// // App.xaml.cpp // Implementation of the App class. // #include "pch.h" #include "MainPage.xaml.h" using namespace VSXaml; using namespace Platform; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Activation; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Interop; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; // The Blank Application template is documented at // http://go.microsoft.com/fwlink/?LinkId=234227 /// /// Initializes the singleton application object. This is the first line of /// authored code executed, and as such is the logical equivalent of main() /// or WinMain(). /// App::App() { InitializeComponent(); Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); } /// /// Invoked when the application is launched normally by the end user. /// Other entry points will be used such as when the application is /// launched to open a specific file. /// /// Details about the launch request and process. void App::OnLaunched( Windows::ApplicationModel::Activation::LaunchActivatedEventArgs ^ e) { #if _DEBUG // Show graphics profiling information while debugging. if (IsDebuggerPresent()) { // Display the current frame rate counters DebugSettings->EnableFrameRateCounter = true; } #endif auto rootFrame = dynamic_cast(Window::Current->Content); // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == nullptr) { // Create a Frame to act as the navigation context and associate it with // a SuspensionManager key rootFrame = ref new Frame(); // Set the default language rootFrame->Language = Windows::Globalization::ApplicationLanguages::Languages->GetAt(0); rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler( this, &App::OnNavigationFailed); if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) { // TODO: Restore the saved session state only when appropriate, // scheduling the // final launch steps after the restore is complete } if (rootFrame->Content == nullptr) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a // navigation // parameter rootFrame->Navigate(TypeName(MainPage::typeid), e->Arguments); } // Place the frame in the current Window Window::Current->Content = rootFrame; // Ensure the current window is active Window::Current->Activate(); } else { if (rootFrame->Content == nullptr) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a // navigation // parameter rootFrame->Navigate(TypeName(MainPage::typeid), e->Arguments); } // Ensure the current window is active Window::Current->Activate(); } } /// /// Invoked when application execution is being suspended. Application state /// is saved without knowing whether the application will be terminated or /// resumed with the contents of memory still intact. /// /// The source of the suspend request. /// Details about the suspend request. void App::OnSuspending(Object ^ sender, SuspendingEventArgs ^ e) { (void)sender; // Unused parameter (void)e; // Unused parameter // TODO: Save application state and stop any background activity } /// /// Invoked when Navigation to a certain page fails /// /// The Frame which failed navigation /// Details about the navigation failure void App::OnNavigationFailed( Platform::Object ^ sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^ e) { throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name); }