# This is part of the Findosg* suite used to find OpenSceneGraph components. # Each component is separate and you must opt in to each module. You must # also opt into OpenGL and OpenThreads (and Producer if needed) as these # modules won't do it for you. This is to allow you control over your own # system piece by piece in case you need to opt out of certain components # or change the Find behavior for a particular module (perhaps because the # default FindOpenGL.cmake module doesn't work with your system as an # example). # If you want to use a more convenient module that includes everything, # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. # # Locate osgParticle # This module defines # # OSGPARTICLE_FOUND - Was osgParticle found? # OSGPARTICLE_INCLUDE_DIR - Where to find the headers # OSGPARTICLE_LIBRARIES - The libraries to link for osgParticle (use this) # # OSGPARTICLE_LIBRARY - The osgParticle library # OSGPARTICLE_LIBRARY_DEBUG - The osgParticle debug library # # $OSGDIR is an environment variable that would # correspond to the ./configure --prefix=$OSGDIR # used in building osg. # # Created by Eric Wing. # Header files are presumed to be included like # #include # #include include(Findosg_functions) OSG_FIND_PATH (OSGPARTICLE osgParticle/FireEffect) OSG_FIND_LIBRARY(OSGPARTICLE osgParticle) include(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgParticle DEFAULT_MSG OSGPARTICLE_LIBRARY OSGPARTICLE_INCLUDE_DIR)