/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #ifndef cmGlobalVisualStudio11Generator_h #define cmGlobalVisualStudio11Generator_h #include "cmGlobalVisualStudio10Generator.h" /** \class cmGlobalVisualStudio11Generator */ class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator { public: cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name, const std::string& platformName); static cmGlobalGeneratorFactory* NewFactory(); virtual bool MatchesGeneratorName(const std::string& name) const; virtual void WriteSLNHeader(std::ostream& fout); protected: virtual bool InitializeWindowsPhone(cmMakefile* mf); virtual bool InitializeWindowsStore(cmMakefile* mf); virtual bool SelectWindowsPhoneToolset(std::string& toolset) const; virtual bool SelectWindowsStoreToolset(std::string& toolset) const; // Used to verify that the Desktop toolset for the current generator is // installed on the machine. virtual bool IsWindowsDesktopToolsetInstalled() const; // These aren't virtual because we need to check if the selected version // of the toolset is installed bool IsWindowsPhoneToolsetInstalled() const; bool IsWindowsStoreToolsetInstalled() const; virtual const char* GetIDEVersion() { return "11.0"; } bool UseFolderProperty(); static std::set GetInstalledWindowsCESDKs(); /** Return true if the configuration needs to be deployed */ virtual bool NeedsDeploy(cmState::TargetType type) const; private: class Factory; friend class Factory; }; #endif