/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmGlobalVisualStudio7Generator_h #define cmGlobalVisualStudio7Generator_h #include "cmGlobalVisualStudioGenerator.h" #include "cmGlobalGeneratorFactory.h" class cmTarget; struct cmIDEFlagTable; /** \class cmGlobalVisualStudio7Generator * \brief Write a Unix makefiles. * * cmGlobalVisualStudio7Generator manages UNIX build process for a tree */ class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator { public: cmGlobalVisualStudio7Generator(); static cmGlobalGeneratorFactory* NewFactory() { return new cmGlobalGeneratorSimpleFactory (); } ///! Get the name for the generator. virtual const char* GetName() const { return cmGlobalVisualStudio7Generator::GetActualName();} static const char* GetActualName() {return "Visual Studio 7";} ///! Create a local generator appropriate to this Global Generator virtual cmLocalGenerator *CreateLocalGenerator(); /** Get the documentation entry for this generator. */ virtual void GetDocumentation(cmDocumentationEntry& entry) const; /** * Try to determine system infomation such as shared library * extension, pthreads, byte order etc. */ virtual void EnableLanguage(std::vectorconst& languages, cmMakefile *, bool optional); /** * Try running cmake and building a file. This is used for dynamically * loaded commands, not as part of the usual build process. */ virtual std::string GenerateBuildCommand(const char* makeProgram, const char *projectName, const char* additionalOptions, const char *targetName, const char* config, bool ignoreErrors, bool fast); /** * Generate the all required files for building this project/tree. This * basically creates a series of LocalGenerators for each directory and * requests that they Generate. */ virtual void Generate(); /** * Generate the DSW workspace file. */ virtual void OutputSLNFile(); /** * Get the list of configurations */ std::vector *GetConfigurations(); ///! Create a GUID or get an existing one. void CreateGUID(const char* name); std::string GetGUID(const char* name); /** Append the subdirectory for the given configuration. */ virtual void AppendDirectoryForConfig(const char* prefix, const char* config, const char* suffix, std::string& dir); ///! What is the configurations directory variable called? virtual const char* GetCMakeCFGIntDir() const { return "$(OutDir)"; } /** Return true if the target project file should have the option LinkLibraryDependencies and link to .sln dependencies. */ virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; } protected: virtual const char* GetIDEVersion() { return "7.0"; } static cmIDEFlagTable const* GetExtraFlagTableVS7(); virtual void OutputSLNFile(cmLocalGenerator* root, std::vector& generators); virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root, std::vector& generators); virtual void WriteProject(std::ostream& fout, const char* name, const char* path, cmTarget &t); virtual void WriteProjectDepends(std::ostream& fout, const char* name, const char* path, cmTarget &t); virtual void WriteProjectConfigurations(std::ostream& fout, const char* name, bool partOfDefaultBuild, const char* platformMapping = NULL); virtual void WriteSLNFooter(std::ostream& fout); virtual void WriteSLNHeader(std::ostream& fout); virtual std::string WriteUtilityDepend(cmTarget* target); virtual void WriteTargetsToSolution( std::ostream& fout, cmLocalGenerator* root, OrderedTargetDependSet const& projectTargets); virtual void WriteTargetDepends( std::ostream& fout, OrderedTargetDependSet const& projectTargets); virtual void WriteTargetConfigurations( std::ostream& fout, cmLocalGenerator* root, OrderedTargetDependSet const& projectTargets); void GenerateConfigurations(cmMakefile* mf); virtual void WriteExternalProject(std::ostream& fout, const char* name, const char* path, const char* typeGuid, const std::set& dependencies); std::string ConvertToSolutionPath(const char* path); bool IsPartOfDefaultBuild(const char* project, cmTarget* target); std::vector Configurations; std::map GUIDMap; virtual void WriteFolders(std::ostream& fout); virtual void WriteFoldersContent(std::ostream& fout); std::map > VisualStudioFolders; // Set during OutputSLNFile with the name of the current project. // There is one SLN file per project. std::string CurrentProject; }; #define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK" #endif