/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef cmGlobalGenerator_h #define cmGlobalGenerator_h #include "cmStandardIncludes.h" #include "cmTarget.h" // For cmTargets class cmake; class cmMakefile; class cmLocalGenerator; class cmTarget; /** \class cmGlobalGenerator * \brief Responable for overseeing the generation process for the entire tree * * Subclasses of this class generate makefiles for various * platforms. */ class cmGlobalGenerator { public: ///! Free any memory allocated with the GlobalGenerator cmGlobalGenerator(); virtual ~cmGlobalGenerator(); ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); ///! Get the name for this generator virtual const char *GetName() const { return "Generic"; }; /** Get the documentation entry for this generator. */ virtual void GetDocumentation(cmDocumentationEntry& entry) const; /** * Create LocalGenerators and process the CMakeLists files. This does not * actually produce any makefiles, DSPs, etc. */ virtual void Configure(); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** * Set/Get and Clear the enabled languages. */ void SetLanguageEnabled(const char*, cmMakefile* mf); bool GetLanguageEnabled(const char*); void ClearEnabledLanguages(); void GetEnabledLanguages(std::vector& lang); /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *); /** * Try to determine system infomation, get it from another generator */ virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen); /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ virtual int TryCompile(const char *srcdir, const char *bindir, const char *projectName, const char *targetName, std::string *output, cmMakefile* mf); /** * Build a file given the following information. This is a more direct call * that is used by both CTest and TryCompile. If target name is NULL or * empty then all is assumed. clean indicates if a "make clean" should be * done first. */ virtual int Build(const char *srcdir, const char *bindir, const char *projectName, const char *targetName, std::string *output, const char *makeProgram, const char *config, bool clean, bool fast); virtual std::string GenerateBuildCommand (const char* makeProgram, const char *projectName, const char* additionalOptions, const char *targetName, const char* config, bool ignoreErrors, bool fast); ///! Set the CMake instance void SetCMakeInstance(cmake *cm); ///! Get the CMake instance cmake *GetCMakeInstance() { return this->CMakeInstance; }; void SetConfiguredFilesPath(const char* s){this->ConfiguredFilesPath = s;} cmLocalGenerator* GetLocalGenerator(int p) { return this->LocalGenerators[p];} void GetLocalGenerators(std::vector&g) { g = this->LocalGenerators;} void AddLocalGenerator(cmLocalGenerator *lg); void AddInstallComponent(const char* component); void EnableInstallTarget(); static int s_TryCompileTimeout; bool GetForceUnixPaths() {return this->ForceUnixPaths;} bool GetToolSupportsColor() { return this->ToolSupportsColor; } ///! return the language for the given extension const char* GetLanguageFromExtension(const char* ext); ///! is an extension to be ignored bool IgnoreFile(const char* ext); ///! What is the preference for linkers and this language (None or Prefered) const char* GetLinkerPreference(const char* lang); ///! What is the output extension for a given language. const char* GetLanguageOutputExtensionForLanguage(const char* lang); ///! What is the output extension for a given source file extension. const char* GetLanguageOutputExtensionFromExtension(const char* lang); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGInitDirectory() { return "."; } /** * Convert the given remote path to a relative path with respect to * the given local path. The local path must be given in component * form (see SystemTools::SplitPath) without a trailing slash. The * remote path must use forward slashes and not already be escaped * or quoted. */ std::string ConvertToRelativePath(const std::vector& local, const char* remote); /** Get whether the generator should use a script for link commands. */ bool GetUseLinkScript() { return this->UseLinkScript; } /** Get whether the generator should produce special marks on rules producing symbolic (non-file) outputs. */ bool GetNeedSymbolicMark() { return this->NeedSymbolicMark; } /* * Determine what program to use for building the project. */ void FindMakeProgram(cmMakefile*); ///! Find a target by name by searching the local generators. cmTarget* FindTarget(const char* project, const char* name); ///! Find a local generator by its startdirectory cmLocalGenerator* FindLocalGenerator(const char* start_dir); /** Append the subdirectory for the given configuration. If anything is appended the given prefix and suffix will be appended around it, which is useful for leading or trailing slashes. */ virtual void AppendDirectoryForConfig(const char* prefix, const char* config, const char* suffix, std::string& dir); /** Get the manifest of all targets that will be built for each configuration. This is valid during generation only. */ cmTargetManifest const& GetTargetManifest() { return this->TargetManifest; } void AddTarget(cmTargets::value_type &v) { this->TotalTargets[v.first] = &v.second;}; /** Support for multiple custom command outputs. */ virtual void CheckMultipleOutputs(cmMakefile* mf, bool verbose); virtual const char* GetAllTargetName() { return "ALL_BUILD"; } virtual const char* GetInstallTargetName() { return "INSTALL"; } virtual const char* GetInstallLocalTargetName() { return 0; } virtual const char* GetPreinstallTargetName() { return 0; } virtual const char* GetTestTargetName() { return "RUN_TESTS"; } virtual const char* GetPackageTargetName() { return "PACKAGE"; } virtual const char* GetPackageSourceTargetName(){ return 0; } virtual const char* GetEditCacheTargetName() { return 0; } virtual const char* GetRebuildCacheTargetName() { return 0; } protected: // Fill the ProjectMap, this must be called after LocalGenerators // has been populated. void FillProjectMap(); bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen); void ConfigureRelativePaths(); bool RelativePathsConfigured; void SetupTests(); void CreateDefaultGlobalTargets(cmTargets* targets); cmTarget CreateGlobalTarget(const char* name, const char* message, const cmCustomCommandLines* commandLines, std::vector depends, bool depends_on_all = false); bool NeedSymbolicMark; bool UseLinkScript; bool ForceUnixPaths; bool ToolSupportsColor; cmStdString FindMakeProgramFile; cmStdString ConfiguredFilesPath; cmake *CMakeInstance; std::vector LocalGenerators; // map from project name to vector of local generators in that project std::map > ProjectMap; // Set of named installation components requested by the project. std::set InstallComponents; bool InstallTargetEnabled; // Manifest of all targets that will be built for each configuration. // This is computed just before local generators generate. cmTargetManifest TargetManifest; private: // If you add a new map here, make sure it is copied // in EnableLanguagesFromGenerator std::map IgnoreExtensions; std::map LanguageEnabled; std::map OutputExtensions; std::map LanguageToOutputExtension; std::map ExtensionToLanguage; std::map LanguageToLinkerPreference; // The paths to the tops of the source and binary trees used for // relative path computation. A path must be either in the source // tree or the build tree to be converted to a relative path. The // ConfigureRelativePaths method may set these to be empty when // using relative paths is unsafe. std::string RelativePathTopSource; std::string RelativePathTopBinary; // this is used to improve performance std::map TotalTargets; }; #endif