Convert several preformatted code block literals that enumerate lists of
options or variables to use reST definition lists instead. Manually
wrap other long lines in code blocks.
Drop the last use of CMAKE_OSX_SYSROOT_DEFAULT. Replace internal
platform variable CMAKE_${lang}_HAS_ISYSROOT with a more general
CMAKE_${lang}_SYSROOT_FLAG variable. If the -isysroot flag exists and
CMAKE_OSX_SYSROOT points to an SDK (not "/") then always add it to
compiler command lines. This is already done in the Xcode IDE.
At the top of a build tree we configure inside the CMakeFiles directory
files such as "CMakeSystem.cmake" and "CMake<lang>Compiler.cmake" to
save information detected about the system and compilers in use. The
method of detection and the exact results store varies across CMake
versions as things improve. This leads to problems when loading files
configured by a different version of CMake. Previously we ignored such
existing files only if the major.minor part of the CMake version
component changed, and depended on the CMakeCache.txt to tell us the
last version of CMake that wrote the files. This led to problems if the
user deletes the CMakeCache.txt or we add required information to the
files in a patch-level release of CMake (still a "feature point" release
by modern CMake versioning convention).
Ensure that we always have version-consistent platform information files
by storing them in a subdirectory named with the CMake version. Every
version of CMake will do its own system and compiler identification
checks even when a build tree has already been configured by another
version of CMake. Stored results will not clobber those from other
versions of CMake which may be run again on the same tree in the future.
Loaded results will match what the system and language modules expect.
Rename the undocumented variable CMAKE_PLATFORM_ROOT_BIN to
CMAKE_PLATFORM_INFO_DIR to clarify its purpose. The new variable points
at the version-specific directory while the old variable did not.
Ancient versions of CMake required else(), endif(), and similar block
termination commands to have arguments matching the command starting the
block. This is no longer the preferred style.
Run the following shell code:
for c in else endif endforeach endfunction endmacro endwhile; do
echo 's/\b'"$c"'\(\s*\)(.\+)/'"$c"'\1()/'
done >convert.sed &&
git ls-files -z -- bootstrap '*.cmake' '*.cmake.in' '*CMakeLists.txt' |
egrep -z -v '^(Utilities/cm|Source/kwsys/)' |
egrep -z -v 'Tests/CMakeTests/While-Endwhile-' |
xargs -0 sed -i -f convert.sed &&
rm convert.sed
In --find-package mode we can't enable a language, since a lot of
stuff has not been set up, e.g. which make tool to use.
So disable enable_language() in this mode.
Alex
This fixes the problem that otherwise Platforms/CYGWIN.cmake doesn't
know whether it should set WIN32 or not.
Now it uses always the current behaviour.
Alex
If CMAKE_SIZEOF_VOID_P is not set from the outside, it checks for the
existance of /usr/lib64, and if it exists, SIZEOF_VOID_P is set to 8.
For multiarch, if this is debian and
CMAKE_${LANGUAGE}_LANGUAGE_ARCHITECTURE has not been set, it globs
for the files in /lib, and uses the first one which matches
CMAKE_LIBRARY_ARCHITECTURE_REGEX.
Alex
In find-package mode, cmake executes Modules/CMakeFindPackage.cmake,
which calls find_package(), and this is then evaluated in cmake.cxx,
which prints an appropriate message to stdout, so it can be used
e.g. in a normal Makefile:
$ /opt/cmake-HEAD/bin/cmake --find-package -DNAME=JPEG
-DCOMPILER_ID=GNU -DLANGUAGE=C -DMODE=EXIST
JPEG found.
$ /opt/cmake-HEAD/bin/cmake --find-package -DNAME=JPEG
-DCOMPILER_ID=GNU -DLANGUAGE=C -DMODE=COMPILE
$ /opt/cmake-HEAD/bin/cmake --find-package -DNAME=JPEG
-DCOMPILER_ID=GNU -DLANGUAGE=C -DMODE=LINK
-rdynamic -ljpeg
Alex