CMake/Source/cmSetTargetPropertiesComman...

77 lines
2.2 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmSetTargetPropertiesCommand.h"
#include "cmGlobalGenerator.h"
// cmSetTargetPropertiesCommand
bool cmSetTargetPropertiesCommand::InitialPass(
std::vector<std::string> const& args, cmExecutionStatus&)
{
if (args.size() < 2) {
this->SetError("called with incorrect number of arguments");
return false;
}
// first collect up the list of files
std::vector<std::string> propertyPairs;
int numFiles = 0;
std::vector<std::string>::const_iterator j;
for (j = args.begin(); j != args.end(); ++j) {
if (*j == "PROPERTIES") {
// now loop through the rest of the arguments, new style
++j;
if (std::distance(j, args.end()) % 2 != 0) {
this->SetError("called with incorrect number of arguments.");
return false;
}
propertyPairs.insert(propertyPairs.end(), j, args.end());
break;
} else {
numFiles++;
}
}
if (propertyPairs.empty()) {
this->SetError("called with illegal arguments, maybe missing "
"a PROPERTIES specifier?");
return false;
}
// now loop over all the targets
int i;
for (i = 0; i < numFiles; ++i) {
if (this->Makefile->IsAlias(args[i])) {
this->SetError("can not be used on an ALIAS target.");
return false;
}
bool ret = cmSetTargetPropertiesCommand::SetOneTarget(
args[i], propertyPairs, this->Makefile);
if (!ret) {
std::string message = "Can not find target to add properties to: ";
message += args[i];
this->SetError(message);
return false;
}
}
return true;
}
bool cmSetTargetPropertiesCommand::SetOneTarget(
const std::string& tname, std::vector<std::string>& propertyPairs,
cmMakefile* mf)
{
if (cmTarget* target = mf->FindTargetToUse(tname)) {
// now loop through all the props and set them
unsigned int k;
for (k = 0; k < propertyPairs.size(); k = k + 2) {
target->SetProperty(propertyPairs[k], propertyPairs[k + 1].c_str());
target->CheckProperty(propertyPairs[k], mf);
}
}
// if file is not already in the makefile, then add it
else {
return false;
}
return true;
}