProcessHandle = 0;
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this->ExitValue = -1;
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// Comment this out. Maybe we will need it in the future.
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// file IO access to the process might be cool.
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//this->StdIn = 0;
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//this->StdOut = 0;
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//this->StdErr = 0;
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this->pStdIn = -1;
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this->pStdOut = -1;
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this->pStdErr = -1;
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}
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/**
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* Start the process in the directory path. Make sure that the
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* executable is either in the path or specify the full path. The
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* argument verbose specifies whether or not to display output while
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* it is being generated.
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*/
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bool StartProcess(const char*, const char* path, bool verbose);
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/**
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* Wait for the process to finish. If timeout is specified, it will
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* break the process after timeout expires. (Timeout code is not yet
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* implemented.
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*/
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bool Wait(int timeout);
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/**
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* Get the output of the process (mixed stdout and stderr) as
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* std::string.
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*/
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const std::string GetOutput() const { return this->Output; }
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/**
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* Get the return value of the process. If the process is still
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* running, the return value is -1.
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*/
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int GetExitValue() const { return this->ExitValue; }
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/**
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* On Windows 9x there is a bug in the process execution code which
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* may result in blocking. That is why this workaround is
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* used. Specify the console spawn, which should run the
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* Windows9xHack code.
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*/
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void SetConsoleSpawn(const char* prog) { this->ConsoleSpawn = prog; }
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static int Windows9xHack(const char* command);
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/** Code from a Borland web site with the following explaination :
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* In this article, I will explain how to spawn a console
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* application and redirect its standard input/output using
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* anonymous pipes. An anonymous pipe is a pipe that goes only in
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* one direction (read pipe, write pipe, etc.). Maybe you are
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* asking, "why would I ever need to do this sort of thing?" One
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* example would be a Windows telnet server, where you spawn a shell
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* and listen on a port and send and receive data between the shell
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* and the socket client. (Windows does not really have a built-in
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* remote shell). First, we should talk about pipes. A pipe in
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* Windows is simply a method of communication, often between
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* process. The SDK defines a pipe as "a communication conduit with
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* two ends; a process with a handle to one end can communicate with
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* a process having a handle to the other end." In our case, we are
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* using "anonymous" pipes, one-way pipes that "transfer data
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* between a parent process and a child process or between two child
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* processes of the same parent process." It's easiest to imagine a
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* pipe as its namesake. An actual pipe running between processes
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* that can carry data. We are using anonymous pipes because the
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* console app we are spawning is a child process. We use the
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* CreatePipe function which will create an anonymous pipe and
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* return a read handle and a write handle. We will create two
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* pipes, on for stdin and one for stdout. We will then monitor the
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* read end of the stdout pipe to check for display on our child
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* process. Every time there is something availabe for reading, we
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* will display it in our app. Consequently, we check for input in
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* our app and send it off to the write end of the stdin pipe.
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*/
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static bool BorlandRunCommand(const char* command,
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const char* dir,
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std::string& output, int& retVal,
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bool verbose,
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int timeout, bool hideWindows);
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private:
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bool CloseHandles();
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bool PrivateOpen(const char*, const char*, int, int);
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bool PrivateClose(int timeout);
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HANDLE ProcessHandle;
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HANDLE hChildStdinRd;
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HANDLE hChildStdinWr;
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HANDLE hChildStdoutRd;
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HANDLE hChildStdoutWr;
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HANDLE hChildStderrRd;
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HANDLE hChildStderrWr;
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HANDLE hChildStdinWrDup;
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HANDLE hChildStdoutRdDup;
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HANDLE hChildStderrRdDup;
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int pStdIn;
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int pStdOut;
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int pStdErr;
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int ExitValue;
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std::string Output;
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std::string ConsoleSpawn;
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bool Verbose;
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bool HideWindows;
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};
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#endif
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