# # Try to find GLU, once done this will define: # # GLU_INCLUDE_PATH = where the GLU include directory can be found # GLU_LIBRARY = the name of the GLU library to link with # IF (WIN32) IF(BORLAND) SET (GLU_LIBRARY import32 CACHE STRING "GLU library for win32") ELSE(BORLAND) SET (GLU_LIBRARY glu32 CACHE STRING "GLU library for win32") ENDIF(BORLAND) ELSE (WIN32) IF (APPLE) # The GLU lib is included in the OpenGL framework. We can not # set GLU_LIBRARY to an empty string since it is equal to FALSE if # this variable is used in a IF test. So let's set it to the OpenGL # framework. It does not harm to duplicate the OpenGL framework and it # might even help in case OPENGL_LIBRARY is not set. SET(GLU_LIBRARY "-framework AGL -framework OpenGL" CACHE STRING "GLU library for OSX") ELSE (APPLE) FIND_PATH(GLU_INCLUDE_PATH GL/glu.h ${OPENGL_INCLUDE_PATH} /usr/include /usr/local/include /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include ) MARK_AS_ADVANCED( GLU_INCLUDE_PATH ) FIND_LIBRARY(GLU_LIBRARY GLU ${OPENGL_LIBRARY_PATH} /usr/lib /usr/local/lib /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/X11R6/lib ) ENDIF (APPLE) ENDIF (WIN32) MARK_AS_ADVANCED( GLU_LIBRARY )