eb410e8 Ninja: disable cldeps for bcc32, it's too old, and ninja would also not build
5ead31d Ninja: try work around for bcc32 bug
1333b57 Ninja: build server fixes
9081e3a remove warning about unused parameter
f430bea Ninja: maybe this fixes the bcc32 build
f2c1288 Ninja: msvc6 for-scoping
44b9bbc Ninja: build with old msvc versions
57156a5 Ninja: build server fixes
f1abdce Ninja: some bytes of the rc files couldn't be piped correctly
2de963d Ninja: don't remove space between command and parameters
50b6f33 Ninja: build cmcldeps with mingw
c05653e Ninja: try to make GetProcessId visible
ab245ff Ninja: but cl supports /nologo ...
bf58e9a Ninja: no /nologo option in old rc.exe
2fb07fc Ninja: Eclipse and KDevelop fixes for ninja
518c065 Ninja: don't pollute build dir with preprocessed rc files
...
When linking with cmake and vs_link_* the command line
could be too long for cmd.exe, which needs not to be
called in this case. (was not cached by a test)
Introduce rules which don't use the shell and use this
rule when there are no pre or post step.
For free we get a small speedup, because cmd is then
not called.
Also be more accurate when estimating the
command line length.
Older C++ compilers do not provide a standard std::stringstream.
Use our compatibility interfaces instead.
Also avoid std::stringstream(openmode) signature. Our approximate
stringstream implementation provided when the standard one is not
available does not support the openmode argument.
cmcldeps wraps cl and adds /showInclude before calling cl.
It parses the output of cl for used headers, drops system
headers and writes them to a GCC like dependency file.
cmcldeps uses ATM ninja code for process handling,
but could be ported later to SystemTools.
TODO: Why needs ninja multiple calls in the BuildDepends test?
When MinGW is used slashes are used for dependencies
because ar.exe can't read rsp files with backslashes.
Many thx to Claus Klein for starting working on this.
Implement cmGlobalGenerator::ComputeTargetObjects in the Ninja generator
to pre-compute all the object file names. Use the results during
generation instead of re-computing it later.
Generally these are only required in build statements, as Ninja wants
to be able to chop paths up. But it doesn't hurt to also try to use
them in command line arguments.