/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef cmGlobalGenerator_h #define cmGlobalGenerator_h #include "cmStandardIncludes.h" class cmake; class cmMakefile; class cmLocalGenerator; class cmTarget; /** \class cmGlobalGenerator * \brief Responable for overseeing the generation process for the entire tree * * Subclasses of this class generate makefiles for various * platforms. */ class cmGlobalGenerator { public: ///! Free any memory allocated with the GlobalGenerator cmGlobalGenerator(); virtual ~cmGlobalGenerator(); ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); ///! Get the name for this generator virtual const char *GetName() const { return "Generic"; }; /** Get the documentation entry for this generator. */ virtual void GetDocumentation(cmDocumentationEntry& entry) const; /** * Create LocalGenerators and process the CMakeLists files. This does not * actually produce any makefiles, DSPs, etc. */ virtual void Configure(); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** * Set/Get and Clear the enabled languages. */ void SetLanguageEnabled(const char*, cmMakefile* mf); bool GetLanguageEnabled(const char*); void ClearEnabledLanguages(); void GetEnabledLanguages(std::vector& lang); /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *); /** * Try to determine system infomation, get it from another generator */ virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen); /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ virtual int TryCompile(const char *srcdir, const char *bindir, const char *projectName, const char *targetName, std::string *output, cmMakefile* mf); /** * Build a file given the following information. This is a more direct call * that is used by both CTest and TryCompile. If target name is NULL or * empty then all is assumed. clean indicates if a "make clean" should be * done first. */ virtual int Build(const char *srcdir, const char *bindir, const char *projectName, const char *targetName, std::string *output, const char *makeProgram, const char *config, bool clean); virtual std::string GenerateBuildCommand(const char* makeProgram, const char *projectName, const char *targetName, const char* config, bool ignoreErrors); ///! Set the CMake instance void SetCMakeInstance(cmake *cm) { this->m_CMakeInstance = cm; }; ///! Get the CMake instance cmake *GetCMakeInstance() { return this->m_CMakeInstance; }; void SetConfiguredFilesPath(const char* s){m_ConfiguredFilesPath = s;} void GetLocalGenerators(std::vector&g) { g = m_LocalGenerators;} void AddLocalGenerator(cmLocalGenerator *lg); static int s_TryCompileTimeout; bool GetForceUnixPaths() {return m_ForceUnixPaths;} ///! return the language for the given extension const char* GetLanguageFromExtension(const char* ext); ///! is an extension to be ignored bool IgnoreFile(const char* ext); ///! What is the preference for linkers and this language (None or Prefered) const char* GetLinkerPreference(const char* lang); ///! What is the output extension for a given language. const char* GetLanguageOutputExtensionForLanguage(const char* lang); ///! What is the output extension for a given source file extension. const char* GetLanguageOutputExtensionFromExtension(const char* lang); /** * Convert the given remote path to a relative path with respect to * the given local path. The local path must be given in component * form (see SystemTools::SplitPath) without a trailing slash. The * remote path must use forward slashes and not already be escaped * or quoted. */ std::string ConvertToRelativePath(const std::vector& local, const char* remote); /** * Convert the given remote path to a relative path with respect to * this generator's output directory. The remote path must use * forward slashes and not already be escaped or quoted. */ std::string ConvertToHomeRelativePath(const char* remote); /** * Convert to an output path that is relative to the output * directory. The remote path must use forward slashes and not * already be escaped or quoted. */ std::string ConvertToHomeRelativeOutputPath(const char* remote); /* * Determine what program to use for building the project. */ void FindMakeProgram(cmMakefile*); protected: // Fill the m_ProjectMap, this must be called after m_LocalGenerators has been populated. void FillProjectMap(); bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen); void ConfigureRelativePaths(); void SetupTests(); std::vector m_HomeOutputDirectoryComponents; bool m_ForceUnixPaths; cmStdString m_FindMakeProgramFile; cmStdString m_ConfiguredFilesPath; cmake *m_CMakeInstance; std::vector m_LocalGenerators; // map from project name to vector of local generators in that project std::map > m_ProjectMap; ///! Find a target by name by searching the local generators. cmTarget* FindTarget(const char* project, const char* name); private: // If you add a new map here, make sure it is copied // in EnableLanguagesFromGenerator std::map m_IgnoreExtensions; std::map m_LanguageEnabled; std::map m_OutputExtensions; std::map m_LanguageToOutputExtension; std::map m_ExtensionToLanguage; std::map m_LanguageToLinkerPreference; // The prefix required of a path to be converted to a relative path. // No sequence of ../.. will ever go past this path. This is the // longest common path between the top level source and build trees. std::string m_RelativePathTop; }; #endif