# # Find the native FLTK includes and library # # FLTK_FLUID_EXE, where to find the Fluid tool # FLTK_WRAP_UI, This allows the FLTK_WRAP_UI command to work. FIND_PATH(FLTK_INCLUDE_PATH FL/Fl.h /usr/local/include /usr/include /usr/local/fltk /usr/X11R6/include H:/usr/local/fltk ) FIND_LIBRARY(FLTK_LIBRARY fltk PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib ) FIND_FILE(FLTK_FLUID_EXE fluid ${path} ) IF (FLTK_FLUID_EXE) SET ( FLTK_WRAP_UI 1 CACHE INTERNAL "Can we honour the FLTK_WRAP_UI command" ) ENDIF (FLTK_FLUID_EXE) # # Set HAS_FLTK # This is the final flag that will be checked by # other code that requires FLTK for compile/run. # IF(FLTK_FLUID_EXE) IF(FLTK_INCLUDE_PATH) IF(FLTK_LIBRARY) SET (HAS_FLTK 1 CACHE INTERNAL "FLTK library, headers and Fluid are available") ENDIF(FLTK_LIBRARY) ENDIF(FLTK_INCLUDE_PATH) ENDIF(FLTK_FLUID_EXE)