# determine the compiler to use for C++ programs # NOTE, a generator may set CMAKE_CXX_COMPILER before # loading this file to force a compiler. # use environment variable CXX first if defined by user, next use # the cmake variable CMAKE_GENERATOR_CXX which can be defined by a generator # as a default compiler # # Sets the following variables: # CMAKE_CXX_COMPILER # CMAKE_COMPILER_IS_GNUCXX # CMAKE_AR # CMAKE_RANLIB IF(NOT CMAKE_CXX_COMPILER) SET(CMAKE_CXX_COMPILER_INIT NOTFOUND) # prefer the environment variable CXX IF($ENV{CXX} MATCHES ".+") GET_FILENAME_COMPONENT(CMAKE_CXX_COMPILER_INIT $ENV{CXX} PROGRAM PROGRAM_ARGS CMAKE_CXX_FLAGS_ENV_INIT) IF(CMAKE_CXX_FLAGS_ENV_INIT) SET(CMAKE_CXX_COMPILER_ARG1 "${CMAKE_CXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to CXX compiler") ENDIF(CMAKE_CXX_FLAGS_ENV_INIT) IF(EXISTS ${CMAKE_CXX_COMPILER_INIT}) ELSE(EXISTS ${CMAKE_CXX_COMPILER_INIT}) MESSAGE(FATAL_ERROR "Could not find compiler set in environment variable CXX:\n$ENV{CXX}.\n${CMAKE_CXX_COMPILER_INIT}") ENDIF(EXISTS ${CMAKE_CXX_COMPILER_INIT}) ENDIF($ENV{CXX} MATCHES ".+") # next prefer the generator specified compiler IF(CMAKE_GENERATOR_CXX) IF(NOT CMAKE_CXX_COMPILER_INIT) SET(CMAKE_CXX_COMPILER_INIT ${CMAKE_GENERATOR_CXX}) ENDIF(NOT CMAKE_CXX_COMPILER_INIT) ENDIF(CMAKE_GENERATOR_CXX) # finally list compilers to try IF(CMAKE_CXX_COMPILER_INIT) SET(CMAKE_CXX_COMPILER_LIST ${CMAKE_CXX_COMPILER_INIT}) ELSE(CMAKE_CXX_COMPILER_INIT) SET(CMAKE_CXX_COMPILER_LIST c++ g++ CC aCC cl bcc xlC) ENDIF(CMAKE_CXX_COMPILER_INIT) # Find the compiler. FIND_PROGRAM(CMAKE_CXX_COMPILER NAMES ${CMAKE_CXX_COMPILER_LIST} DOC "C++ compiler") IF(CMAKE_CXX_COMPILER_INIT AND NOT CMAKE_CXX_COMPILER) SET(CMAKE_CXX_COMPILER "${CMAKE_CXX_COMPILER_INIT}" CACHE FILEPATH "C++ compiler" FORCE) ENDIF(CMAKE_CXX_COMPILER_INIT AND NOT CMAKE_CXX_COMPILER) ENDIF(NOT CMAKE_CXX_COMPILER) MARK_AS_ADVANCED(CMAKE_CXX_COMPILER) GET_FILENAME_COMPONENT(COMPILER_LOCATION "${CMAKE_CXX_COMPILER}" PATH) FIND_PROGRAM(CMAKE_AR NAMES ar PATHS ${COMPILER_LOCATION}) MARK_AS_ADVANCED(CMAKE_AR) FIND_PROGRAM(CMAKE_RANLIB NAMES ranlib) IF(NOT CMAKE_RANLIB) SET(CMAKE_RANLIB : CACHE INTERNAL "noop for ranlib") ENDIF(NOT CMAKE_RANLIB) MARK_AS_ADVANCED(CMAKE_RANLIB) # This block was used before the compiler was identified by building a # source file. Unless g++ crashes when building a small C++ # executable this should no longer be needed. # # The g++ that comes with BeOS 5 segfaults if you run "g++ -E" # ("gcc -E" is fine), which throws up a system dialog box that hangs cmake # until the user clicks "OK"...so for now, we just assume it's g++. # IF(BEOS) # SET(CMAKE_COMPILER_IS_GNUCXX 1) # SET(CMAKE_COMPILER_IS_GNUCXX_RUN 1) # ENDIF(BEOS) # Build a small source file to identify the compiler. IF(${CMAKE_GENERATOR} MATCHES "Visual Studio") SET(CMAKE_CXX_COMPILER_ID_RUN 1) SET(CMAKE_CXX_PLATFORM_ID "Windows") # TODO: Set the compiler id. It is probably MSVC but # the user may be using an integrated Intel compiler. # SET(CMAKE_CXX_COMPILER_ID "MSVC") ENDIF(${CMAKE_GENERATOR} MATCHES "Visual Studio") IF(NOT CMAKE_CXX_COMPILER_ID_RUN) SET(CMAKE_CXX_COMPILER_ID_RUN 1) # Try to identify the compiler. SET(CMAKE_CXX_COMPILER_ID) INCLUDE(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake) CMAKE_DETERMINE_COMPILER_ID(CXX ${CMAKE_ROOT}/Modules/CMakeCXXCompilerId.cpp) # Set old compiler and platform id variables. IF("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU") SET(CMAKE_COMPILER_IS_GNUCXX 1) ENDIF("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU") IF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "MinGW") SET(CMAKE_COMPILER_IS_MINGW 1) ELSEIF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "Cygwin") SET(CMAKE_COMPILER_IS_CYGWIN 1) ENDIF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "MinGW") ENDIF(NOT CMAKE_CXX_COMPILER_ID_RUN) # configure all variables set in this file CONFIGURE_FILE(${CMAKE_ROOT}/Modules/CMakeCXXCompiler.cmake.in ${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeCXXCompiler.cmake IMMEDIATE) SET(CMAKE_CXX_COMPILER_ENV_VAR "CXX")