#pragma once #include "pch.h" #include "CubeRenderer.h" ref class Direct3DApp1 sealed : public Windows::ApplicationModel::Core::IFrameworkView { public: Direct3DApp1(); // IFrameworkView Methods. virtual void Initialize( Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow ^ window); virtual void Load(Platform::String ^ entryPoint); virtual void Run(); virtual void Uninitialize(); protected: // Event Handlers. void OnWindowSizeChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::WindowSizeChangedEventArgs ^ args); void OnLogicalDpiChanged(Platform::Object ^ sender); void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs ^ args); void OnSuspending(Platform::Object ^ sender, Windows::ApplicationModel::SuspendingEventArgs ^ args); void OnResuming(Platform::Object ^ sender, Platform::Object ^ args); void OnWindowClosed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::CoreWindowEventArgs ^ args); void OnVisibilityChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::VisibilityChangedEventArgs ^ args); void OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args); void OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args); private: CubeRenderer ^ m_renderer; bool m_windowClosed; bool m_windowVisible; }; ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource { public: virtual Windows::ApplicationModel::Core::IFrameworkView ^ CreateView(); };