Since the parent commit this test result is specific to the version of
CMake. Store it in the version-specific compiler information files
instead of CMakeCache.txt so testing can be re-done to meet the
requirements of the current version of CMake even if another version of
CMake was already used to configure the build tree.
At the top of a build tree we configure inside the CMakeFiles directory
files such as "CMakeSystem.cmake" and "CMake<lang>Compiler.cmake" to
save information detected about the system and compilers in use. The
method of detection and the exact results store varies across CMake
versions as things improve. This leads to problems when loading files
configured by a different version of CMake. Previously we ignored such
existing files only if the major.minor part of the CMake version
component changed, and depended on the CMakeCache.txt to tell us the
last version of CMake that wrote the files. This led to problems if the
user deletes the CMakeCache.txt or we add required information to the
files in a patch-level release of CMake (still a "feature point" release
by modern CMake versioning convention).
Ensure that we always have version-consistent platform information files
by storing them in a subdirectory named with the CMake version. Every
version of CMake will do its own system and compiler identification
checks even when a build tree has already been configured by another
version of CMake. Stored results will not clobber those from other
versions of CMake which may be run again on the same tree in the future.
Loaded results will match what the system and language modules expect.
Rename the undocumented variable CMAKE_PLATFORM_ROOT_BIN to
CMAKE_PLATFORM_INFO_DIR to clarify its purpose. The new variable points
at the version-specific directory while the old variable did not.
Several more recent Visual Studio Express editions are now available and
they support debug builds. Simplify our VS platform files by removing
support for these old tools. If anyone still uses them we can restore
support with a more modern way to test for them.
When a language is not enabled at the top level of a project but is
enabled in multiple disjoint subdirectories we should re-use the
CMake<lang>Compiler.cmake file from the first directory. Load the file
whenever it exists and is not left from a different version of CMake.
Configure a hand-generated Visual Studio project to build the compiler id
source file since we cannot run the compiler command-line tool directly.
Add a post-build command to print out the full path to the compiler tool.
Parse the full path to the compiler tool from the build output.
Configure a hand-generated Xcode project to build the compiler id source
file since we cannot run the compiler command-line tool directly. Add a
post-build shell script phase to print out the compiler toolset build
setting. Run xcodebuild to compile the identification binary. Parse
the full path to the compiler tool from the xcodebuild output.
Teach CMAKE_DETERMINE_COMPILER_ID to check for variable
CMAKE_${lang}_COMPILER_ID_TOOL after CMAKE_DETERMINE_COMPILER_ID_BUILD
to use as CMAKE_${lang}_COMPILER since it will not be known until after
the IDE runs.
In CMAKE_DETERMINE_COMPILER_ID_BUILD prepare a cascading "if" so we can
use a generator-specific method to compile the identification source
file. Leave "if(0)" as a placeholder for now and put the direct
compiler invocation in "else()". After running the compiler to build
the compiler identification source we file(GLOB) the list of output
files as candidates for extracting the compiler information. An IDE may
create directories, so exclude exclude directories from this list.
Re-organize CMakeDetermine(C|CXX|Fortran)Compiler.cmake to search for
the compiler command-line tool only under generators for which it makes
sense. For the Visual Studio generators we do not expect to find the
compiler tool from the environment, nor would we use the result anyway.
Furthermore, set CMAKE_${lang}_COMPILER_ID_TEST_FLAGS only when it has a
chance to be used. Extract _CMAKE_TOOLCHAIN_LOCATION from the compiler
path after running the compiler id step so in the future that step can
help find the path to the compiler.
Run cmparseMSBuildXML.py on cl.xml, lib.xml, and link.xml to generate
our flag tables:
python cmparseMSBuildXML.py -x ".../MSBuild/Microsoft.Cpp/v4.0/V110/1033/cl.xml" > cmVS11CLFlagTable.h
python cmparseMSBuildXML.py -x ".../MSBuild/Microsoft.Cpp/v4.0/V110/1033/lib.xml" > cmVS11LibFlagTable.h
python cmparseMSBuildXML.py -x ".../MSBuild/Microsoft.Cpp/v4.0/V110/1033/link.xml" > cmVS11LinkFlagTable.h
Fix up the declaration names at the top of each file. Finally, teach
cmVisualStudio10TargetGenerator to select the version of the table
matching the version of VS.
In VS 11 the WindowsAppContainer element enabled by the
VS_WINRT_EXTENSIONS property activates precompiled header support
automatically if no PrecompiledHeader setting is specified. For VS 10 and
11 set PrecompiledHeader to "NotUsing" explicitly by default unless
overridden by a project-specified flag.
Suggested-by: Eugene Golushkov <eugene_gff@ukr.net>
Commit 4be67837 (read less from version headers into variables,
2012-08-19) switched from file(READ) and string(REGEX MATCHALL) to just
file(STRINGS) to extract the list of resource <file> entries. However,
the latter extracts entire lines that match the regex, not just the part
that matches the regex, so the subsequent string(REGEX REPLACE) fails to
match and replace anything. Return to the original parsing logic but
replace file(READ) with file(STRINGS) to load a minimal part of the file
before using string(REGEX MATCHALL) as before.
Because the main file for the dummy-executable and the actual compile
test were both called main.cpp, they were overwriting each other during
in-source builds.
Since commit 9e01aefd (VS: Add support for WinRT project properties,
2012-02-03) CMake generates for VS 11 projects the 'Immersive' element
for the VS_WINRT_EXTENSIONS target property. That was based on the VS
11 preview version. The final version renamed the element to
'WindowsAppContainer', so generate that instead.
Suggested-by: Eugene Golushkov <eugene_gff@ukr.net>
Otherwise, CTEST_USE_LAUNCHERS can be set to true in a driving ctest
script, and everything looks like it would work and reports 0 build errors,
but actually there can be any amount of errors and they are just not reported.
By adding this check cmake now errors out if CTEST_USE_LAUNCHERS is enabled, but
the RULE properties are not set, which would lead to a not-working ctest run.
Alex
Added a new CUDA variable for specifying the CUDA_HOST_COMPILER. This will allow users to
be able to specify which host compiler to use for invoking NVCC with. By default it will
use the compiler used for host compilation. This is convenient for when you want to
specify a different compiler than the default compiler. You end up using the same
compiler for both the NVCC compilation and the host compilation instead of using the
default compiler in the path for NVCC.
There is no need to do so. Be consistent with include directories and
ensure uniqueness.
This requires changing the API of the cmLocalGenerator::AppendDefines
method, and changing the generators to match.
The test unfortunately can't test for uniqueness, but it at least verifies
that nothing gets lost.