/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalVisualStudio7Generator_h #define cmGlobalVisualStudio7Generator_h #include "cmGlobalVisualStudioGenerator.h" #include "cmGlobalGeneratorFactory.h" class cmTarget; struct cmIDEFlagTable; /** \class cmGlobalVisualStudio7Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio7Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator { public: cmGlobalVisualStudio7Generator(const char* platformName = NULL); ~cmGlobalVisualStudio7Generator(); static cmGlobalGeneratorFactory* NewFactory() { return new cmGlobalGeneratorSimpleFactory (); } ///! Get the name for the generator. virtual const char* GetName() const { return cmGlobalVisualStudio7Generator::GetActualName();} static const char* GetActualName() {return "Visual Studio 7";} ///! Get the name for the platform. const char* GetPlatformName() const { return this->PlatformName.c_str(); } ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); virtual void AddPlatformDefinitions(cmMakefile* mf); /** Get the documentation entry for this generator. */ static void GetDocumentation(cmDocumentationEntry& entry); /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); /** * Try running cmake and building a file. This is used for dynamically * loaded commands, not as part of the usual build process. */ virtual void GenerateBuildCommand( std::vector& makeCommand, const char* makeProgram, const std::string& projectName, const char* projectDir, const std::string& targetName, const char* config, bool fast, std::vector const& makeOptions = std::vector() ); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** * Generate the DSW workspace file. */ virtual void OutputSLNFile(); /** * Get the list of configurations */ std::vector *GetConfigurations(); ///! Create a GUID or get an existing one. void CreateGUID(const char* name); std::string GetGUID(const std::string& name); /** Append the subdirectory for the given configuration. */ virtual void AppendDirectoryForConfig(const char* prefix, const char* config, const char* suffix, std::string& dir); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "$(OutDir)"; } /** Return true if the target project file should have the option LinkLibraryDependencies and link to .sln dependencies. */ virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; } const char* GetIntelProjectVersion(); virtual void FindMakeProgram(cmMakefile*); protected: virtual const char* GetIDEVersion() { return "7.0"; } std::string const& GetDevEnvCommand(); virtual std::string FindDevEnvCommand(); static const char* ExternalProjectType(const char* location); static cmIDEFlagTable const* GetExtraFlagTableVS7(); virtual void OutputSLNFile(cmLocalGenerator* root, std::vector& generators); virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root, std::vector& generators); virtual void WriteProject(std::ostream& fout, const std::string& name, const char* path, cmTarget const& t); virtual void WriteProjectDepends(std::ostream& fout, const std::string& name, const char* path, cmTarget const&t); virtual void WriteProjectConfigurations( std::ostream& fout, const std::string& name, cmTarget::TargetType type, const std::set& configsPartOfDefaultBuild, const char* platformMapping = NULL); virtual void WriteSLNGlobalSections(std::ostream& fout, cmLocalGenerator* root); virtual void WriteSLNFooter(std::ostream& fout); virtual void WriteSLNHeader(std::ostream& fout); virtual std::string WriteUtilityDepend(cmTarget const* target); virtual void WriteTargetsToSolution( std::ostream& fout, cmLocalGenerator* root, OrderedTargetDependSet const& projectTargets); virtual void WriteTargetDepends( std::ostream& fout, OrderedTargetDependSet const& projectTargets); virtual void WriteTargetConfigurations( std::ostream& fout, cmLocalGenerator* root, OrderedTargetDependSet const& projectTargets); void GenerateConfigurations(cmMakefile* mf); virtual void WriteExternalProject(std::ostream& fout, const std::string& name, const char* path, const char* typeGuid, const std::set& dependencies); std::string ConvertToSolutionPath(const char* path); std::set IsPartOfDefaultBuild(const std::string& project, cmTarget const* target); std::vector Configurations; std::map GUIDMap; virtual void WriteFolders(std::ostream& fout); virtual void WriteFoldersContent(std::ostream& fout); std::map > VisualStudioFolders; // Set during OutputSLNFile with the name of the current project. // There is one SLN file per project. std::string CurrentProject; std::string PlatformName; private: char* IntelProjectVersion; std::string DevEnvCommand; bool DevEnvCommandInitialized; virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); } }; #define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK" #endif