CMake/Source/cmGlobalVisualStudio7Generator.h
Brad King 00ca96ae7c BUG: Fix VS IDE project order
Our implementation of the feature to pull in dependent targets in VS
solution files for subprojects caused the order of project files in the
solution to be arbitrary (based on pointer value in the representation).
Target ordering in solution files is important to prevent unnecessary
changing of the files and because the VS IDE selects the first project
listed as the default active target.  This change restores lexicographic
order by target name.
2009-01-21 16:39:43 -05:00

168 lines
6.0 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalVisualStudioGenerator.h"
class cmTarget;
struct cmVS7FlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
{
public:
cmGlobalVisualStudio7Generator();
static cmGlobalGenerator* New() {
return new cmGlobalVisualStudio7Generator; }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio7Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 7";}
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName,
const char* additionalOptions,
const char *targetName,
const char* config,
bool ignoreErrors,
bool fast);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
/**
* Get the list of configurations
*/
std::vector<std::string> *GetConfigurations();
///! Create a GUID or get an existing one.
void CreateGUID(const char* name);
std::string GetGUID(const char* name);
///! do configure step
virtual void Configure();
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGInitDirectory() { return "$(OutDir)"; }
struct TargetCompare
{
bool operator()(cmTarget const* l, cmTarget const* r);
};
protected:
static cmVS7FlagTable const* GetExtraFlagTableVS7();
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectDepends(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectConfigurations(std::ostream& fout,
const char* name,
bool partOfDefaultBuild);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
virtual void AddPlatformDefinitions(cmMakefile* mf);
class OrderedTargetDependSet: public std::set<cmTarget*, TargetCompare>
{
public:
OrderedTargetDependSet(cmGlobalGenerator::TargetDependSet const&);
};
virtual void WriteTargetsToSolution(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets,
cmGlobalGenerator::TargetDependSet& originalTargets);
virtual void WriteTargetDepends(
std::ostream& fout,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
void AddAllBuildDepends(cmLocalGenerator* root,
cmTarget* target,
cmGlobalGenerator::TargetDependSet& targets);
void GenerateConfigurations(cmMakefile* mf);
virtual void WriteExternalProject(std::ostream& fout,
const char* name,
const char* path,
const std::vector<std::string>&
dependencies);
std::string ConvertToSolutionPath(const char* path);
bool IsPartOfDefaultBuild(const char* project,
cmTarget* target);
std::vector<std::string> Configurations;
std::map<cmStdString, cmStdString> GUIDMap;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
#endif