/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved. See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #ifndef cmMakefile_h #define cmMakefile_h #include "cmStandardIncludes.h" #include "cmData.h" #include "cmSystemTools.h" #include "cmSourceGroup.h" #include "cmTarget.h" #include "cmListFileCache.h" #include "cmCacheManager.h" class cmFunctionBlocker; class cmCommand; class cmLocalGenerator; class cmMakeDepend; class cmSourceFile; /** \class cmMakefile * \brief Process the input CMakeLists.txt file. * * Process and store into memory the input CMakeLists.txt file. * Each CMakeLists.txt file is parsed and the commands found there * are added into the build process. */ class cmMakefile { public: /** * Return major and minor version numbers for cmake. */ static unsigned int GetMajorVersion() { return 1;} static unsigned int GetMinorVersion() { return 5;} static const char *GetReleaseVersion() { return "development";} /** * Return the major and minor version of the cmake that * was used to write the currently loaded cache, note * this method will not work before the cache is loaded. */ unsigned int GetCacheMajorVersion(); unsigned int GetCacheMinorVersion(); /** * Construct an empty makefile. */ cmMakefile(); /** * Destructor. */ ~cmMakefile(); /** * Read and parse a CMakeLists.txt file. */ bool ReadListFile(const char* listfile, const char* external= 0); /** * Add a function blocker to this makefile */ void AddFunctionBlocker(cmFunctionBlocker *fb) { m_FunctionBlockers.push_back(fb);} void RemoveFunctionBlocker(cmFunctionBlocker *fb) { m_FunctionBlockers.remove(fb);} void RemoveFunctionBlocker(const cmListFileFunction& lff); /** * Try running cmake and building a file. This is used for dynalically * loaded commands, not as part of the usual build process. */ int TryCompile(const char *srcdir, const char *bindir, const char *projectName, const char *targetName, const std::vector *cmakeArgs, std::string *output); /** * Specify the makefile generator. This is platform/compiler * dependent, although the interface is through a generic * superclass. */ void SetLocalGenerator(cmLocalGenerator*); ///! Get the current makefile generator. cmLocalGenerator* GetLocalGenerator() { return m_LocalGenerator;} /** * Perform FinalPass, Library dependency analysis etc before output of the * makefile. */ void ConfigureFinalPass(); /** * run the final pass on all commands. */ void FinalPass(); /** * Print the object state to std::cout. */ void Print() const; /** * Add a custom command to the build. */ void AddCustomCommand(const char* source, const char* command, const std::vector& commandArgs, const std::vector& depends, const std::vector& outputs, const char *target, const char *comment = 0); void AddCustomCommand(const char* source, const char* command, const std::vector& commandArgs, const std::vector& depends, const char* output, const char* target); /** * Add a define flag to the build. */ void AddDefineFlag(const char* definition); /** * Add an executable to the build. */ void AddExecutable(const char *exename, const std::vector &srcs); void AddExecutable(const char *exename, const std::vector &srcs, bool win32); /** * Add a utility to the build. A utiltity target is * a command that is run every time a target is built. */ void AddUtilityCommand(const char* utilityName, const char* command, const char* arguments, bool all); void AddUtilityCommand(const char* utilityName, const char* command, const char* arguments, bool all, const std::vector &depends, const std::vector &outputs); /** * Add a link library to the build. */ void AddLinkLibrary(const char*); void AddLinkLibrary(const char*, cmTarget::LinkLibraryType type); void AddLinkLibraryForTarget(const char *tgt, const char*, cmTarget::LinkLibraryType type); void AddLinkDirectoryForTarget(const char *tgt, const char* d); /** * Add a link directory to the build. */ void AddLinkDirectory(const char*); /** * Add a subdirectory to the build. */ void AddSubDirectory(const char*); /** * Add an include directory to the build. */ void AddIncludeDirectory(const char*, bool before = false); /** * Find a library (as in cmSystemTools) but add in compiler specific paths */ std::string FindLibrary(const char* name, const std::vector& path); /** * Add a variable definition to the build. This variable * can be used in CMake to refer to lists, directories, etc. */ void AddDefinition(const char* name, const char* value); ///! Add a definition to this makefile and the global cmake cache. void AddCacheDefinition(const char* name, const char* value, const char* doc, cmCacheManager::CacheEntryType type); /** * Add bool variable definition to the build. */ void AddDefinition(const char* name, bool); ///! Add a definition to this makefile and the global cmake cache. void AddCacheDefinition(const char* name, bool, const char* doc); /** * Remove a variable definition from the build. This is not valid * for cache entries, and will only affect the current makefile. */ void RemoveDefinition(const char* name); /** * Specify the name of the project for this build. */ void SetProjectName(const char*); /** * Get the name of the project for this build. */ const char* GetProjectName() { return m_ProjectName.c_str(); } /** * Set the name of the library. */ void AddLibrary(const char *libname, int shared, const std::vector &srcs); /** * Add a class/source file to the build. */ //void AddSource(cmSourceFile& ,const char *srcListName); /** * Remove a class/source file from the build. */ //void RemoveSource(cmSourceFile& ,const char *srcListName); /** * Add a source group for consideration when adding a new source. */ void AddSourceGroup(const char* name, const char* regex=0); /** * Add an auxiliary directory to the build. */ void AddExtraDirectory(const char* dir); /** * Add an auxiliary directory to the build. */ void MakeStartDirectoriesCurrent() { m_cmCurrentDirectory = m_cmStartDirectory; m_CurrentOutputDirectory = m_StartOutputDirectory; this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR", m_cmCurrentDirectory.c_str()); this->AddDefinition("CMAKE_CURRENT_BINARY_DIR", m_CurrentOutputDirectory.c_str()); } //@{ /** * Set/Get the home directory (or output directory) in the project. The * home directory is the top directory of the project. It is where * CMakeSetup or configure was run. Remember that CMake processes * CMakeLists files by recursing up the tree starting at the StartDirectory * and going up until it reaches the HomeDirectory. */ void SetHomeDirectory(const char* dir); const char* GetHomeDirectory() const { return m_cmHomeDirectory.c_str(); } void SetHomeOutputDirectory(const char* lib); const char* GetHomeOutputDirectory() const { return m_HomeOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the start directory (or output directory). The start directory * is the directory of the CMakeLists.txt file that started the current * round of processing. Remember that CMake processes CMakeLists files by * recursing up the tree starting at the StartDirectory and going up until * it reaches the HomeDirectory. */ void SetStartDirectory(const char* dir) { m_cmStartDirectory = dir; cmSystemTools::ConvertToUnixSlashes(m_cmStartDirectory); } const char* GetStartDirectory() const { return m_cmStartDirectory.c_str(); } void SetStartOutputDirectory(const char* lib) { m_StartOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(m_StartOutputDirectory); cmSystemTools::MakeDirectory(m_StartOutputDirectory.c_str()); } const char* GetStartOutputDirectory() const { return m_StartOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the current directory (or output directory) in the project. The * current directory is the directory of the CMakeLists.txt file that is * currently being processed. Remember that CMake processes CMakeLists * files by recursing up the tree starting at the StartDirectory and going * up until it reaches the HomeDirectory. */ void SetCurrentDirectory(const char* dir) { m_cmCurrentDirectory = dir; cmSystemTools::ConvertToUnixSlashes(m_cmCurrentDirectory); this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR", m_cmCurrentDirectory.c_str()); } const char* GetCurrentDirectory() const { return m_cmCurrentDirectory.c_str(); } void SetCurrentOutputDirectory(const char* lib) { m_CurrentOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(m_CurrentOutputDirectory); this->AddDefinition("CMAKE_CURRENT_BINARY_DIR", m_CurrentOutputDirectory.c_str()); } const char* GetCurrentOutputDirectory() const { return m_CurrentOutputDirectory.c_str(); } /* Get the current CMakeLists.txt file that is being processed. This * is just used in order to be able to 'branch' from one file to a second * transparently */ const char* GetCurrentListFile() const { return m_cmCurrentListFile.c_str(); } //@} /** * Set a regular expression that include files must match * in order to be considered as part of the depend information. */ void SetIncludeRegularExpression(const char* regex) { m_IncludeFileRegularExpression = regex; } /** * Set a regular expression that include files that are not found * must match in order to be considered a problem. */ void SetComplainRegularExpression(const char* regex) { m_ComplainFileRegularExpression = regex; } /** * Get the list of targets */ cmTargets &GetTargets() { return m_Targets; } const cmTargets &GetTargets() const { return m_Targets; } /** * Get a list of the build subdirectories. */ const std::vector& GetSubDirectories() { return m_SubDirectories; } /** * Get a list of include directories in the build. */ std::vector& GetIncludeDirectories() { return m_IncludeDirectories; } const std::vector& GetIncludeDirectories() const { return m_IncludeDirectories; } /** Expand out any arguements in the vector that have ; separated * strings into multiple arguements. A new vector is created * containing the expanded versions of all arguments in argsIn. * This method differes from the one in cmSystemTools in that if * the CmakeLists file is version 1.2 or earlier it will check for * source lists being used without ${} around them */ void ExpandSourceListArguments(std::vector const& argsIn, std::vector& argsOut, unsigned int startArgumentIndex); /** Get a cmSourceFile pointer for a given source name, if the name is * not found, then a null pointer is returned. */ cmSourceFile* GetSource(const char* sourceName) const; ///! Add a new cmSourceFile to the list of sources for this makefile. cmSourceFile* AddSource(cmSourceFile const&); /** * Obtain a list of auxiliary source directories. */ std::vector& GetAuxSourceDirectories() {return m_AuxSourceDirectories;} //@{ /** * Return a list of extensions associated with source and header * files */ const std::vector& GetSourceExtensions() const {return m_SourceFileExtensions;} const std::vector& GetHeaderExtensions() const {return m_HeaderFileExtensions;} //@} /** * Given a variable name, return its value (as a string). * If the variable is not found in this makefile instance, the * cache is then queried. */ const char* GetDefinition(const char*) const; /** Test a boolean cache entry to see if it is true or false, * returns false if no entry defined. */ bool IsOn(const char* name) const; /** * Get a list of preprocessor define flags. */ const char* GetDefineFlags() {return m_DefineFlags.c_str();} /** * Get the vector of used command instances. */ const std::vector& GetUsedCommands() const {return m_UsedCommands;} /** * Get the vector source groups. */ const std::vector& GetSourceGroups() const { return m_SourceGroups; } /** * Get the source group */ cmSourceGroup* GetSourceGroup(const char* name); /** * Get the vector of list files on which this makefile depends */ const std::vector& GetListFiles() const { return m_ListFiles; } ///! When the file changes cmake will be re-run from the build system. void AddCMakeDependFile(const char* file) { m_ListFiles.push_back(file);} /** * Expand all defined varibles in the string. * Defined varibles come from the m_Definitions map. * They are expanded with ${var} where var is the * entry in the m_Definitions map. Also @var@ is * expanded to match autoconf style expansions. */ const char *ExpandVariablesInString(std::string& source) const; const char *ExpandVariablesInString(std::string& source, bool escapeQuotes, bool atOnly = false) const; /** * Remove any remaining variables in the string. Anything with ${var} or * @var@ will be removed. */ void RemoveVariablesInString(std::string& source, bool atOnly = false) const; /** * Expand variables in the makefiles ivars such as link directories etc */ void ExpandVariables(); /** * find what source group this source is in */ cmSourceGroup& FindSourceGroup(const char* source, std::vector &groups); void RegisterData(cmData*); void RegisterData(const char*, cmData*); cmData* LookupData(const char*) const; /** * execute a single CMake command */ void ExecuteCommand(const cmListFileFunction& lff); /** Check if a command exists. */ bool CommandExists(const char* name) const; /** * Add a command to this cmake instance */ void AddCommand(cmCommand* ); ///! Enable support for the named language, if null then all languages are enabled. void EnableLanguage(const char* ); /** * Set/Get the name of the parent directories CMakeLists file * given a current CMakeLists file name */ cmCacheManager *GetCacheManager() const; //! Determine wether this is a local or global build. bool GetLocal() const; ///! Display progress or status message. void DisplayStatus(const char*, float); /** * Expand the given list file arguments into the full set after * variable replacement and list expansion. */ void ExpandArguments(std::vector const& inArgs, std::vector& outArgs); protected: // add link libraries and directories to the target void AddGlobalLinkInformation(const char* name, cmTarget& target); std::string m_Prefix; std::vector m_AuxSourceDirectories; // std::string m_cmCurrentDirectory; std::string m_CurrentOutputDirectory; std::string m_cmStartDirectory; std::string m_StartOutputDirectory; std::string m_cmHomeDirectory; std::string m_HomeOutputDirectory; std::string m_cmCurrentListFile; std::string m_ProjectName; // project name // libraries, classes, and executables cmTargets m_Targets; std::vector m_SourceFiles; std::vector m_SubDirectories; // list of sub directories struct StringSet : public std::set { }; // The include and link-library paths. These may have order // dependency, so they must be vectors (not set). std::vector m_IncludeDirectories; std::vector m_LinkDirectories; std::vector m_ListFiles; // list of command files loaded cmTarget::LinkLibraries m_LinkLibraries; std::string m_IncludeFileRegularExpression; std::string m_ComplainFileRegularExpression; std::vector m_SourceFileExtensions; std::vector m_HeaderFileExtensions; std::string m_DefineFlags; std::vector m_SourceGroups; typedef std::map DefinitionMap; DefinitionMap m_Definitions; std::vector m_UsedCommands; cmLocalGenerator* m_LocalGenerator; bool IsFunctionBlocked(const cmListFileFunction& lff); private: /** * Get the name of the parent directories CMakeLists file * given a current CMakeLists file name */ std::string GetParentListFileName(const char *listFileName); void ReadSources(std::ifstream& fin, bool t); friend class cmMakeDepend; // make depend needs direct access // to the m_Sources array void PrintStringVector(const char* s, const std::vector& v) const; void AddDefaultDefinitions(); std::list m_FunctionBlockers; typedef std::map DataMap; DataMap m_DataMap; bool m_Inheriting; }; #endif