/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalGenerator_h #define cmGlobalGenerator_h #include "cmStandardIncludes.h" #include "cmTarget.h" // For cmTargets #include "cmTargetDepend.h" // For cmTargetDependSet #include "cmSystemTools.h" // for cmSystemTools::OutputOption #include "cmExportSetMap.h" // For cmExportSetMap #include "cmGeneratorTarget.h" #include "cmGeneratorExpression.h" #if defined(CMAKE_BUILD_WITH_CMAKE) # include "cmFileLockPool.h" # include #endif class cmake; class cmGeneratorTarget; class cmGeneratorExpressionEvaluationFile; class cmMakefile; class cmLocalGenerator; class cmExternalMakefileProjectGenerator; class cmTarget; class cmInstallTargetGenerator; class cmInstallFilesGenerator; class cmExportBuildFileGenerator; class cmQtAutoGenerators; /** \class cmGlobalGenerator * \brief Responsible for overseeing the generation process for the entire tree * * Subclasses of this class generate makefiles for various * platforms. */ class cmGlobalGenerator { public: ///! Free any memory allocated with the GlobalGenerator cmGlobalGenerator(); virtual ~cmGlobalGenerator(); ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); ///! Get the name for this generator virtual std::string GetName() const { return "Generic"; } /** Check whether the given name matches the current generator. */ virtual bool MatchesGeneratorName(const std::string& name) const { return this->GetName() == name; } /** Tell the generator about the target system. */ virtual bool SetSystemName(std::string const&, cmMakefile*) { return true; } /** Set the generator-specific platform name. Returns true if platform is supported and false otherwise. */ virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf); /** Set the generator-specific toolset name. Returns true if toolset is supported and false otherwise. */ virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf); /** * Create LocalGenerators and process the CMakeLists files. This does not * actually produce any makefiles, DSPs, etc. */ virtual void Configure(); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ void DoGenerate(); /** * Set/Get and Clear the enabled languages. */ void SetLanguageEnabled(const std::string&, cmMakefile* mf); bool GetLanguageEnabled(const std::string&) const; void ClearEnabledLanguages(); void GetEnabledLanguages(std::vector& lang) const; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); /** * Resolve the CMAKE__COMPILER setting for the given language. * Intended to be called from EnableLanguage. */ void ResolveLanguageCompiler(const std::string &lang, cmMakefile *mf, bool optional) const; /** * Try to determine system information, get it from another generator */ virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen, cmMakefile* mf); /** * Try running cmake and building a file. This is used for dynamically * loaded commands, not as part of the usual build process. */ virtual int TryCompile(const std::string& srcdir, const std::string& bindir, const std::string& projectName, const std::string& targetName, bool fast, std::string& output, cmMakefile* mf); /** * Build a file given the following information. This is a more direct call * that is used by both CTest and TryCompile. If target name is NULL or * empty then all is assumed. clean indicates if a "make clean" should be * done first. */ int Build(const std::string& srcdir, const std::string& bindir, const std::string& projectName, const std::string& targetName, std::string& output, const std::string& makeProgram, const std::string& config, bool clean, bool fast, bool verbose, double timeout, cmSystemTools::OutputOption outputflag=cmSystemTools::OUTPUT_NONE, std::vector const& nativeOptions = std::vector()); virtual void GenerateBuildCommand( std::vector& makeCommand, const std::string& makeProgram, const std::string& projectName, const std::string& projectDir, const std::string& targetName, const std::string& config, bool fast, bool verbose, std::vector const& makeOptions = std::vector() ); /** Generate a "cmake --build" call for a given target and config. */ std::string GenerateCMakeBuildCommand(const std::string& target, const std::string& config, const std::string& native, bool ignoreErrors); ///! Set the CMake instance void SetCMakeInstance(cmake *cm); ///! Get the CMake instance cmake *GetCMakeInstance() const { return this->CMakeInstance; } void SetConfiguredFilesPath(cmGlobalGenerator* gen); const std::vector& GetLocalGenerators() const { return this->LocalGenerators;} cmLocalGenerator* GetCurrentLocalGenerator() {return this->CurrentLocalGenerator;} void SetCurrentLocalGenerator(cmLocalGenerator* lg) {this->CurrentLocalGenerator = lg;} void AddLocalGenerator(cmLocalGenerator *lg); ///! Set an generator for an "external makefile based project" void SetExternalMakefileProjectGenerator( cmExternalMakefileProjectGenerator *extraGenerator); std::string GetExtraGeneratorName() const; void AddInstallComponent(const char* component); const std::set* GetInstallComponents() const { return &this->InstallComponents; } cmExportSetMap& GetExportSets() {return this->ExportSets;} /** Add a file to the manifest of generated targets for a configuration. */ void AddToManifest(const std::string& config, std::string const& f); void EnableInstallTarget(); int TryCompileTimeout; bool GetForceUnixPaths() const { return this->ForceUnixPaths; } bool GetToolSupportsColor() const { return this->ToolSupportsColor; } ///! return the language for the given extension std::string GetLanguageFromExtension(const char* ext) const; ///! is an extension to be ignored bool IgnoreFile(const char* ext) const; ///! What is the preference for linkers and this language (None or Preferred) int GetLinkerPreference(const std::string& lang) const; ///! What is the object file extension for a given source file? std::string GetLanguageOutputExtension(cmSourceFile const&) const; ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "."; } ///! expand CFGIntDir for a configuration virtual std::string ExpandCFGIntDir(const std::string& str, const std::string& config) const; /** Get whether the generator should use a script for link commands. */ bool GetUseLinkScript() const { return this->UseLinkScript; } /** Get whether the generator should produce special marks on rules producing symbolic (non-file) outputs. */ bool GetNeedSymbolicMark() const { return this->NeedSymbolicMark; } /* * Determine what program to use for building the project. */ virtual void FindMakeProgram(cmMakefile*); #if defined(_WIN32) && !defined(__CYGWIN__) /** Is this the Visual Studio 6 generator? */ virtual bool IsForVS6() const { return false; } #endif ///! Find a target by name by searching the local generators. cmTarget* FindTarget(const std::string& name, bool excludeAliases = false) const; void AddAlias(const std::string& name, cmTarget *tgt); bool IsAlias(const std::string& name) const; /** Determine if a name resolves to a framework on disk or a built target that is a framework. */ bool NameResolvesToFramework(const std::string& libname) const; ///! Find a local generator by its startdirectory cmLocalGenerator* FindLocalGenerator(const std::string& start_dir) const; /** Append the subdirectory for the given configuration. If anything is appended the given prefix and suffix will be appended around it, which is useful for leading or trailing slashes. */ virtual void AppendDirectoryForConfig(const std::string& prefix, const std::string& config, const std::string& suffix, std::string& dir); /** Get the manifest of all targets that will be built for each configuration. This is valid during generation only. */ cmTargetManifest const& GetTargetManifest() const { return this->TargetManifest; } /** Get the content of a directory. Directory listings are cached and re-loaded from disk only when modified. During the generation step the content will include the target files to be built even if they do not yet exist. */ std::set const& GetDirectoryContent(std::string const& dir, bool needDisk = true); void AddTarget(cmTarget* t); static bool IsReservedTarget(std::string const& name); virtual const char* GetAllTargetName() const { return "ALL_BUILD"; } virtual const char* GetInstallTargetName() const { return "INSTALL"; } virtual const char* GetInstallLocalTargetName() const { return 0; } virtual const char* GetInstallStripTargetName() const { return 0; } virtual const char* GetPreinstallTargetName() const { return 0; } virtual const char* GetTestTargetName() const { return "RUN_TESTS"; } virtual const char* GetPackageTargetName() const { return "PACKAGE"; } virtual const char* GetPackageSourceTargetName() const { return 0; } virtual const char* GetEditCacheTargetName() const { return 0; } virtual const char* GetRebuildCacheTargetName() const { return 0; } virtual const char* GetCleanTargetName() const { return 0; } // Lookup edit_cache target command preferred by this generator. virtual std::string GetEditCacheCommand() const { return ""; } // Class to track a set of dependencies. typedef cmTargetDependSet TargetDependSet; // what targets does the specified target depend on directly // via a target_link_libraries or add_dependencies TargetDependSet const& GetTargetDirectDepends(cmTarget const& target); /** Get per-target generator information. */ cmGeneratorTarget* GetGeneratorTarget(cmTarget const*) const; const std::map >& GetProjectMap() const {return this->ProjectMap;} // track files replaced during a Generate void FileReplacedDuringGenerate(const std::string& filename); void GetFilesReplacedDuringGenerate(std::vector& filenames); void AddRuleHash(const std::vector& outputs, std::string const& content); /** Return whether the given binary directory is unused. */ bool BinaryDirectoryIsNew(const std::string& dir) { return this->BinaryDirectories.insert(dir).second; } /** Supported systems creates a GUID for the given name */ virtual void CreateGUID(const std::string&) {} /** Return true if the generated build tree may contain multiple builds. i.e. "Can I build Debug and Release in the same tree?" */ virtual bool IsMultiConfig() { return false; } std::string GetSharedLibFlagsForLanguage(std::string const& lang) const; /** Generate an .rule file path for a given command output. */ virtual std::string GenerateRuleFile(std::string const& output) const; static std::string EscapeJSON(const std::string& s); void AddEvaluationFile(const std::string &inputFile, cmsys::auto_ptr outputName, cmMakefile *makefile, cmsys::auto_ptr condition, bool inputIsContent); void ProcessEvaluationFiles(); std::map& GetBuildExportSets() {return this->BuildExportSets;} void AddBuildExportSet(cmExportBuildFileGenerator*); void AddBuildExportExportSet(cmExportBuildFileGenerator*); bool IsExportedTargetsFile(const std::string &filename) const; bool GenerateImportFile(const std::string &file); cmExportBuildFileGenerator* GetExportedTargetsFile(const std::string &filename) const; void AddCMP0042WarnTarget(const std::string& target); virtual void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const; bool GenerateCPackPropertiesFile(); void CreateEvaluationSourceFiles(std::string const& config) const; void SetFilenameTargetDepends(cmSourceFile* sf, std::set tgts); std::set const& GetFilenameTargetDepends(cmSourceFile* sf) const; #if defined(CMAKE_BUILD_WITH_CMAKE) cmFileLockPool& GetFileLockPool() { return FileLockPool; } #endif protected: virtual void Generate(); typedef std::vector GeneratorVector; // for a project collect all its targets by following depend // information, and also collect all the targets virtual void GetTargetSets(TargetDependSet& projectTargets, TargetDependSet& originalTargets, cmLocalGenerator* root, GeneratorVector const&); bool IsRootOnlyTarget(cmTarget* target) const; void AddTargetDepends(cmTarget const* target, TargetDependSet& projectTargets); void SetLanguageEnabledFlag(const std::string& l, cmMakefile* mf); void SetLanguageEnabledMaps(const std::string& l, cmMakefile* mf); void FillExtensionToLanguageMap(const std::string& l, cmMakefile* mf); virtual bool ComputeTargetDepends(); virtual bool CheckALLOW_DUPLICATE_CUSTOM_TARGETS() const; typedef std::vector > AutogensType; void CreateQtAutoGeneratorsTargets(AutogensType& autogens); std::string SelectMakeProgram(const std::string& makeProgram, const std::string& makeDefault = "") const; // Fill the ProjectMap, this must be called after LocalGenerators // has been populated. void FillProjectMap(); void CheckLocalGenerators(); bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen) const; bool IsExcluded(cmLocalGenerator* root, cmTarget const& target) const; void FillLocalGeneratorToTargetMap(); void CreateDefaultGlobalTargets(cmTargets* targets); cmTarget CreateGlobalTarget(const std::string& name, const char* message, const cmCustomCommandLines* commandLines, std::vector depends, const char* workingDir, bool uses_terminal); bool NeedSymbolicMark; bool UseLinkScript; bool ForceUnixPaths; bool ToolSupportsColor; std::string FindMakeProgramFile; std::string ConfiguredFilesPath; cmake *CMakeInstance; std::vector LocalGenerators; cmLocalGenerator* CurrentLocalGenerator; // map from project name to vector of local generators in that project std::map > ProjectMap; std::map > LocalGeneratorToTargetMap; // Set of named installation components requested by the project. std::set InstallComponents; bool InstallTargetEnabled; // Sets of named target exports cmExportSetMap ExportSets; std::map BuildExportSets; std::map BuildExportExportSets; // Manifest of all targets that will be built for each configuration. // This is computed just before local generators generate. cmTargetManifest TargetManifest; // All targets in the entire project. #if defined(CMAKE_BUILD_WITH_CMAKE) typedef cmsys::hash_map TargetMap; #else typedef std::map TargetMap; #endif TargetMap TotalTargets; TargetMap AliasTargets; TargetMap ImportedTargets; std::vector EvaluationFiles; virtual const char* GetPredefinedTargetsFolder(); virtual bool UseFolderProperty(); void EnableMinGWLanguage(cmMakefile *mf); private: cmMakefile* TryCompileOuterMakefile; float FirstTimeProgress; // If you add a new map here, make sure it is copied // in EnableLanguagesFromGenerator std::map IgnoreExtensions; std::vector LanguageEnabled; std::set LanguagesReady; // Ready for try_compile std::map OutputExtensions; std::map LanguageToOutputExtension; std::map ExtensionToLanguage; std::map LanguageToLinkerPreference; std::map LanguageToOriginalSharedLibFlags; // Record hashes for rules and outputs. struct RuleHash { char Data[32]; }; std::map RuleHashes; void CheckRuleHashes(); void CheckRuleHashes(std::string const& pfile, std::string const& home); void WriteRuleHashes(std::string const& pfile); void WriteSummary(); void WriteSummary(cmTarget* target); void FinalizeTargetCompileInfo(); virtual void ForceLinkerLanguages(); virtual void PrintCompilerAdvice(std::ostream& os, std::string const& lang, const char* envVar) const; void CheckCompilerIdCompatibility(cmMakefile* mf, std::string const& lang) const; cmExternalMakefileProjectGenerator* ExtraGenerator; // track files replaced during a Generate std::vector FilesReplacedDuringGenerate; // Store computed inter-target dependencies. typedef std::map TargetDependMap; TargetDependMap TargetDependencies; // Per-target generator information. cmGeneratorTargetsType GeneratorTargets; friend class cmake; void CreateGeneratorTargets(cmMakefile* mf); void CreateGeneratorTargets(); void ClearGeneratorMembers(); virtual const char* GetBuildIgnoreErrorsFlag() const { return 0; } // Cache directory content and target files to be built. struct DirectoryContent { long LastDiskTime; std::set All; std::set Generated; DirectoryContent(): LastDiskTime(-1) {} DirectoryContent(DirectoryContent const& dc): LastDiskTime(dc.LastDiskTime), All(dc.All), Generated(dc.Generated) {} }; std::map DirectoryContentMap; // Set of binary directories on disk. std::set BinaryDirectories; // track targets to issue CMP0042 warning for. std::set CMP0042WarnTargets; mutable std::map > FilenameTargetDepends; #if defined(CMAKE_BUILD_WITH_CMAKE) // Pool of file locks cmFileLockPool FileLockPool; #endif }; #endif