# # Find the native FLTK includes and library # # FLTK_FLUID_EXE, where to find the Fluid tool # FLTK_WRAP_UI, This allows the FLTK_WRAP_UI command to work. # FLTK_INCLUDE_PATH, where to find include files # FLTK_LIBRARY, list of fltk libraries # FLTK_BASE_LIBRARY, the full path to fltk.lib # FLTK_GL_LIBRARY, the full path to fltk_gl.lib # FLTK_FORMS_LIBRARY, the full path to fltk_forms.lib OPTION(USE_FLTK_VERSION_1.0.11 "Use FLTK version 1.0.11" 1) OPTION(USE_FLTK_VERSION_1.1 "Use FLTK version 1.1" 0) # Exlusion between the two version IF(USE_FLTK_VERSION_1.0.11) SET(USE_FLTK_VERSION_1.1 0) ENDIF(USE_FLTK_VERSION_1.0.11) FIND_PATH(FLTK_INCLUDE_PATH FL/Fl.h /usr/local/include /usr/include /usr/local/fltk /usr/X11R6/include H:/usr/local/fltk ) # Platform dependent libraries required by FLTK IF(WIN32) SET( FLTK_PLATFORM_DEPENDENT_LIBS wsock32 ) ENDIF(WIN32) IF(UNIX) SET( FLTK_PLATFORM_DEPENDENT_LIBS ${CMAKE_X_LIBS} -lm) ENDIF(UNIX) # Make sure that the FLTK include path has been set # So the FLTK_LIBRARY does not appear the first time IF(FLTK_INCLUDE_PATH) IF(USE_FLTK_VERSION_1.0.11) FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib ${FLTK_INCLUDE_PATH}/lib ) ENDIF(USE_FLTK_VERSION_1.0.11) IF(USE_FLTK_VERSION_1.1) FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib ${FLTK_INCLUDE_PATH}/lib ) FIND_LIBRARY(FLTK_GL_LIBRARY NAMES fltkgl fltkgld fltk_gl PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib ${FLTK_INCLUDE_PATH}/lib ) FIND_LIBRARY(FLTK_FORMS_LIBRARY NAMES fltkforms fltkformsd fltk_forms PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib ${FLTK_INCLUDE_PATH}/lib ) FIND_LIBRARY(FLTK_IMAGES_LIBRARY NAMES fltkimages fltkimagesd fltk_images PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib H:/usr/local/fltk/lib /usr/X11R6/lib ${FLTK_INCLUDE_PATH}/lib ) ENDIF(USE_FLTK_VERSION_1.1) SET( FLTK_LIBRARY ${FLTK_BASE_LIBRARY} ${FLTK_GL_LIBRARY} ${FLTK_FORMS_LIBRARY} ${FLTK_IMAGES_LIBRARY} ${FLTK_PLATFORM_DEPENDENT_LIBS} ) ENDIF(FLTK_INCLUDE_PATH) # Find Fluid FIND_FILE(FLTK_FLUID_EXE fluid ${path} ${FLTK_INCLUDE_PATH}/fluid ) # Enable the Wrap UI command IF (FLTK_FLUID_EXE) SET ( FLTK_WRAP_UI 1 CACHE INTERNAL "Can we honour the FLTK_WRAP_UI command" ) ENDIF (FLTK_FLUID_EXE) # # Set HAS_FLTK # This is the final flag that will be checked by # other code that requires FLTK for compile/run. # IF(FLTK_FLUID_EXE) IF(FLTK_INCLUDE_PATH) IF(FLTK_LIBRARY) SET (HAS_FLTK 1 CACHE INTERNAL "FLTK library, headers and Fluid are available") ENDIF(FLTK_LIBRARY) ENDIF(FLTK_INCLUDE_PATH) ENDIF(FLTK_FLUID_EXE)