# This is part of the Findosg* suite used to find OpenSceneGraph components. # Each component is separate and you must opt in to each module. You must # also opt into OpenGL and OpenThreads (and Producer if needed) as these # modules won't do it for you. This is to allow you control over your own # system piece by piece in case you need to opt out of certain components # or change the Find behavior for a particular module (perhaps because the # default FindOpenGL.cmake module doesn't work with your system as an # example). # If you want to use a more convenient module that includes everything, # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. # # Locate osgTerrain # This module defines # OSGTERRAIN_LIBRARY # OSGTERRAIN_FOUND, if false, do not try to link to osgTerrain # OSGTERRAIN_INCLUDE_DIR, where to find the headers # # $OSGDIR is an environment variable that would # correspond to the ./configure --prefix=$OSGDIR # used in building osg. # # Created by Eric Wing. # Header files are presumed to be included like # #include <osg/PositionAttitudeTransform> # #include <osgTerrain/Terrain> # Try the user's environment request before anything else. FIND_PATH(OSGTERRAIN_INCLUDE_DIR osgTerrain/Terrain HINTS $ENV{OSGTERRAIN_DIR} $ENV{OSG_DIR} $ENV{OSGDIR} PATH_SUFFIXES include PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt [HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OpenThreads_ROOT] [HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OSG_ROOT] ) FIND_LIBRARY(OSGTERRAIN_LIBRARY NAMES osgTerrain HINTS $ENV{OSGTERRAIN_DIR} $ENV{OSG_DIR} $ENV{OSGDIR} PATH_SUFFIXES lib64 lib PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt ) SET(OSGTERRAIN_FOUND "NO") IF(OSGTERRAIN_LIBRARY AND OSGTERRAIN_INCLUDE_DIR) SET(OSGTERRAIN_FOUND "YES") ENDIF(OSGTERRAIN_LIBRARY AND OSGTERRAIN_INCLUDE_DIR)