/*========================================================================= Program: Insight Segmentation & Registration Toolkit Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2000 National Library of Medicine All rights reserved. See COPYRIGHT.txt for copyright details. =========================================================================*/ #ifndef cmMakefile_h #define cmMakefile_h #include "cmStandardIncludes.h" #include "cmClassFile.h" #include "cmSystemTools.h" class cmCommand; class cmMakefileGenerator; /** \class cmMakefile * \brief Process the input CMakeLists.txt file. * * Process and store into memory the input CMakeLists.txt file. * Each CMakeLists.txt file is parsed and the commands found there * are added into the build process. */ class cmMakefile { public: /** * Construct an empty makefile. */ cmMakefile(); /** * Destructor. */ ~cmMakefile(); /** * Read and parse a CMakeLists.txt file. */ bool ReadListFile(const char* listfile); /** * Add a wrapper generator. */ void AddCommand(cmCommand* ); /** * Specify the makefile generator. This is platform/compiler * dependent, although the interface is through a generic * superclass. */ void SetMakefileGenerator(cmMakefileGenerator*); /** * Produce the output makefile. */ void GenerateMakefile(); /** * Print the object state to std::cout. */ void Print(); /** * Add a custom command to the build. */ void AddCustomCommand(const char* source, const char* result, const char* command, std::vector& depends); /** * Add a define flag to the build. */ void AddDefineFlag(const char* definition); /** * Add an executable to the build. */ void AddExecutable(cmClassFile&); /** * Add a utility on which this project depends. */ void AddUtility(const char*); /** * Add a directory in which a utility may be built. */ void AddUtilityDirectory(const char*); /** * Add a link library to the build. */ void AddLinkLibrary(const char*); /** * Add a link directory to the build. */ void AddLinkDirectory(const char*); /** * Add a subdirectory to the build. */ void AddSubDirectory(const char*); /** * Add an include directory to the build. */ void AddIncludeDirectory(const char*); /** * Add a variable definition to the build. This variable * can be used in CMake to refer to lists, directories, etc. */ void AddDefinition(const char* name, const char* value); /** * Specify the name of the project for this build. */ void SetProjectName(const char*); /** * Get the name of the project for this build. */ const char* GetProjectName() { return m_ProjectName.c_str(); } /** * Set the name of the library. */ void SetLibraryName(const char*); /** * Add a class/source file to the build. */ void AddClass(cmClassFile& ); /** * Add an auxiliary directory to the build. */ void AddExtraDirectory(const char* dir); /** * Add an auxiliary directory to the build. */ void MakeStartDirectoriesCurrent() { m_cmCurrentDirectory = m_cmStartDirectory; m_CurrentOutputDirectory = m_StartOutputDirectory; } //@{ /** * Set/Get the home directory (or output directory) in the project. The * home directory is the top directory of the project. It is where * CMakeSetup or configure was run. Remember that CMake processes * CMakeLists files by recursing up the tree starting at the StartDirectory * and going up until it reaches the HomeDirectory. */ void SetHomeDirectory(const char* dir) { m_cmHomeDirectory = dir; cmSystemTools::ConvertToUnixSlashes(m_cmHomeDirectory); } const char* GetHomeDirectory() { return m_cmHomeDirectory.c_str(); } void SetHomeOutputDirectory(const char* lib) { m_HomeOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(m_HomeOutputDirectory); } const char* GetHomeOutputDirectory() { return m_HomeOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the start directory (or output directory). The start directory * is the directory of the CMakeLists.txt file that started the current * round of processing. Remember that CMake processes CMakeLists files by * recursing up the tree starting at the StartDirectory and going up until * it reaches the HomeDirectory. */ void SetStartDirectory(const char* dir) { m_cmStartDirectory = dir; cmSystemTools::ConvertToUnixSlashes(m_cmStartDirectory); } const char* GetStartDirectory() { return m_cmStartDirectory.c_str(); } void SetStartOutputDirectory(const char* lib) { m_StartOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(m_StartOutputDirectory); } const char* GetStartOutputDirectory() { return m_StartOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the current directory (or output directory) in the project. The * current directory is the directory of the CMakeLists.txt file that is * currently being processed. Remember that CMake processes CMakeLists * files by recursing up the tree starting at the StartDirectory and going * up until it reaches the HomeDirectory. */ void SetCurrentDirectory(const char* dir) { m_cmCurrentDirectory = dir; cmSystemTools::ConvertToUnixSlashes(m_cmCurrentDirectory); } const char* GetCurrentDirectory() { return m_cmCurrentDirectory.c_str(); } void SetCurrentOutputDirectory(const char* lib) { m_CurrentOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(m_CurrentOutputDirectory); } const char* GetCurrentOutputDirectory() { return m_CurrentOutputDirectory.c_str(); } //@} /** * Specify the name of the library that is built by this makefile. */ const char* GetLibraryName() { return m_LibraryName.c_str(); } /** * Get a list of the build subdirectories. */ const std::vector& GetSubDirectories() { return m_SubDirectories; } /** * Return a boolean flag indicating whether the build generates * any executables. */ bool HasExecutables(); /** * Get a list of include directories in the build. */ std::vector& GetIncludeDirectories() { return m_IncludeDirectories; } /** * Get a list of link directories in the build. */ std::vector& GetLinkDirectories() { return m_LinkDirectories; } /** * Get a list of utilities on which the project depends. */ std::vector& GetUtilities() { return m_Utilities; } /** * Get a list of directories that may contain the Utilities. */ std::vector& GetUtilityDirectories() { return m_UtilityDirectories; } /** * Get a list of link libraries in the build. */ std::vector& GetLinkLibraries() { return m_LinkLibraries; } /** * Get a list of Win32 link libraries in the build. */ std::vector& GetLinkLibrariesWin32() { return m_LinkLibrariesWin32; } /** * Get a list of Unix link libraries in the build. */ std::vector& GetLinkLibrariesUnix() { return m_LinkLibrariesUnix; } /** * Return a list of source files in this makefile. */ std::vector& GetClasses() {return m_Classes;} /** * Obtain a list of auxiliary source directories. */ std::vector& GetAuxSourceDirectories() {return m_AuxSourceDirectories;} /** * Do not use this. */ std::vector& GetMakeVerbatim() {return m_MakeVerbatim;} /** * Given a variable name, return its value (as a string). */ const char* GetDefinition(const char*); /** * Get a list of preprocessor define flags. */ const char* GetDefineFlags() {return m_DefineFlags.c_str();} /** * Get the vector of used command instances. */ const std::vector& GetUsedCommands() const {return m_UsedCommands;} /** * Dump documentation to a file. If 0 is returned, the * operation failed. */ int DumpDocumentationToFile(const char *fileName); /** * Expand all defined varibles in the string. * Defined varibles come from the m_Definitions map. * They are expanded with ${var} where var is the * entry in the m_Definitions map. Also @var@ is * expanded to match autoconf style expansions. */ void ExpandVariablesInString(std::string& source); /** * Expand variables in the makefiles ivars such as link directories etc */ void ExpandVariables(); struct customCommand { std::string m_Source; std::string m_Result; std::string m_Command; std::vector m_Depends; }; std::vector& GetCustomCommands() { return m_CustomCommands; }; /** Recursivly read and create a cmMakefile object for * all CMakeLists.txt files in the GetSubDirectories list. * Once the file is found, it ReadListFile is called on * the cmMakefile created for it. */ void FindSubDirectoryCMakeListsFiles(std::vector& makefiles); /** Generate the cache file only. This is done * by calling FindSubDirectoryCMakeListsFiles which * will cause all the rules to fire, and the cache to * be filled. */ void GenerateCacheOnly(); protected: std::string m_Prefix; std::vector m_AuxSourceDirectories; // std::string m_cmCurrentDirectory; std::string m_CurrentOutputDirectory; std::string m_cmStartDirectory; std::string m_StartOutputDirectory; std::string m_cmHomeDirectory; std::string m_HomeOutputDirectory; std::string m_LibraryName; // library name std::string m_ProjectName; // project name std::vector m_Classes; // list of classes in makefile std::vector m_SubDirectories; // list of sub directories std::vector m_MakeVerbatim; // lines copied from input file std::vector m_IncludeDirectories; std::vector m_LinkDirectories; std::vector m_Utilities; std::vector m_UtilityDirectories; std::vector m_LinkLibraries; std::vector m_LinkLibrariesWin32; std::vector m_LinkLibrariesUnix; std::string m_DefineFlags; std::vector m_CustomCommands; typedef std::map RegisteredCommandsMap; typedef std::map DefinitionMap; DefinitionMap m_Definitions; RegisteredCommandsMap m_Commands; std::vector m_UsedCommands; cmMakefileGenerator* m_MakefileGenerator; private: /** * Get the name of the parent directories CMakeLists file * given a current CMakeLists file name */ std::string GetParentListFileName(const char *listFileName); void ReadClasses(std::ifstream& fin, bool t); friend class cmMakeDepend; // make depend needs direct access // to the m_Classes array void PrintStringVector(const char* s, std::vector& v); void AddDefaultCommands(); void AddDefaultDefinitions(); }; #endif