#============================================================================= # Copyright 2002-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) # determine the compiler to use for C++ programs # NOTE, a generator may set CMAKE_CXX_COMPILER before # loading this file to force a compiler. # use environment variable CXX first if defined by user, next use # the cmake variable CMAKE_GENERATOR_CXX which can be defined by a generator # as a default compiler # If the internal cmake variable _CMAKE_TOOLCHAIN_PREFIX is set, this is used # as prefix for the tools (e.g. arm-elf-g++, arm-elf-ar etc.) # # Sets the following variables: # CMAKE_CXX_COMPILER # CMAKE_COMPILER_IS_GNUCXX # CMAKE_AR # CMAKE_RANLIB # # If not already set before, it also sets # _CMAKE_TOOLCHAIN_PREFIX include(${CMAKE_ROOT}/Modules/CMakeDetermineCompiler.cmake) # Load system-specific compiler preferences for this language. include(Platform/${CMAKE_SYSTEM_NAME}-CXX OPTIONAL) if(NOT CMAKE_CXX_COMPILER_NAMES) set(CMAKE_CXX_COMPILER_NAMES CC) endif() if(${CMAKE_GENERATOR} MATCHES "Visual Studio") elseif("${CMAKE_GENERATOR}" MATCHES "Xcode") set(CMAKE_CXX_COMPILER_XCODE_TYPE sourcecode.cpp.cpp) else() if(NOT CMAKE_CXX_COMPILER) set(CMAKE_CXX_COMPILER_INIT NOTFOUND) # prefer the environment variable CXX if($ENV{CXX} MATCHES ".+") get_filename_component(CMAKE_CXX_COMPILER_INIT $ENV{CXX} PROGRAM PROGRAM_ARGS CMAKE_CXX_FLAGS_ENV_INIT) if(CMAKE_CXX_FLAGS_ENV_INIT) set(CMAKE_CXX_COMPILER_ARG1 "${CMAKE_CXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to CXX compiler") endif() if(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT}) message(FATAL_ERROR "Could not find compiler set in environment variable CXX:\n$ENV{CXX}.\n${CMAKE_CXX_COMPILER_INIT}") endif() endif() # next prefer the generator specified compiler if(CMAKE_GENERATOR_CXX) if(NOT CMAKE_CXX_COMPILER_INIT) set(CMAKE_CXX_COMPILER_INIT ${CMAKE_GENERATOR_CXX}) endif() endif() # finally list compilers to try if(NOT CMAKE_CXX_COMPILER_INIT) set(CMAKE_CXX_COMPILER_LIST CC ${_CMAKE_TOOLCHAIN_PREFIX}c++ ${_CMAKE_TOOLCHAIN_PREFIX}g++ aCC cl bcc xlC clang++) endif() _cmake_find_compiler(CXX) else() # we only get here if CMAKE_CXX_COMPILER was specified using -D or a pre-made CMakeCache.txt # (e.g. via ctest) or set in CMAKE_TOOLCHAIN_FILE # # if CMAKE_CXX_COMPILER is a list of length 2, use the first item as # CMAKE_CXX_COMPILER and the 2nd one as CMAKE_CXX_COMPILER_ARG1 list(LENGTH CMAKE_CXX_COMPILER _CMAKE_CXX_COMPILER_LIST_LENGTH) if("${_CMAKE_CXX_COMPILER_LIST_LENGTH}" EQUAL 2) list(GET CMAKE_CXX_COMPILER 1 CMAKE_CXX_COMPILER_ARG1) list(GET CMAKE_CXX_COMPILER 0 CMAKE_CXX_COMPILER) endif() # if a compiler was specified by the user but without path, # now try to find it with the full path # if it is found, force it into the cache, # if not, don't overwrite the setting (which was given by the user) with "NOTFOUND" # if the CXX compiler already had a path, reuse it for searching the C compiler get_filename_component(_CMAKE_USER_CXX_COMPILER_PATH "${CMAKE_CXX_COMPILER}" PATH) if(NOT _CMAKE_USER_CXX_COMPILER_PATH) find_program(CMAKE_CXX_COMPILER_WITH_PATH NAMES ${CMAKE_CXX_COMPILER}) mark_as_advanced(CMAKE_CXX_COMPILER_WITH_PATH) if(CMAKE_CXX_COMPILER_WITH_PATH) set(CMAKE_CXX_COMPILER ${CMAKE_CXX_COMPILER_WITH_PATH} CACHE STRING "CXX compiler" FORCE) endif() endif() endif() mark_as_advanced(CMAKE_CXX_COMPILER) # Each entry in this list is a set of extra flags to try # adding to the compile line to see if it helps produce # a valid identification file. set(CMAKE_CXX_COMPILER_ID_TEST_FLAGS # Try compiling to an object file only. 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