// FLTKPropertyList.cxx : implementation file // #include "FLTKPropertyList.h" #include "../cmCacheManager.h" #include "FLTKPropertyItemRow.h" #include "FL/filename.H" #include "FL/fl_file_chooser.H" #include "FL/Fl_Color_Chooser.H" #include "FL/fl_ask.H" #include "FL/Fl_Button.H" #include "CMakeSetupGUIImplementation.h" namespace fltk { ///////////////////////////////////////////////////////////////////////////// // PropertyList PropertyList::PropertyList( CMakeSetupGUIImplementation * cmakeSetup ) { m_CMakeSetup = cmakeSetup; PropertyItemRow::SetCMakeSetupGUI( cmakeSetup ); } PropertyList::~PropertyList() { for(std::set::iterator i = m_PropertyItems.begin(); i != m_PropertyItems.end(); ++i) { delete *i; } } int PropertyList::AddItem( std::string txt) { int nIndex =0;// = AddString(txt); return nIndex; } int PropertyList::AddPropItem(PropertyItem* pItem) { int nIndex =0; //= AddString(_T("")); // SetItemDataPtr(nIndex,pItem); new PropertyItemRow( pItem ); // GUI of the property row m_PropertyItems.insert(pItem); return nIndex; } int PropertyList::AddProperty(const char* name, const char* value, const char* helpString, int type, const char* comboItems) { PropertyItem* pItem = 0; for(int i =0; i < this->GetCount(); ++i) { PropertyItem* item = this->GetItem(i); if(item->m_propName == name) { pItem = item; if(pItem->m_curValue != value) { pItem->m_curValue = value; pItem->m_HelpString = helpString; Invalidate(); } return i; } } // if it is not found, then create a new one if(!pItem) { pItem = new PropertyItem(name, value, helpString, type, comboItems); } return this->AddPropItem(pItem); } void PropertyList::RemoveAll() { int c = this->GetCount(); for(int i =0; i < c; ++i) { PropertyItem* pItem = (PropertyItem*) GetItemDataPtr(0); cmCacheManager::GetInstance()->RemoveCacheEntry(pItem->m_propName.c_str()); m_PropertyItems.erase(pItem); delete pItem; // this->DeleteString(0); } Invalidate(); } PropertyItem * PropertyList::GetItemDataPtr(int index) { std::set::iterator it = m_PropertyItems.begin(); for(int i=0; it != m_PropertyItems.end() && i::iterator it = m_PropertyItems.begin(); for(int i=0; it != m_PropertyItems.end() && i