245 lines
8.7 KiB
CMake
245 lines
8.7 KiB
CMake
# - Find the native FLTK includes and library
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# The following settings are defined
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# FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
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# FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command
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# FLTK_INCLUDE_DIR, where to find include files
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# FLTK_LIBRARIES, list of fltk libraries
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# FLTK_FOUND, Don't use FLTK if false.
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# The following settings should not be used in general.
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# FLTK_BASE_LIBRARY = the full path to fltk.lib
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# FLTK_GL_LIBRARY = the full path to fltk_gl.lib
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# FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib
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# FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib
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# Platform dependent libraries required by FLTK
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IF(WIN32)
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IF(NOT CYGWIN)
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IF(BORLAND)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS import32 )
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ELSE(BORLAND)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
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ENDIF(BORLAND)
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ENDIF(NOT CYGWIN)
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ENDIF(WIN32)
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IF(UNIX)
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INCLUDE(${CMAKE_ROOT}/Modules/FindX11.cmake)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
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ENDIF(UNIX)
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IF(APPLE)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
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ENDIF(APPLE)
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IF(CYGWIN)
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SET( FLTK_PLATFORM_DEPENDENT_LIBS ole32 uuid comctl32 wsock32 supc++ -lm -lgdi32)
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ENDIF(CYGWIN)
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# If FLTK_INCLUDE_DIR is already defined we assigne its value to FLTK_DIR
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IF(FLTK_INCLUDE_DIR)
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SET(FLTK_DIR ${FLTK_INCLUDE_DIR})
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ENDIF(FLTK_INCLUDE_DIR)
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# If FLTK has been built using CMake we try to find everything directly
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SET(FLTK_DIR_STRING "directory containing FLTKConfig.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
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# Search only if the location is not already known.
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IF(NOT FLTK_DIR)
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# Get the system search path as a list.
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IF(UNIX)
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STRING(REGEX MATCHALL "[^:]+" FLTK_DIR_SEARCH1 "$ENV{PATH}")
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ELSE(UNIX)
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STRING(REGEX REPLACE "\\\\" "/" FLTK_DIR_SEARCH1 "$ENV{PATH}")
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ENDIF(UNIX)
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STRING(REGEX REPLACE "/;" ";" FLTK_DIR_SEARCH2 ${FLTK_DIR_SEARCH1})
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# Construct a set of paths relative to the system search path.
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SET(FLTK_DIR_SEARCH "")
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FOREACH(dir ${FLTK_DIR_SEARCH2})
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SET(FLTK_DIR_SEARCH ${FLTK_DIR_SEARCH} "${dir}/../lib/fltk")
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ENDFOREACH(dir)
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#
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# Look for an installation or build tree.
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#
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FIND_PATH(FLTK_DIR FLTKConfig.cmake
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# Look for an environment variable FLTK_DIR.
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$ENV{FLTK_DIR}
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# Look in places relative to the system executable search path.
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${FLTK_DIR_SEARCH}
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# Look in standard UNIX install locations.
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/usr/local/lib/fltk
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/usr/lib/fltk
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/usr/local/include
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/usr/include
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/usr/local/fltk
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/usr/X11R6/include
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# Read from the CMakeSetup registry entries. It is likely that
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# FLTK will have been recently built.
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild1]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild2]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild3]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild4]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild5]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild6]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild7]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild8]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild9]
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[HKEY_CURRENT_USER\\Software\\Kitware\\CMakeSetup\\Settings\\StartPath;WhereBuild10]
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# Help the user find it if we cannot.
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DOC "The ${FLTK_DIR_STRING}"
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)
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ENDIF(NOT FLTK_DIR)
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# If FLTK was found, load the configuration file to get the rest of the
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# settings.
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IF(FLTK_DIR)
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# Check if FLTK was built using CMake
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IF(EXISTS ${FLTK_DIR}/FLTKConfig.cmake)
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SET(FLTK_BUILT_WITH_CMAKE 1)
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ENDIF(EXISTS ${FLTK_DIR}/FLTKConfig.cmake)
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IF(FLTK_BUILT_WITH_CMAKE)
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SET(FLTK_FOUND 1)
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INCLUDE(${FLTK_DIR}/FLTKConfig.cmake)
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# Fluid
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IF(FLUID_COMMAND)
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SET(FLTK_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
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ELSE(FLUID_COMMAND)
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FIND_PROGRAM(FLTK_FLUID_EXECUTABLE fluid PATHS
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${FLTK_EXECUTABLE_DIRS}
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${FLTK_EXECUTABLE_DIRS}/RelWithDebInfo
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${FLTK_EXECUTABLE_DIRS}/Debug
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${FLTK_EXECUTABLE_DIRS}/Release
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NO_SYSTEM_PATH)
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ENDIF(FLUID_COMMAND)
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# MARK_AS_ADVANCED(FLTK_FLUID_EXECUTABLE)
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SET(FLTK_INCLUDE_DIR ${FLTK_DIR})
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LINK_DIRECTORIES(${FLTK_LIBRARY_DIRS})
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SET(FLTK_BASE_LIBRARY fltk)
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SET(FLTK_GL_LIBRARY fltk_gl)
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SET(FLTK_FORMS_LIBRARY fltk_forms)
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SET(FLTK_IMAGES_LIBRARY fltk_images)
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# Add the extra libraries
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LOAD_CACHE(${FLTK_DIR}
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READ_WITH_PREFIX
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FL FLTK_USE_SYSTEM_JPEG
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FL FLTK_USE_SYSTEM_PNG
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FL FLTK_USE_SYSTEM_ZLIB
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)
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SET(FLTK_IMAGES_LIBS "")
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IF(FLFLTK_USE_SYSTEM_JPEG)
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SET(FLTK_IMAGES_LIBS ${FLTK_IMAGES_LIBS} fltk_jpeg)
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ENDIF(FLFLTK_USE_SYSTEM_JPEG)
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IF(FLFLTK_USE_SYSTEM_PNG)
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SET(FLTK_IMAGES_LIBS ${FLTK_IMAGES_LIBS} fltk_png)
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ENDIF(FLFLTK_USE_SYSTEM_PNG)
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IF(FLFLTK_USE_SYSTEM_ZLIB)
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SET(FLTK_IMAGES_LIBS ${FLTK_IMAGES_LIBS} fltk_zlib)
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ENDIF(FLFLTK_USE_SYSTEM_ZLIB)
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SET(FLTK_IMAGES_LIBS "${FLTK_IMAGES_LIBS}" CACHE INTERNAL
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"Extra libraries for fltk_images library.")
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ELSE(FLTK_BUILT_WITH_CMAKE)
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# if FLTK was not built using CMake
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# Find fluid executable.
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FIND_PROGRAM(FLTK_FLUID_EXECUTABLE fluid ${FLTK_INCLUDE_DIR}/fluid)
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# Use location of fluid to help find everything else.
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SET(FLTK_INCLUDE_SEARCH_PATH "")
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SET(FLTK_LIBRARY_SEARCH_PATH "")
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IF(FLTK_FLUID_EXECUTABLE)
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GET_FILENAME_COMPONENT(FLTK_BIN_DIR "${FLTK_FLUID_EXECUTABLE}" PATH)
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SET(FLTK_INCLUDE_SEARCH_PATH ${FLTK_INCLUDE_SEARCH_PATH}
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${FLTK_BIN_DIR}/../include ${FLTK_BIN_DIR}/..)
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SET(FLTK_LIBRARY_SEARCH_PATH ${FLTK_LIBRARY_SEARCH_PATH}
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${FLTK_BIN_DIR}/../lib)
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SET(FLTK_WRAP_UI 1)
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ENDIF(FLTK_FLUID_EXECUTABLE)
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SET(FLTK_INCLUDE_SEARCH_PATH ${FLTK_INCLUDE_SEARCH_PATH}
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/usr/local/include
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/usr/include
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/usr/local/fltk
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/usr/X11R6/include
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)
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FIND_PATH(FLTK_INCLUDE_DIR FL/Fl.h ${FLTK_INCLUDE_SEARCH_PATH})
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SET(FLTK_LIBRARY_SEARCH_PATH ${FLTK_LIBRARY_SEARCH_PATH}
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/usr/lib
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/usr/local/lib
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/usr/local/fltk/lib
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/usr/X11R6/lib
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${FLTK_INCLUDE_DIR}/lib
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)
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FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd
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PATHS ${FLTK_LIBRARY_SEARCH_PATH})
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FIND_LIBRARY(FLTK_GL_LIBRARY NAMES fltkgl fltkgld fltk_gl
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PATHS ${FLTK_LIBRARY_SEARCH_PATH})
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FIND_LIBRARY(FLTK_FORMS_LIBRARY NAMES fltkforms fltkformsd fltk_forms
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PATHS ${FLTK_LIBRARY_SEARCH_PATH})
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FIND_LIBRARY(FLTK_IMAGES_LIBRARY NAMES fltkimages fltkimagesd fltk_images
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PATHS ${FLTK_LIBRARY_SEARCH_PATH})
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# Find the extra libraries needed for the fltk_images library.
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IF(UNIX)
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FIND_PROGRAM(FLTK_CONFIG_SCRIPT fltk-config PATHS ${FLTK_BIN_DIR})
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IF(FLTK_CONFIG_SCRIPT)
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EXEC_PROGRAM(${FLTK_CONFIG_SCRIPT} ARGS --use-images --ldflags
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OUTPUT_VARIABLE FLTK_IMAGES_LDFLAGS)
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SET(FLTK_LIBS_EXTRACT_REGEX ".*-lfltk_images (.*) -lfltk.*")
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IF("${FLTK_IMAGES_LDFLAGS}" MATCHES "${FLTK_LIBS_EXTRACT_REGEX}")
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STRING(REGEX REPLACE "${FLTK_LIBS_EXTRACT_REGEX}" "\\1"
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FLTK_IMAGES_LIBS "${FLTK_IMAGES_LDFLAGS}")
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STRING(REGEX REPLACE " +" ";" FLTK_IMAGES_LIBS "${FLTK_IMAGES_LIBS}")
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# The EXEC_PROGRAM will not be inherited into subdirectories from
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# the file that originally included this module. Save the answer.
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SET(FLTK_IMAGES_LIBS "${FLTK_IMAGES_LIBS}" CACHE INTERNAL
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"Extra libraries for fltk_images library.")
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ENDIF("${FLTK_IMAGES_LDFLAGS}" MATCHES "${FLTK_LIBS_EXTRACT_REGEX}")
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ENDIF(FLTK_CONFIG_SCRIPT)
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ENDIF(UNIX)
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ENDIF(FLTK_BUILT_WITH_CMAKE)
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ENDIF(FLTK_DIR)
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SET(FLTK_FOUND 1)
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FOREACH(var FLTK_FLUID_EXECUTABLE FLTK_INCLUDE_DIR
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FLTK_BASE_LIBRARY FLTK_GL_LIBRARY
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FLTK_FORMS_LIBRARY FLTK_IMAGES_LIBRARY)
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IF(NOT ${var})
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SET(FLTK_FOUND 0)
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ENDIF(NOT ${var})
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ENDFOREACH(var)
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IF(FLTK_FOUND)
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SET(FLTK_LIBRARIES ${FLTK_IMAGES_LIBRARY} ${FLTK_IMAGES_LIBS} ${FLTK_BASE_LIBRARY} ${FLTK_GL_LIBRARY}
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${FLTK_FORMS_LIBRARY} )
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IF(APPLE)
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SET(FLTK_LIBRARIES ${FLTK_PLATFORM_DEPENDENT_LIBS} ${FLTK_LIBRARIES})
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ELSE(APPLE)
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SET(FLTK_LIBRARIES ${FLTK_LIBRARIES} ${FLTK_PLATFORM_DEPENDENT_LIBS})
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ENDIF(APPLE)
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# The following deprecated settings are for compatibility with CMake 1.4
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SET (HAS_FLTK ${FLTK_FOUND})
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SET (FLTK_INCLUDE_PATH ${FLTK_INCLUDE_DIR})
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SET (FLTK_FLUID_EXE ${FLTK_FLUID_EXECUTABLE})
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SET (FLTK_LIBRARY ${FLTK_LIBRARIES})
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ENDIF(FLTK_FOUND)
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