/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #include "cmGlobalGenerator.h" #include "cmLocalGenerator.h" #include "cmake.h" #include "cmMakefile.h" #include // required for atof #if defined(_WIN32) && !defined(__CYGWIN__) #include #endif #include int cmGlobalGenerator::s_TryCompileTimeout = 0; cmGlobalGenerator::cmGlobalGenerator() { // by default use the native paths this->ForceUnixPaths = false; // By default do not try to support color. this->ToolSupportsColorVT100 = false; } cmGlobalGenerator::~cmGlobalGenerator() { // Delete any existing cmLocalGenerators unsigned int i; for (i = 0; i < this->LocalGenerators.size(); ++i) { delete this->LocalGenerators[i]; } this->LocalGenerators.clear(); } // Find the make program for the generator, required for try compiles void cmGlobalGenerator::FindMakeProgram(cmMakefile* mf) { if(this->FindMakeProgramFile.size() == 0) { cmSystemTools::Error( "Generator implementation error, " "all generators must specify this->FindMakeProgramFile"); } if(!mf->GetDefinition("CMAKE_MAKE_PROGRAM") || cmSystemTools::IsOff(mf->GetDefinition("CMAKE_MAKE_PROGRAM"))) { std::string setMakeProgram = mf->GetModulesFile(this->FindMakeProgramFile.c_str()); if(setMakeProgram.size()) { mf->ReadListFile(0, setMakeProgram.c_str()); } } if(!mf->GetDefinition("CMAKE_MAKE_PROGRAM") || cmSystemTools::IsOff(mf->GetDefinition("CMAKE_MAKE_PROGRAM"))) { cmOStringStream err; err << "CMake was unable to find a build program corresponding to \"" << this->GetName() << "\". CMAKE_MAKE_PROGRAM is not set. You " << "probably need to select a different build tool."; cmSystemTools::Error(err.str().c_str()); cmSystemTools::SetFatalErrorOccured(); return; } std::string makeProgram = mf->GetRequiredDefinition("CMAKE_MAKE_PROGRAM"); // if there are spaces in the make program use short path // but do not short path the actual program name, as // this can cause trouble with VSExpress if(makeProgram.find(' ') != makeProgram.npos) { std::string dir; std::string file; cmSystemTools::SplitProgramPath(makeProgram.c_str(), dir, file); std::string saveFile = file; cmSystemTools::GetShortPath(makeProgram.c_str(), makeProgram); cmSystemTools::SplitProgramPath(makeProgram.c_str(), dir, file); makeProgram = dir; makeProgram += "/"; makeProgram += saveFile; this->GetCMakeInstance()->AddCacheEntry("CMAKE_MAKE_PROGRAM", makeProgram.c_str(), "make program", cmCacheManager::FILEPATH); } if(makeProgram.find("xcodebuild") != makeProgram.npos) { // due to the text file busy /bin/sh problem with xcodebuild // use the cmakexbuild wrapper instead. This program // will run xcodebuild and if it sees the error text file busy // it will stop forwarding output, and let the build finish. // Then it will retry the build. It will continue this // untill no text file busy errors occur. std::string cmakexbuild = this->CMakeInstance->GetCacheManager()->GetCacheValue("CMAKE_COMMAND"); cmakexbuild = cmakexbuild.substr(0, cmakexbuild.length()-5); cmakexbuild += "cmakexbuild"; this->GetCMakeInstance()->AddCacheEntry("CMAKE_MAKE_PROGRAM", cmakexbuild.c_str(), "make program", cmCacheManager::FILEPATH); } } // enable the given language // // The following files are loaded in this order: // // First figure out what OS we are running on: // // CMakeSystem.cmake // configured file created by CMakeDetermineSystem.cmake // CMakeDetermineSystem.cmake // figure out os info and create CMakeSystem.cmake IFF CMAKE_SYSTEM_NAME not set // CMakeSystem.cmake // configured file created by CMakeDetermineSystem.cmake IFF CMAKE_SYSTEM_LOADED // TODO: CMakeDetermineSystem.cmake and CMakeSystem.cmake should be in the same if // Next try and enable all languages found in the languages vector // // FOREACH LANG in languages // CMake(LANG)Compiler.cmake // configured file create by CMakeDetermine(LANG)Compiler.cmake // CMakeDetermine(LANG)Compiler.cmake // Finds compiler for LANG and creates CMake(LANG)Compiler.cmake // CMake(LANG)Compiler.cmake // configured file create by CMakeDetermine(LANG)Compiler.cmake // // CMakeSystemSpecificInformation.cmake // inludes Platform/${CMAKE_SYSTEM_NAME}.cmake may use compiler stuff // FOREACH LANG in languages // CMake(LANG)Information.cmake // loads Platform/${CMAKE_SYSTEM_NAME}-${COMPILER}.cmake // CMakeTest(LANG)Compiler.cmake // Make sure the compiler works with a try compile if CMakeDetermine(LANG) was loaded // // Now load a few files that can override values set in any of the above // CMake(PROJECTNAME)Compatibility.cmake // load any backwards compatibility stuff for current project // ${CMAKE_USER_MAKE_RULES_OVERRIDE} // allow users a chance to override system variables // // void cmGlobalGenerator::EnableLanguage(std::vectorconst& languages, cmMakefile *mf) { if(languages.size() == 0) { cmSystemTools::Error("EnableLanguage must have a lang specified!"); cmSystemTools::SetFatalErrorOccured(); return; } mf->AddDefinition("RUN_CONFIGURE", true); std::string rootBin = mf->GetHomeOutputDirectory(); rootBin += "/CMakeFiles"; // If the configuration files path has been set, // then we are in a try compile and need to copy the enable language // files from the parent cmake bin dir, into the try compile bin dir if(this->ConfiguredFilesPath.size()) { std::string src = this->ConfiguredFilesPath; src += "/CMakeSystem.cmake"; std::string dst = rootBin; dst += "/CMakeSystem.cmake"; cmSystemTools::CopyFileIfDifferent(src.c_str(), dst.c_str()); for(std::vector::const_iterator l = languages.begin(); l != languages.end(); ++l) { if(*l == "NONE") { this->SetLanguageEnabled("NONE", mf); continue; } const char* lang = l->c_str(); std::string src2 = this->ConfiguredFilesPath; src2 += "/CMake"; src2 += lang; src2 += "Compiler.cmake"; std::string dst2 = rootBin; dst2 += "/CMake"; dst2 += lang; dst2 += "Compiler.cmake"; cmSystemTools::CopyFileIfDifferent(src2.c_str(), dst2.c_str()); src2 = this->ConfiguredFilesPath; src2 += "/CMake"; src2 += lang; src2 += "Platform.cmake"; dst2 = rootBin; dst2 += "/CMake"; dst2 += lang; dst2 += "Platform.cmake"; cmSystemTools::CopyFileIfDifferent(src2.c_str(), dst2.c_str()); } rootBin = this->ConfiguredFilesPath; } // find and make sure CMAKE_MAKE_PROGRAM is defined this->FindMakeProgram(mf); // try and load the CMakeSystem.cmake if it is there std::string fpath = rootBin; if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED")) { fpath += "/CMakeSystem.cmake"; if(cmSystemTools::FileExists(fpath.c_str())) { mf->ReadListFile(0,fpath.c_str()); } } // Load the CMakeDetermineSystem.cmake file and find out // what platform we are running on if (!mf->GetDefinition("CMAKE_SYSTEM_NAME")) { #if defined(_WIN32) && !defined(__CYGWIN__) /* Windows version number data. */ OSVERSIONINFO osvi; ZeroMemory(&osvi, sizeof(osvi)); osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx (&osvi); cmOStringStream windowsVersionString; windowsVersionString << osvi.dwMajorVersion << "." << osvi.dwMinorVersion; windowsVersionString.str(); mf->AddDefinition("CMAKE_SYSTEM_VERSION", windowsVersionString.str().c_str()); #endif // Read the DetermineSystem file std::string systemFile = mf->GetModulesFile("CMakeDetermineSystem.cmake"); mf->ReadListFile(0, systemFile.c_str()); // load the CMakeSystem.cmake from the binary directory // this file is configured by the CMakeDetermineSystem.cmake file fpath = rootBin; fpath += "/CMakeSystem.cmake"; mf->ReadListFile(0,fpath.c_str()); } std::map needTestLanguage; // foreach language // load the CMakeDetermine(LANG)Compiler.cmake file to find // the compiler for(std::vector::const_iterator l = languages.begin(); l != languages.end(); ++l) { const char* lang = l->c_str(); if(*l == "NONE") { this->SetLanguageEnabled("NONE", mf); continue; } bool determineLanguageCalled = false; std::string loadedLang = "CMAKE_"; loadedLang += lang; loadedLang += "_COMPILER_LOADED"; // If the existing build tree was already configured with this // version of CMake then try to load the configured file first // to avoid duplicate compiler tests. unsigned int cacheMajor = mf->GetCacheMajorVersion(); unsigned int cacheMinor = mf->GetCacheMinorVersion(); unsigned int selfMajor = cmMakefile::GetMajorVersion(); unsigned int selfMinor = cmMakefile::GetMinorVersion(); if((this->CMakeInstance->GetIsInTryCompile() || (selfMajor == cacheMajor && selfMinor == cacheMinor)) && !mf->GetDefinition(loadedLang.c_str())) { fpath = rootBin; fpath += "/CMake"; fpath += lang; fpath += "Compiler.cmake"; if(cmSystemTools::FileExists(fpath.c_str())) { if(!mf->ReadListFile(0,fpath.c_str())) { cmSystemTools::Error("Could not find cmake module file:", fpath.c_str()); } // if this file was found then the language was already determined to be working needTestLanguage[lang] = false; this->SetLanguageEnabled(lang, mf); // this can only be called after loading CMake(LANG)Compiler.cmake } } if(!this->GetLanguageEnabled(lang) ) { if (this->CMakeInstance->GetIsInTryCompile()) { cmSystemTools::Error("This should not have happen. " "If you see this message, you are probably using a " "broken CMakeLists.txt file or a problematic release of " "CMake"); } // if the CMake(LANG)Compiler.cmake file was not found then // load CMakeDetermine(LANG)Compiler.cmake std::string determineCompiler = "CMakeDetermine"; determineCompiler += lang; determineCompiler += "Compiler.cmake"; std::string determineFile = mf->GetModulesFile(determineCompiler.c_str()); if(!mf->ReadListFile(0,determineFile.c_str())) { cmSystemTools::Error("Could not find cmake module file:", determineFile.c_str()); } needTestLanguage[lang] = true; determineLanguageCalled = true; // Some generators like visual studio should not use the env variables // So the global generator can specify that in this variable if(!mf->GetDefinition("CMAKE_GENERATOR_NO_COMPILER_ENV")) { // put ${CMake_(LANG)_COMPILER_ENV_VAR}=${CMAKE_(LANG)_COMPILER into the // environment, in case user scripts want to run configure, or sub cmakes std::string compilerName = "CMAKE_"; compilerName += lang; compilerName += "_COMPILER"; std::string compilerEnv = "CMAKE_"; compilerEnv += lang; compilerEnv += "_COMPILER_ENV_VAR"; std::string envVar = mf->GetRequiredDefinition(compilerEnv.c_str()); std::string envVarValue = mf->GetRequiredDefinition(compilerName.c_str()); std::string env = envVar; env += "="; env += envVarValue; cmSystemTools::PutEnv(env.c_str()); } } // end if(!this->GetLanguageEnabled(lang) ) // if determineLanguage was called then load the file it // configures CMake(LANG)Compiler.cmake if(determineLanguageCalled) { fpath = rootBin; fpath += "/CMake"; fpath += lang; fpath += "Compiler.cmake"; if(!mf->ReadListFile(0,fpath.c_str())) { cmSystemTools::Error("Could not find cmake module file:", fpath.c_str()); } this->SetLanguageEnabled(lang, mf); // this can only be called after loading CMake(LANG)Compiler.cmake // the language must be enabled for try compile to work, but // we do not know if it is a working compiler yet so set the test language flag needTestLanguage[lang] = true; } } // end loop over languages // **** Load the system specific information if not yet loaded if (!mf->GetDefinition("CMAKE_SYSTEM_SPECIFIC_INFORMATION_LOADED")) { fpath = mf->GetModulesFile("CMakeSystemSpecificInformation.cmake"); if(!mf->ReadListFile(0,fpath.c_str())) { cmSystemTools::Error("Could not find cmake module file:", fpath.c_str()); } } // loop over languages again loading CMake(LANG)Information.cmake // for(std::vector::const_iterator l = languages.begin(); l != languages.end(); ++l) { const char* lang = l->c_str(); if(*l == "NONE") { this->SetLanguageEnabled("NONE", mf); continue; } std::string langLoadedVar = "CMAKE_"; langLoadedVar += lang; langLoadedVar += "_INFORMATION_LOADED"; if (!mf->GetDefinition(langLoadedVar.c_str())) { fpath = "CMake"; fpath += lang; fpath += "Information.cmake"; fpath = mf->GetModulesFile(fpath.c_str()); if(!mf->ReadListFile(0,fpath.c_str())) { cmSystemTools::Error("Could not find cmake module file:", fpath.c_str()); } } // Test the compiler for the language just setup // At this point we should have enough info for a try compile // which is used in the backward stuff // If the language is untested then test it now with a try compile. if(needTestLanguage[lang]) { if (!this->CMakeInstance->GetIsInTryCompile()) { std::string testLang = "CMakeTest"; testLang += lang; testLang += "Compiler.cmake"; std::string ifpath = mf->GetModulesFile(testLang.c_str()); if(!mf->ReadListFile(0,ifpath.c_str())) { cmSystemTools::Error("Could not find cmake module file:", ifpath.c_str()); } std::string compilerWorks = "CMAKE_"; compilerWorks += lang; compilerWorks += "_COMPILER_WORKS"; // if the compiler did not work, then remove the CMake(LANG)Compiler.cmake file // so that it will get tested the next time cmake is run if(!mf->IsOn(compilerWorks.c_str())) { fpath = rootBin; fpath += "/CMake"; fpath += lang; fpath += "Compiler.cmake"; cmSystemTools::RemoveFile(fpath.c_str()); } else { // load backwards compatibility stuff for C and CXX // for old versions of CMake ListFiles C and CXX had some // backwards compatibility files they have to load // These files have a bunch of try compiles in them so // should only be done const char* versionValue = mf->GetDefinition("CMAKE_BACKWARDS_COMPATIBILITY"); if (atof(versionValue) <= 1.4) { if(strcmp(lang, "C") == 0) { ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityC.cmake"); mf->ReadListFile(0,ifpath.c_str()); } if(strcmp(lang, "CXX") == 0) { ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityCXX.cmake"); mf->ReadListFile(0,ifpath.c_str()); } } } } // end if in try compile } // end need test language } // end for each language // Now load files that can override any settings on the platform or // for the project // First load the project compatibility file if it is in cmake std::string projectCompatibility = mf->GetDefinition("CMAKE_ROOT"); projectCompatibility += "/Modules/"; projectCompatibility += mf->GetDefinition("PROJECT_NAME"); projectCompatibility += "Compatibility.cmake"; if(cmSystemTools::FileExists(projectCompatibility.c_str())) { mf->ReadListFile(0,projectCompatibility.c_str()); } } const char* cmGlobalGenerator::GetLanguageOutputExtensionForLanguage(const char* lang) { if(!lang) { return ""; } if(this->LanguageToOutputExtension.count(lang) > 0) { return this->LanguageToOutputExtension[lang].c_str(); } return ""; } const char* cmGlobalGenerator::GetLanguageOutputExtensionFromExtension(const char* ext) { if(!ext) { return ""; } const char* lang = this->GetLanguageFromExtension(ext); if(!lang || *lang == 0) { // if no language is found then check to see if it is already an // ouput extension for some language. In that case it should be ignored // and in this map, so it will not be compiled but will just be used. if(this->OutputExtensions.count(ext)) { return ext; } } return this->GetLanguageOutputExtensionForLanguage(lang); } const char* cmGlobalGenerator::GetLanguageFromExtension(const char* ext) { // if there is an extension and it starts with . then // move past the . because the extensions are not stored with a . // in the map if(ext && *ext == '.') { ++ext; } if(this->ExtensionToLanguage.count(ext) > 0) { return this->ExtensionToLanguage[ext].c_str(); } return 0; } void cmGlobalGenerator::SetLanguageEnabled(const char* l, cmMakefile* mf) { if(this->LanguageEnabled.count(l) > 0) { return; } std::string outputExtensionVar = std::string("CMAKE_") + std::string(l) + std::string("_OUTPUT_EXTENSION"); const char* outputExtension = mf->GetDefinition(outputExtensionVar.c_str()); if(outputExtension) { this->LanguageToOutputExtension[l] = outputExtension; this->OutputExtensions[outputExtension] = outputExtension; if(outputExtension[0] == '.') { this->OutputExtensions[outputExtension+1] = outputExtension+1; } } std::string linkerPrefVar = std::string("CMAKE_") + std::string(l) + std::string("_LINKER_PREFERENCE"); const char* linkerPref = mf->GetDefinition(linkerPrefVar.c_str()); if(!linkerPref) { linkerPref = "None"; } this->LanguageToLinkerPreference[l] = linkerPref; std::string extensionsVar = std::string("CMAKE_") + std::string(l) + std::string("_SOURCE_FILE_EXTENSIONS"); std::string ignoreExtensionsVar = std::string("CMAKE_") + std::string(l) + std::string("_IGNORE_EXTENSIONS"); std::string ignoreExts = mf->GetSafeDefinition(ignoreExtensionsVar.c_str()); std::string exts = mf->GetSafeDefinition(extensionsVar.c_str()); std::vector extensionList; cmSystemTools::ExpandListArgument(exts, extensionList); for(std::vector::iterator i = extensionList.begin(); i != extensionList.end(); ++i) { this->ExtensionToLanguage[*i] = l; } cmSystemTools::ExpandListArgument(ignoreExts, extensionList); for(std::vector::iterator i = extensionList.begin(); i != extensionList.end(); ++i) { this->IgnoreExtensions[*i] = true; } this->LanguageEnabled[l] = true; } bool cmGlobalGenerator::IgnoreFile(const char* l) { if(this->GetLanguageFromExtension(l)) { return false; } return (this->IgnoreExtensions.count(l) > 0); } bool cmGlobalGenerator::GetLanguageEnabled(const char* l) { return (this->LanguageEnabled.count(l) > 0); } void cmGlobalGenerator::ClearEnabledLanguages() { this->LanguageEnabled.clear(); } void cmGlobalGenerator::Configure() { // Delete any existing cmLocalGenerators unsigned int i; for (i = 0; i < this->LocalGenerators.size(); ++i) { delete this->LocalGenerators[i]; } this->LocalGenerators.clear(); // Setup relative path generation. this->ConfigureRelativePaths(); // start with this directory cmLocalGenerator *lg = this->CreateLocalGenerator(); this->LocalGenerators.push_back(lg); // set the Start directories lg->GetMakefile()->SetStartDirectory (this->CMakeInstance->GetStartDirectory()); lg->GetMakefile()->SetStartOutputDirectory (this->CMakeInstance->GetStartOutputDirectory()); lg->GetMakefile()->MakeStartDirectoriesCurrent(); // now do it lg->Configure(); // update the cache entry for the number of local generators, this is used // for progress char num[100]; sprintf(num,"%d",static_cast(this->LocalGenerators.size())); this->GetCMakeInstance()->AddCacheEntry ("CMAKE_NUMBER_OF_LOCAL_GENERATORS", num, "number of local generators", cmCacheManager::INTERNAL); std::set notFoundMap; // after it is all done do a ConfigureFinalPass cmCacheManager* manager = 0; for (i = 0; i < this->LocalGenerators.size(); ++i) { manager = this->LocalGenerators[i]->GetMakefile()->GetCacheManager(); this->LocalGenerators[i]->ConfigureFinalPass(); cmTargets & targets = this->LocalGenerators[i]->GetMakefile()->GetTargets(); for (cmTargets::iterator l = targets.begin(); l != targets.end(); l++) { cmTarget::LinkLibraryVectorType libs = l->second.GetLinkLibraries(); for(cmTarget::LinkLibraryVectorType::iterator lib = libs.begin(); lib != libs.end(); ++lib) { if(lib->first.size() > 9 && cmSystemTools::IsNOTFOUND(lib->first.c_str())) { std::string varName = lib->first.substr(0, lib->first.size()-9); notFoundMap.insert(varName); } } std::vector& incs = this->LocalGenerators[i]->GetMakefile()->GetIncludeDirectories(); for( std::vector::iterator lib = incs.begin(); lib != incs.end(); ++lib) { if(lib->size() > 9 && cmSystemTools::IsNOTFOUND(lib->c_str())) { std::string varName = lib->substr(0, lib->size()-9); notFoundMap.insert(varName); } } this->CMakeInstance->UpdateProgress("Configuring", 0.9f+0.1f*(i+1.0f)/this->LocalGenerators.size()); this->LocalGenerators[i]->GetMakefile()->CheckInfiniteLoops(); } } if(notFoundMap.size()) { std::string notFoundVars; for(std::set::iterator ii = notFoundMap.begin(); ii != notFoundMap.end(); ++ii) { notFoundVars += *ii; if(manager) { cmCacheManager::CacheIterator it = manager->GetCacheIterator(ii->c_str()); if(it.GetPropertyAsBool("ADVANCED")) { notFoundVars += " (ADVANCED)"; } } notFoundVars += "\n"; } cmSystemTools::Error("This project requires some variables to be set,\n" "and cmake can not find them.\n" "Please set the following variables:\n", notFoundVars.c_str()); } // at this point this->LocalGenerators has been filled, // so create the map from project name to vector of local generators this->FillProjectMap(); if ( !this->CMakeInstance->GetScriptMode() ) { this->CMakeInstance->UpdateProgress("Configuring done", -1); } } void cmGlobalGenerator::Generate() { // For each existing cmLocalGenerator unsigned int i; // Consolidate global targets cmTargets globalTargets; this->CreateDefaultGlobalTargets(&globalTargets); for (i = 0; i < this->LocalGenerators.size(); ++i) { cmTargets* targets = &(this->LocalGenerators[i]->GetMakefile()->GetTargets()); cmTargets::iterator tarIt; for ( tarIt = targets->begin(); tarIt != targets->end(); ++ tarIt ) { if ( tarIt->second.GetType() == cmTarget::GLOBAL_TARGET ) { globalTargets[tarIt->first] = tarIt->second; } } } // Generate project files for (i = 0; i < this->LocalGenerators.size(); ++i) { cmTargets* targets = &(this->LocalGenerators[i]->GetMakefile()->GetTargets()); cmTargets::iterator tit; for ( tit = globalTargets.begin(); tit != globalTargets.end(); ++ tit ) { (*targets)[tit->first] = tit->second; } this->LocalGenerators[i]->Generate(); this->LocalGenerators[i]->GenerateInstallRules(); this->LocalGenerators[i]->GenerateTestFiles(); this->CMakeInstance->UpdateProgress("Generating", (i+1.0f)/this->LocalGenerators.size()); } this->CMakeInstance->UpdateProgress("Generating done", -1); } int cmGlobalGenerator::TryCompile(const char *srcdir, const char *bindir, const char *projectName, const char *target, std::string *output, cmMakefile *mf) { std::string makeCommand = this->CMakeInstance->GetCacheManager()->GetCacheValue("CMAKE_MAKE_PROGRAM"); if(makeCommand.size() == 0) { cmSystemTools::Error( "Generator cannot find the appropriate make command."); return 1; } std::string newTarget; if (target && strlen(target)) { newTarget += target; #if 0 #if defined(_WIN32) || defined(__CYGWIN__) std::string tmp = target; // if the target does not already end in . something // then assume .exe if(tmp.size() < 4 || tmp[tmp.size()-4] != '.') { newTarget += ".exe"; } #endif // WIN32 #endif } const char* config = mf->GetDefinition("CMAKE_TRY_COMPILE_CONFIGURATION"); return this->Build(srcdir,bindir,projectName, newTarget.c_str(), output,makeCommand.c_str(),config,false); } std::string cmGlobalGenerator::GenerateBuildCommand(const char* makeProgram, const char *projectName, const char* additionalOptions, const char *targetName, const char* config, bool ignoreErrors) { // Project name and config are not used yet. (void)projectName; (void)config; std::string makeCommand = cmSystemTools::ConvertToUnixOutputPath(makeProgram); // Since we have full control over the invocation of nmake, let us // make it quiet. if ( strcmp(this->GetName(), "NMake Makefiles") == 0 ) { makeCommand += " /NOLOGO "; } if ( ignoreErrors ) { makeCommand += " -i"; } if ( additionalOptions ) { makeCommand += " "; makeCommand += additionalOptions; } if ( targetName ) { makeCommand += " "; makeCommand += targetName; } return makeCommand; } int cmGlobalGenerator::Build( const char *, const char *bindir, const char *projectName, const char *target, std::string *output, const char *makeCommandCSTR, const char *config, bool clean) { *output += "\nTesting TryCompileWithoutMakefile\n"; /** * Run an executable command and put the stdout in output. */ std::string cwd = cmSystemTools::GetCurrentWorkingDirectory(); cmSystemTools::ChangeDirectory(bindir); int retVal; int timeout = cmGlobalGenerator::s_TryCompileTimeout; bool hideconsole = cmSystemTools::GetRunCommandHideConsole(); cmSystemTools::SetRunCommandHideConsole(true); // should we do a clean first? if (clean) { std::string cleanCommand = this->GenerateBuildCommand(makeCommandCSTR, projectName, 0, "clean", config, false); if (!cmSystemTools::RunSingleCommand(cleanCommand.c_str(), output, &retVal, 0, false, timeout)) { cmSystemTools::SetRunCommandHideConsole(hideconsole); cmSystemTools::Error("Generator: execution of make clean failed."); if (output) { *output += "\nGenerator: execution of make clean failed.\n"; } // return to the original directory cmSystemTools::ChangeDirectory(cwd.c_str()); return 1; } } // now build std::string makeCommand = this->GenerateBuildCommand(makeCommandCSTR, projectName, 0, target, config, false); if (!cmSystemTools::RunSingleCommand(makeCommand.c_str(), output, &retVal, 0, false, timeout)) { cmSystemTools::SetRunCommandHideConsole(hideconsole); cmSystemTools::Error("Generator: execution of make failed. Make command was: ", makeCommand.c_str()); if (output) { *output += "\nGenerator: execution of make failed. Make command was: " + makeCommand + "\n"; } // return to the original directory cmSystemTools::ChangeDirectory(cwd.c_str()); return 1; } cmSystemTools::SetRunCommandHideConsole(hideconsole); // The SGI MipsPro 7.3 compiler does not return an error code when // the source has a #error in it! This is a work-around for such // compilers. if((retVal == 0) && (output->find("#error") != std::string::npos)) { retVal = 1; } cmSystemTools::ChangeDirectory(cwd.c_str()); return retVal; } void cmGlobalGenerator::AddLocalGenerator(cmLocalGenerator *lg) { this->LocalGenerators.push_back(lg); // update progress // estimate how many lg there will be const char *numGenC = this->CMakeInstance->GetCacheManager()->GetCacheValue ("CMAKE_NUMBER_OF_LOCAL_GENERATORS"); if (!numGenC) { return; } int numGen = atoi(numGenC); float prog = 0.9f*this->LocalGenerators.size()/numGen; if (prog > 0.9f) { prog = 0.9f; } this->CMakeInstance->UpdateProgress("Configuring", prog); } void cmGlobalGenerator::AddInstallComponent(const char* component) { if(component && *component) { this->InstallComponents.insert(component); } } cmLocalGenerator *cmGlobalGenerator::CreateLocalGenerator() { cmLocalGenerator *lg = new cmLocalGenerator; lg->SetGlobalGenerator(this); return lg; } void cmGlobalGenerator::EnableLanguagesFromGenerator(cmGlobalGenerator *gen ) { std::string cfp = gen->GetCMakeInstance()->GetHomeOutputDirectory(); cfp += "/CMakeFiles"; this->SetConfiguredFilesPath(cfp.c_str()); const char* make = gen->GetCMakeInstance()->GetCacheDefinition("CMAKE_MAKE_PROGRAM"); this->GetCMakeInstance()->AddCacheEntry("CMAKE_MAKE_PROGRAM", make, "make program", cmCacheManager::FILEPATH); // copy the enabled languages this->LanguageEnabled = gen->LanguageEnabled; this->ExtensionToLanguage = gen->ExtensionToLanguage; this->IgnoreExtensions = gen->IgnoreExtensions; this->LanguageToOutputExtension = gen->LanguageToOutputExtension; this->LanguageToLinkerPreference = gen->LanguageToLinkerPreference; this->OutputExtensions = gen->OutputExtensions; } //---------------------------------------------------------------------------- void cmGlobalGenerator::GetDocumentation(cmDocumentationEntry& entry) const { entry.name = this->GetName(); entry.brief = ""; entry.full = ""; } bool cmGlobalGenerator::IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen) { cmLocalGenerator* cur = gen->GetParent(); while(cur && cur != root) { if(cur->GetExcludeAll()) { return true; } cur = cur->GetParent(); } return false; } void cmGlobalGenerator::GetEnabledLanguages(std::vector& lang) { for(std::map::iterator i = this->LanguageEnabled.begin(); i != this->LanguageEnabled.end(); ++i) { lang.push_back(i->first); } } const char* cmGlobalGenerator::GetLinkerPreference(const char* lang) { if(this->LanguageToLinkerPreference.count(lang)) { return this->LanguageToLinkerPreference[lang].c_str(); } return "None"; } void cmGlobalGenerator::FillProjectMap() { this->ProjectMap.clear(); // make sure we start with a clean map unsigned int i; for(i = 0; i < this->LocalGenerators.size(); ++i) { // for each local generator add all projects cmLocalGenerator *lg = this->LocalGenerators[i]; std::string name; do { if (name != lg->GetMakefile()->GetProjectName()) { name = lg->GetMakefile()->GetProjectName(); this->ProjectMap[name].push_back(this->LocalGenerators[i]); } lg = lg->GetParent(); } while (lg); } } ///! Find a local generator by its startdirectory cmLocalGenerator* cmGlobalGenerator::FindLocalGenerator(const char* start_dir) { std::vector* gens = &this->LocalGenerators; for(unsigned int i = 0; i < gens->size(); ++i) { std::string sd = (*gens)[i]->GetMakefile()->GetStartDirectory(); if (sd == start_dir) { return (*gens)[i]; } } return 0; } cmTarget* cmGlobalGenerator::FindTarget(const char* project, const char* name) { std::vector* gens = &this->LocalGenerators; if(project) { gens = &this->ProjectMap[project]; } for(unsigned int i = 0; i < gens->size(); ++i) { cmTarget* ret = (*gens)[i]->GetMakefile()->FindTarget(name); if(ret) { return ret; } } return 0; } //---------------------------------------------------------------------------- void cmGlobalGenerator::ConfigureRelativePaths() { // The current working directory on Windows cannot be a network // path. Therefore relative paths cannot work when the build tree // is a network path. std::string source = this->CMakeInstance->GetHomeDirectory(); std::string binary = this->CMakeInstance->GetHomeOutputDirectory(); if(binary.size() < 2 || binary.substr(0, 2) != "//") { this->RelativePathTopSource = source; this->RelativePathTopBinary = binary; } else { this->RelativePathTopSource = ""; this->RelativePathTopBinary = ""; } } //---------------------------------------------------------------------------- std::string cmGlobalGenerator::ConvertToRelativePath(const std::vector& local, const char* in_remote) { // The path should never be quoted. assert(in_remote[0] != '\"'); // The local path should never have a trailing slash. assert(local.size() > 0 && !(local[local.size()-1] == "")); // If the path is already relative then just return the path. if(!cmSystemTools::FileIsFullPath(in_remote)) { return in_remote; } std::string original = in_remote; // Skip conversion if the path and local are not both in the source or both // in the binary tree std::string local_path = cmSystemTools::JoinPath(local); bool should_convert = false; // is the root in the binary tree? if (local_path.size() >= this->RelativePathTopBinary.size() && cmSystemTools::ComparePath (local_path.substr(0, this->RelativePathTopBinary.size()).c_str(), this->RelativePathTopBinary.c_str())) { // is the source also in the binary tree? if (original.size() >= this->RelativePathTopBinary.size() && cmSystemTools::ComparePath (original.substr(0, this->RelativePathTopBinary.size()).c_str(), this->RelativePathTopBinary.c_str())) { should_convert = true; } } if (local_path.size() >= this->RelativePathTopSource.size() && cmSystemTools::ComparePath (local_path.substr(0, this->RelativePathTopSource.size()).c_str(), this->RelativePathTopSource.c_str())) { // is the source also in the binary tree? if (original.size() >= this->RelativePathTopSource.size() && cmSystemTools::ComparePath (original.substr(0, this->RelativePathTopSource.size()).c_str(), this->RelativePathTopSource.c_str())) { should_convert = true; } } if (!should_convert) { return in_remote; } // Identify the longest shared path component between the remote // path and the local path. std::vector remote; cmSystemTools::SplitPath(in_remote, remote); unsigned int common=0; while(common < remote.size() && common < local.size() && cmSystemTools::ComparePath(remote[common].c_str(), local[common].c_str())) { ++common; } // If no part of the path is in common then return the full path. if(common == 0) { return in_remote; } // If the entire path is in common then just return a ".". if(common == remote.size() && common == local.size()) { return "."; } // If the entire path is in common except for a trailing slash then // just return a "./". if(common+1 == remote.size() && remote[common].size() == 0 && common == local.size()) { return "./"; } // Construct the relative path. std::string relative; // First add enough ../ to get up to the level of the shared portion // of the path. Leave off the trailing slash. Note that the last // component of local will never be empty because local should never // have a trailing slash. for(unsigned int i=common; i < local.size(); ++i) { relative += ".."; if(i < local.size()-1) { relative += "/"; } } // Now add the portion of the destination path that is not included // in the shared portion of the path. Add a slash the first time // only if there was already something in the path. If there was a // trailing slash in the input then the last iteration of the loop // will add a slash followed by an empty string which will preserve // the trailing slash in the output. for(unsigned int i=common; i < remote.size(); ++i) { if(relative.size() > 0) { relative += "/"; } relative += remote[i]; } // Finally return the path. return relative; } inline std::string removeQuotes(const std::string& s) { if(s[0] == '\"' && s[s.size()-1] == '\"') { return s.substr(1, s.size()-2); } return s; } void cmGlobalGenerator::SetupTests() { std::string ctest = this->LocalGenerators[0]->GetMakefile()->GetRequiredDefinition("CMAKE_COMMAND"); ctest = removeQuotes(ctest); ctest = cmSystemTools::GetFilenamePath(ctest.c_str()); ctest += "/"; ctest += "ctest"; ctest += cmSystemTools::GetExecutableExtension(); if(!cmSystemTools::FileExists(ctest.c_str())) { ctest = this->LocalGenerators[0]->GetMakefile()->GetRequiredDefinition("CMAKE_COMMAND"); ctest = cmSystemTools::GetFilenamePath(ctest.c_str()); ctest += "/Debug/"; ctest += "ctest"; ctest += cmSystemTools::GetExecutableExtension(); } if(!cmSystemTools::FileExists(ctest.c_str())) { ctest = this->LocalGenerators[0]->GetMakefile()->GetRequiredDefinition("CMAKE_COMMAND"); ctest = cmSystemTools::GetFilenamePath(ctest.c_str()); ctest += "/Release/"; ctest += "ctest"; ctest += cmSystemTools::GetExecutableExtension(); } // if we found ctest if (cmSystemTools::FileExists(ctest.c_str())) { // Create a full path filename for output Testfile std::string fname; fname = this->CMakeInstance->GetStartOutputDirectory(); fname += "/"; if ( this->LocalGenerators[0]->GetMakefile()->IsSet("CTEST_NEW_FORMAT") ) { fname += "CTestTestfile.txt"; } else { fname += "DartTestfile.txt"; } // Add run_test only if any tests are foun size_t total_tests = 0; size_t i; for (i = 0; i < this->LocalGenerators.size(); ++i) { total_tests += this->LocalGenerators[i]->GetMakefile()->GetTests()->size(); } // If the file doesn't exist, then ENABLE_TESTING hasn't been run if (total_tests > 0) { const char* no_output = 0; const char* no_working_dir = 0; std::vector no_depends; std::map >::iterator it; for(it = this->ProjectMap.begin(); it!= this->ProjectMap.end(); ++it) { std::vector& gen = it->second; // add the RUN_TESTS to the first local generator of each project if(gen.size()) { cmMakefile* mf = gen[0]->GetMakefile(); if(const char* outDir = mf->GetDefinition("CMAKE_CFG_INTDIR")) { mf->AddUtilityCommand("RUN_TESTS", false, no_output, no_depends, no_working_dir, ctest.c_str(), "-C", outDir); } } } } } } void cmGlobalGenerator::CreateDefaultGlobalTargets(cmTargets* targets) { cmMakefile* mf = this->LocalGenerators[0]->GetMakefile(); const char* cmakeCfgIntDir = this->GetCMakeCFGInitDirectory(); const char* cmakeCommand = mf->GetRequiredDefinition("CMAKE_COMMAND"); // CPack cmCustomCommandLines cpackCommandLines; std::vector depends; cmCustomCommandLine singleLine; cpackCommandLines.erase(cpackCommandLines.begin(), cpackCommandLines.end()); singleLine.erase(singleLine.begin(), singleLine.end()); depends.erase(depends.begin(), depends.end()); singleLine.push_back(this->GetCMakeInstance()->GetCPackCommand()); if ( cmakeCfgIntDir && *cmakeCfgIntDir && cmakeCfgIntDir[0] != '.' ) { singleLine.push_back("-C"); singleLine.push_back(mf->GetDefinition("CMAKE_CFG_INTDIR")); } singleLine.push_back("--config"); std::string configFile = mf->GetStartOutputDirectory();; configFile += "/CPackConfig.cmake"; singleLine.push_back(configFile); cpackCommandLines.push_back(singleLine); if ( this->GetPreinstallTargetName() ) { depends.push_back("preinstall"); } (*targets)[this->GetPackageTargetName()] = this->CreateGlobalTarget(this->GetPackageTargetName(), "Run CPack packaging tool...", &cpackCommandLines, depends); // Test if(mf->IsOn("CMAKE_TESTING_ENABLED")) { cpackCommandLines.erase(cpackCommandLines.begin(), cpackCommandLines.end()); singleLine.erase(singleLine.begin(), singleLine.end()); depends.erase(depends.begin(), depends.end()); singleLine.push_back(this->GetCMakeInstance()->GetCTestCommand()); singleLine.push_back("--force-new-ctest-process"); cpackCommandLines.push_back(singleLine); (*targets)[this->GetTestTargetName()] = this->CreateGlobalTarget(this->GetTestTargetName(), "Running tests...", &cpackCommandLines, depends); } //Edit Cache const char* editCacheTargetName = this->GetEditCacheTargetName(); if ( editCacheTargetName ) { cpackCommandLines.erase(cpackCommandLines.begin(), cpackCommandLines.end()); singleLine.erase(singleLine.begin(), singleLine.end()); depends.erase(depends.begin(), depends.end()); // Use CMAKE_EDIT_COMMAND for the edit_cache rule if it is defined. // Otherwise default to the interactive command-line interface. if(mf->GetDefinition("CMAKE_EDIT_COMMAND")) { singleLine.push_back(mf->GetDefinition("CMAKE_EDIT_COMMAND")); singleLine.push_back("-H$(CMAKE_SOURCE_DIR)"); singleLine.push_back("-B$(CMAKE_BINARY_DIR)"); cpackCommandLines.push_back(singleLine); (*targets)[editCacheTargetName] = this->CreateGlobalTarget( editCacheTargetName, "Running CMake cache editor...", &cpackCommandLines, depends); } else { singleLine.push_back(cmakeCommand); singleLine.push_back("-i"); singleLine.push_back("."); cpackCommandLines.push_back(singleLine); (*targets)[editCacheTargetName] = this->CreateGlobalTarget( editCacheTargetName, "Running interactive CMake command-line interface...", &cpackCommandLines, depends); } } //Rebuild Cache const char* rebuildCacheTargetName = this->GetRebuildCacheTargetName(); if ( rebuildCacheTargetName ) { cpackCommandLines.erase(cpackCommandLines.begin(), cpackCommandLines.end()); singleLine.erase(singleLine.begin(), singleLine.end()); depends.erase(depends.begin(), depends.end()); singleLine.push_back(cmakeCommand); singleLine.push_back("-H$(CMAKE_SOURCE_DIR)"); singleLine.push_back("-B$(CMAKE_BINARY_DIR)"); cpackCommandLines.push_back(singleLine); (*targets)[rebuildCacheTargetName] = this->CreateGlobalTarget( rebuildCacheTargetName, "Running CMake to regenerate build system...", &cpackCommandLines, depends); } //Install std::string cmd; cpackCommandLines.erase(cpackCommandLines.begin(), cpackCommandLines.end()); singleLine.erase(singleLine.begin(), singleLine.end()); depends.erase(depends.begin(), depends.end()); if ( this->GetPreinstallTargetName() ) { depends.push_back(this->GetPreinstallTargetName()); } else { const char* noall = mf->GetDefinition("CMAKE_SKIP_INSTALL_ALL_DEPENDENCY"); if(!noall || cmSystemTools::IsOff(noall)) { depends.push_back(this->GetAllTargetName()); } } if(mf->GetDefinition("CMake_BINARY_DIR")) { // We are building CMake itself. We cannot use the original // executable to install over itself. cmd = mf->GetDefinition("EXECUTABLE_OUTPUT_PATH"); if(cmakeCfgIntDir && *cmakeCfgIntDir && cmakeCfgIntDir[0] != '.') { cmd += "/"; cmd += cmakeCfgIntDir; } cmd += "/cmake"; } else { cmd = cmakeCommand; } singleLine.push_back(cmd.c_str()); if ( cmakeCfgIntDir && *cmakeCfgIntDir && cmakeCfgIntDir[0] != '.' ) { std::string cfgArg = "-DBUILD_TYPE="; cfgArg += mf->GetDefinition("CMAKE_CFG_INTDIR"); singleLine.push_back(cfgArg); } singleLine.push_back("-P"); singleLine.push_back("cmake_install.cmake"); cpackCommandLines.push_back(singleLine); (*targets)[this->GetInstallTargetName()] = this->CreateGlobalTarget( this->GetInstallTargetName(), "Install the project...", &cpackCommandLines, depends); } cmTarget cmGlobalGenerator::CreateGlobalTarget( const char* name, const char* message, const cmCustomCommandLines* commandLines, std::vector depends, bool depends_on_all /* = false */) { // Package cmTarget target; target.SetType(cmTarget::GLOBAL_TARGET, name); target.SetInAll(false); std::vector fileDepends; // Store the custom command in the target. cmCustomCommand cc(0, fileDepends, *commandLines, 0, 0); target.GetPostBuildCommands().push_back(cc); target.SetProperty("EchoString", message); if ( depends_on_all ) { target.AddUtility("all"); } std::vector::iterator dit; for ( dit = depends.begin(); dit != depends.end(); ++ dit ) { target.AddUtility(dit->c_str()); } return target; } //---------------------------------------------------------------------------- void cmGlobalGenerator::AppendDirectoryForConfig(const char*, const char*, const char*, std::string&) { // Subclasses that support multiple configurations should implement // this method to append the subdirectory for the given build // configuration. }