# # Try to find OpenGL, once done this will define: # # OPENGL_INCLUDE_PATH = where the GL include directory can be found # OPENGL_LIBRARY = the name of the OpenGL library to link with # OPENGL_LIBRARY_PATH = where the GL library can be found (might be empty) # IF (WIN32) IF(BORLAND) SET (OPENGL_LIBRARY import32 CACHE STRING "OpenGL library for win32") ELSE(BORLAND) SET (OPENGL_LIBRARY opengl32 CACHE STRING "OpenGL library for win32") ENDIF(BORLAND) ELSE (WIN32) IF (APPLE) SET(OPENGL_LIBRARY "-framework AGL -framework OpenGL" CACHE STRING "OpenGL library for OSX") ELSE (APPLE) FIND_PATH(OPENGL_INCLUDE_PATH GL/gl.h /usr/include /usr/local/include /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include ) MARK_AS_ADVANCED( OPENGL_INCLUDE_PATH ) FIND_LIBRARY(OPENGL_LIBRARY GL /usr/lib /usr/local/lib /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/X11R6/lib ) ENDIF (APPLE) ENDIF (WIN32) GET_FILENAME_COMPONENT (OPENGL_LIBRARY_PATH ${OPENGL_LIBRARY} PATH) MARK_AS_ADVANCED( OPENGL_LIBRARY OPENGL_LIBRARY_PATH )