/*========================================================================= Program: Insight Segmentation & Registration Toolkit Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Insight Consortium. All rights reserved. See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #include "cmFLTKWrapUICommand.h" // cmFLTKWrapUICommand bool cmFLTKWrapUICommand::InitialPass(std::vector const& args) { if(args.size() < 2 ) { this->SetError("called with incorrect number of arguments"); return false; } // Now check and see if the value has been stored in the cache // already, if so use that value and don't look for the program const char* FLTK_WRAP_UI_value = m_Makefile->GetDefinition("FLTK_WRAP_UI"); if (FLTK_WRAP_UI_value==0) { this->SetError("called with FLTK_WRAP_UI undefined"); return false; } if(cmSystemTools::IsOff(FLTK_WRAP_UI_value)) { this->SetError("called with FLTK_WRAP_UI off : "); return false; } // what is the current source dir std::string cdir = m_Makefile->GetCurrentDirectory(); // get parameter for the command m_Target = args[0]; // Target that will use the generated files m_GUISourceList = args[1]; // Source List of the GUI source files cmMakefile::SourceMap &GUISources = m_Makefile->GetSources(); // get the list of GUI files from which .cxx and .h will be generated cmMakefile::SourceMap::iterator l = GUISources.find( m_GUISourceList ); if (l == GUISources.end()) { this->SetError("bad source list passed to FLTKWrapUICommand"); return false; } std::string outputDirectory = m_Makefile->GetCurrentOutputDirectory(); // Some of the generated files are *.h so the directory "GUI" // where they are created have to be added to the include path m_Makefile->AddIncludeDirectory( outputDirectory.c_str() ); for(std::vector::iterator i = l->second.begin(); i != l->second.end(); i++) { cmSourceFile &curr = *i; // if we should use the source GUI // to generate .cxx and .h files if (!curr.GetWrapExclude()) { cmSourceFile header_file; cmSourceFile source_file; const bool headerFileOnly = true; header_file.SetName(curr.GetSourceName().c_str(), outputDirectory.c_str(), "h",headerFileOnly); source_file.SetName(curr.GetSourceName().c_str(), outputDirectory.c_str(), "cxx",!headerFileOnly); std::string origname = cdir + "/" + curr.GetSourceName() + "." + curr.GetSourceExtension(); std::string hname = header_file.GetFullPath(); std::string cxxname = source_file.GetFullPath(); m_WrapUserInterface.push_back(origname); // add starting depends source_file.GetDepends().push_back(hname); source_file.GetDepends().push_back(origname); header_file.GetDepends().push_back(origname); m_GeneratedHeadersClasses.push_back(header_file); m_GeneratedSourcesClasses.push_back(source_file); } } return true; } void cmFLTKWrapUICommand::FinalPass() { // first we add the rules for all the .fl to .h and .cxx files size_t lastHeadersClass = m_GeneratedHeadersClasses.size(); std::string fluid_exe = "${FLTK_FLUID_EXE}"; std::string outputGUIDirectory = m_Makefile->GetCurrentOutputDirectory(); // Generate code for all the .fl files for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) { // set up .fl to .h and .cxx command std::string hres = outputGUIDirectory; hres += "/"; hres += m_GeneratedHeadersClasses[classNum].GetSourceName() + "." + m_GeneratedHeadersClasses[classNum].GetSourceExtension(); std::string cxxres = outputGUIDirectory; cxxres += "/"; cxxres += m_GeneratedSourcesClasses[classNum].GetSourceName() + "." + m_GeneratedSourcesClasses[classNum].GetSourceExtension(); std::vector cxxargs; cxxargs.push_back("-c"); // instructs Fluid to run in command line cxxargs.push_back("-h"); // optionally rename .h files cxxargs.push_back(hres); cxxargs.push_back("-o"); // optionally rename .cxx files cxxargs.push_back(cxxres); cxxargs.push_back(m_WrapUserInterface[classNum]);// name of the GUI fluid file std::vector depends; std::vector outputs; outputs.push_back( cxxres ); outputs.push_back( hres ); // Add command for generating the .h and .cxx files m_Makefile->AddCustomCommand(m_WrapUserInterface[classNum].c_str(), fluid_exe.c_str(), cxxargs, depends, outputs, m_Target.c_str() ); m_Makefile->GetTargets()[m_Target].GetSourceFiles().push_back( m_GeneratedSourcesClasses[classNum] ); } }