# - Try to find HSPELL # Once done this will define # # HSPELL_FOUND - system has HSPELL # HSPELL_INCLUDE_DIR - the HSPELL include directory # HSPELL_LIBRARIES - The libraries needed to use HSPELL # HSPELL_DEFINITIONS - Compiler switches required for using HSPELL # Copyright (c) 2006, Alexander Neundorf, # # Redistribution and use is allowed according to the terms of the BSD license. # For details see the accompanying COPYING-CMAKE-SCRIPTS file. IF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES) # Already in cache, be silent SET(HSPELL_FIND_QUIETLY TRUE) ENDIF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES) FIND_PATH(HSPELL_INCLUDE_DIR hspell.h ) FIND_LIBRARY(HSPELL_LIBRARIES NAMES hspell ) IF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES) SET(HSPELL_FOUND TRUE) ELSE (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES) SET(HSPELL_FOUND FALSE) ENDIF (HSPELL_INCLUDE_DIR AND HSPELL_LIBRARIES) IF (HSPELL_FOUND) IF (NOT HSPELL_FIND_QUIETLY) MESSAGE(STATUS "Found HSPELL: ${HSPELL_LIBRARIES}") ENDIF (NOT HSPELL_FIND_QUIETLY) ELSE (HSPELL_FOUND) IF (HSPELL_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could NOT find HSPELL") ENDIF (HSPELL_FIND_REQUIRED) ENDIF (HSPELL_FOUND) MARK_AS_ADVANCED(HSPELL_INCLUDE_DIR HSPELL_LIBRARIES)