# This file is included by cmGlobalGenerator::EnableLanguage. # It is included after the compiler has been determined, so # we know things like the compiler name and if the compiler is gnu. # before cmake 2.6 these variables were set in cmMakefile.cxx. This is still # done to keep scripts and custom language and compiler modules working. # But they are reset here and set again in the platform files for the target # platform, so they can be used for testing the target platform instead # of testing the host platform. SET(APPLE ) SET(UNIX ) SET(CYGWIN ) SET(WIN32 ) # include Generic system information INCLUDE(CMakeGenericSystem) # 2. now include SystemName.cmake file to set the system specific information SET(CMAKE_SYSTEM_INFO_FILE Platform/${CMAKE_SYSTEM_NAME}) INCLUDE(${CMAKE_SYSTEM_INFO_FILE} OPTIONAL RESULT_VARIABLE _INCLUDED_SYSTEM_INFO_FILE) IF(NOT _INCLUDED_SYSTEM_INFO_FILE) MESSAGE("System is unknown to cmake, create:\n${CMAKE_SYSTEM_INFO_FILE}" " to use this system, please send your config file to " "cmake@www.cmake.org so it can be added to cmake") IF(EXISTS ${CMAKE_BINARY_DIR}/CMakeCache.txt) CONFIGURE_FILE(${CMAKE_BINARY_DIR}/CMakeCache.txt ${CMAKE_BINARY_DIR}/CopyOfCMakeCache.txt COPYONLY) MESSAGE("You CMakeCache.txt file was copied to CopyOfCMakeCache.txt. " "Please send that file to cmake@www.cmake.org.") ENDIF(EXISTS ${CMAKE_BINARY_DIR}/CMakeCache.txt) ENDIF(NOT _INCLUDED_SYSTEM_INFO_FILE) # for most systems a module is the same as a shared library # so unless the variable CMAKE_MODULE_EXISTS is set just # copy the values from the LIBRARY variables # this has to be done after the system information has been loaded IF(NOT CMAKE_MODULE_EXISTS) SET(CMAKE_SHARED_MODULE_PREFIX "${CMAKE_SHARED_LIBRARY_PREFIX}") SET(CMAKE_SHARED_MODULE_SUFFIX "${CMAKE_SHARED_LIBRARY_SUFFIX}") SET(CMAKE_SHARED_MODULE_RUNTIME_C_FLAG ${CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG}) SET(CMAKE_SHARED_MODULE_RUNTIME_C_FLAG_SEP ${CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP}) ENDIF(NOT CMAKE_MODULE_EXISTS) SET(CMAKE_SYSTEM_SPECIFIC_INFORMATION_LOADED 1)