/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalVisualStudio6Generator_h #define cmGlobalVisualStudio6Generator_h #include "cmGlobalVisualStudioGenerator.h" #include "cmGlobalGeneratorFactory.h" class cmTarget; /** \class cmGlobalVisualStudio6Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio6Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator { public: cmGlobalVisualStudio6Generator(); static cmGlobalGeneratorFactory* NewFactory() { return new cmGlobalGeneratorSimpleFactory <cmGlobalVisualStudio6Generator>(); } ///! Get the name for the generator. virtual const char* GetName() const { return cmGlobalVisualStudio6Generator::GetActualName();} static const char* GetActualName() {return "Visual Studio 6";} /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vector<std::string>const& languages, cmMakefile *, bool optional); /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ virtual std::string GenerateBuildCommand(const char* makeProgram, const char *projectName, const char* additionalOptions, const char *targetName, const char* config, bool ignoreErrors, bool fast); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** * Generate the DSW workspace file. */ virtual void OutputDSWFile(); virtual void OutputDSWFile(cmLocalGenerator* root, std::vector<cmLocalGenerator*>& generators); virtual void WriteDSWFile(std::ostream& fout, cmLocalGenerator* root, std::vector<cmLocalGenerator*>& generators); /** Append the subdirectory for the given configuration. */ virtual void AppendDirectoryForConfig(const char* prefix, const char* config, const char* suffix, std::string& dir); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "$(IntDir)"; } protected: virtual const char* GetIDEVersion() { return "6.0"; } private: void GenerateConfigurations(cmMakefile* mf); void WriteDSWFile(std::ostream& fout); void WriteDSWHeader(std::ostream& fout); void WriteProject(std::ostream& fout, const char* name, const char* path, cmTarget &t); void WriteExternalProject(std::ostream& fout, const char* name, const char* path, const std::set<cmStdString>& dependencies); void WriteDSWFooter(std::ostream& fout); virtual std::string WriteUtilityDepend(cmTarget* target); }; #endif