SublimeClang is a optional plugin to SublimeText and I felt it
shouldn't be part of the generator for the following reasons:
1. Reduces the amount of sublime and sublimeClang specific
code we have to maintain inside CMake.
2. In testing the SublimeClang commands generated did not work
for the VTK project.
For people that do want this feature I recommend that they
looking into https://gist.github.com/robertmaynard/4724705 for a
way to use CMAKE_EXPORT_COMPILE_COMMANDS to generate JSON files
that can be used by SublimeClang.
The sublimeclang_options_script property is now set in the project
file. It is set to execute a python script that reads the JSON options
file to get options per source file. Python must be installed and in the
path for this feature to work from Sublime Text.
We no longer write sublimeclang_options to the project file, but instead
write a separate .sublimeclang-options JSON file that contains a map
of source file paths to compile flags for that file.
Both define and include flags from CMAKE_C(XX)_FLAGS are now included in
SublimeClang options.
Include directories are now used with absolute paths instead of relative
paths since CMake generated build trees cannot be moved anyway.
Changed the the SublimeText2 generator name to Sublime Text 2.
Fixed a minor issue where if the build directory was outside of the source
directory an unnecessary folder_exclude_pattern was generated in the
Sublime Text 2 project file.
This adds -I include path flags and -D define flags for sublimeclang.
The current problem with this is that these flags cannot be set per
target (build_system in sublime text), it can only be set project
wide. Currently all of the include paths and compiler definitions from
ALL of the targets are used (with duplicates removed). This could be
problematic in some cases (conflicting compiler definitions among targets).
The generator adds all list and source files for each defined
project. The generated project files also include build_system
entries that run the platform-specific make on the generated
Makefiles. A build_system entry is created for each target
that was defined in the CMakeLists.txt files.
At the moment this has only been tested with C/C++ projects.