/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalVisualStudio10Generator_h #define cmGlobalVisualStudio10Generator_h #include "cmGlobalVisualStudio8Generator.h" /** \class cmGlobalVisualStudio10Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio10Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio10Generator : public cmGlobalVisualStudio8Generator { public: cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name, const std::string& platformName); static cmGlobalGeneratorFactory* NewFactory(); virtual bool MatchesGeneratorName(const std::string& name) const; virtual bool SetSystemName(std::string const& s, cmMakefile* mf); virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf); virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf); virtual void GenerateBuildCommand( std::vector& makeCommand, const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, const std::string& targetName, const std::string& config, bool fast, bool verbose, std::vector const& makeOptions = std::vector() ); virtual bool Compute(); ///! create the correct local generator virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile* mf); /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); virtual void WriteSLNHeader(std::ostream& fout); /** Is the installed VS an Express edition? */ bool IsExpressEdition() const { return this->ExpressEdition; } /** Generating for Nsight Tegra VS plugin? */ bool IsNsightTegra() const; std::string GetNsightTegraVersion() const; /** The toolset name for the target platform. */ const char* GetPlatformToolset() const; /** Return the CMAKE_SYSTEM_NAME. */ std::string const& GetSystemName() const { return this->SystemName; } /** Return the CMAKE_SYSTEM_VERSION. */ std::string const& GetSystemVersion() const { return this->SystemVersion; } /** Return the Windows version targeted on VS 2015 and above. */ std::string const& GetWindowsTargetPlatformVersion() const { return this->WindowsTargetPlatformVersion; } /** Return true if building for WindowsCE */ bool TargetsWindowsCE() const { return this->SystemIsWindowsCE; } /** Return true if building for WindowsPhone */ bool TargetsWindowsPhone() const { return this->SystemIsWindowsPhone; } /** Return true if building for WindowsStore */ bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; } virtual const char* GetCMakeCFGIntDir() const { return "$(Configuration)";} bool Find64BitTools(cmMakefile* mf); /** Generate an .rule file path for a given command output. */ virtual std::string GenerateRuleFile(std::string const& output) const; void PathTooLong(cmTarget* target, cmSourceFile const* sf, std::string const& sfRel); virtual const char* GetToolsVersion() { return "4.0"; } virtual void FindMakeProgram(cmMakefile*); static std::string GetInstalledNsightTegraVersion(); protected: virtual void Generate(); virtual bool InitializeSystem(cmMakefile* mf); virtual bool InitializeWindows(cmMakefile* mf); virtual bool InitializeWindowsCE(cmMakefile* mf); virtual bool InitializeWindowsPhone(cmMakefile* mf); virtual bool InitializeWindowsStore(cmMakefile* mf); virtual std::string SelectWindowsCEToolset() const; virtual bool SelectWindowsPhoneToolset(std::string& toolset) const; virtual bool SelectWindowsStoreToolset(std::string& toolset) const; virtual const char* GetIDEVersion() { return "10.0"; } std::string const& GetMSBuildCommand(); std::string GeneratorToolset; std::string DefaultPlatformToolset; std::string WindowsTargetPlatformVersion; std::string SystemName; std::string SystemVersion; std::string NsightTegraVersion; bool SystemIsWindowsCE; bool SystemIsWindowsPhone; bool SystemIsWindowsStore; bool ExpressEdition; bool UseFolderProperty(); private: class Factory; struct LongestSourcePath { LongestSourcePath(): Length(0), Target(0), SourceFile(0) {} size_t Length; cmTarget* Target; cmSourceFile const* SourceFile; std::string SourceRel; }; LongestSourcePath LongestSource; std::string MSBuildCommand; bool MSBuildCommandInitialized; virtual std::string FindMSBuildCommand(); virtual std::string FindDevEnvCommand(); virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); } // We do not use the reload macros for VS >= 10. virtual std::string GetUserMacrosDirectory() { return ""; } }; #endif