PROJECT(PrecompiledHeader C) # Make sure the proper compiler is in use. IF(NOT MSVC) MESSAGE(FATAL_ERROR "The PrecompiledHeader test works only with MSVC") ENDIF(NOT MSVC) # Compute a custom name for the precompiled header. IF(CMAKE_CONFIGURATION_TYPES) SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH/${CMAKE_CFG_INTDIR}") ELSE(CMAKE_CONFIGURATION_TYPES) SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH") ENDIF(CMAKE_CONFIGURATION_TYPES) FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH) # The VS6 IDE does not support renaming .pch files so we cannot use a # separate target. IF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6") SET(PCH_USE_TARGET 0) SET(PCH_USE_INCLUDE_DIR 1) ELSE("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6") SET(PCH_USE_TARGET 1) SET(PCH_USE_INCLUDE_DIR 0) ENDIF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6") # Choose between an explicit include path and using /I during # precompilation. The /I form is used to test that the PCH is # actually used. In practice the include path form would be used. IF(PCH_USE_INCLUDE_DIR) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include) ELSE(PCH_USE_INCLUDE_DIR) SET(PCH_INCLUDE_DIR "\"/I${CMAKE_CURRENT_SOURCE_DIR}/include\"") ENDIF(PCH_USE_INCLUDE_DIR) # Create a target that will use a precompiled header. SET(foo_SRCS foo1.c foo2.c) IF(PCH_USE_TARGET) ADD_EXECUTABLE(foo ${foo_SRCS}) # Create a target to precompile the header for the executable. ADD_LIBRARY(foo_precompile foo_precompile.c include/foo_precompiled.h) SET_TARGET_PROPERTIES(foo_precompile PROPERTIES OUTPUT_NAME foo) ADD_DEPENDENCIES(foo foo_precompile) SET(PCH_TARGETS foo foo_precompile) SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"") ELSE(PCH_USE_TARGET) # Put the precompiled header source directly in the target. ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS}) SET(PCH_TARGETS foo) ENDIF(PCH_USE_TARGET) # Add the PCH to the list of files to clean. It is created as a # side-effect so CMake does not know about it. SET_DIRECTORY_PROPERTIES(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES ${PCH_DIR}/foo_precompiled.pch ) # Setup flags on the two targets to create and use the precompiled header. SET_TARGET_PROPERTIES(${PCH_TARGETS} PROPERTIES COMPILE_FLAGS "/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}") SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES COMPILE_FLAGS "/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}") # Make sure the object files rebuild when their precompiled header has changed. # The VS IDE takes care of this automatically. IF("${CMAKE_GENERATOR}" MATCHES "Makefile") SET_SOURCE_FILES_PROPERTIES(${foo_SRCS} PROPERTIES OBJECT_DEPENDS "${PCH_DIR}/foo_precompiled.pch") ENDIF("${CMAKE_GENERATOR}" MATCHES "Makefile")