In the Ninja generator we run all build rules from the top of the build
tree rather than changing into each subdirectory. Therefore we convert
all paths relative to the HOME_OUTPUT directory. However, the Convert
method on cmLocalGenerator restricts relative path conversions to avoid
leaving the build tree with a "../" sequence. Therefore conversions
performed for "subdirectories" that are outside the top of the build
tree always use full paths while conversions performed for
subdirectories that are inside the top of the build tree may use
relative paths to refer to the same files.
Since Ninja always runs rules from the top of the build tree we should
convert them using only the top-level cmLocalGenerator in order to
remain consistent. Also extend the test suite with a case that fails
without this fix.
Refactor the local generator creation API to accept a
cmState::Snapshot. Adjust MakeLocalGenerator to use the 'current'
snapshot in cases where there is no parent. Create the snapshot
for subdirectories in cmMakefile::AddSubdirectory.
This means that snapshots are now created at the point of extending the tree,
as appropriate, and independently of the cmLocalGenerator and cmMakefile they
represent the state for.
Our <LANG>_COMPILER and <LANG>_<TARGET_TYPE>_LINKER rule generation has
access to a specific cmTarget so the results may depend on it. Instead
generate separate rules for each target using an encoded target name.
In particular, this makes CTEST_USE_LAUNCHERS report proper target
information.
Check for CMAKE_COMPILER_IS_MINGW only after enabling a language when it
might actually be set. Previously this worked by accident because the
check for working compiler or a second language enabled would cause the
code path to be taken.
Store UsingMinGW as an instance member of cmGlobalNinjaGenerator so that
it is reset on each reconfigure. Otherwise cmake-gui cannot switch
between build trees for MinGW or non-MinGW tools.
Add policy CMP0058 to avoid generating 'phony' ninja rules for unknown
custom command dependencies. This requires projects to specify their
custom command byproducts explicitly. With this requirement we no
longer have to assume that unknown custom command dependencies are
generated and can instead simply assume they are source files expected
to exist when the build starts. This is particularly important in
in-source builds. It is also helpful for out-of-source builds to allow
Ninja to diagnose missing files before running custom command rules that
depend on them.
The Ninja build system does not support a in-file verbositiy switch.
Instead teach 'cmake --build' to extract the CMAKE_VERBOSE_MAKEFILE
setting and pass it as an optional '-v' argument to Ninja. This can
serve as a reasonable fallback.
Signed-off-by: Gregor Jasny <gjasny@googlemail.com>
The pre-defined 'console' pool is a non-buffered pool that runs with a
depth of 1. CMake re-run cannot be run concurrently and it will
eventually output something. A non-buffered pool allows to get it as
soon as possible
Also, generate the minimal required version of Ninja in the build file.
Make the virtual 'Generate' method protected. Make 'DoGenerate'
the main entry point to generation. This gives cmGlobalGenerator
a chance to do some early operations before the individual
generator-specific implementations take over.
Since commit v2.8.12~248^2 (Ninja: Custom Command file depends don't
need to exist before building, 2013-06-07) all explicit dependencies
inside build folder were considered as possible build command
side-effects and phony rules were produced for them in case they don't
exist when starting to build. This is unnecessary since regular compile
inputs need to exist or cmake will fail. Moreover the exception for
sources having GENERATED property that can be missing is already handled
by WriteAssumedSourceDependencies.
This fixes unwanted phony rules for all regular source files when doing
in-source build, causing Ninja not complain when such files gets missing,
i.e. during development. Also this reduces number of rules in ninja.build.
Now only custom command dependencies are considered as possible side-effects.
Implement it in terms of the ComputeObjectFilenames virtual method
on the local generators.
Remove the reimplementation from the global generators which are
now all functionally identical.
All cmGlobalGenerator::GenerateBuildCommand call sites that need to
produce a string now generate "cmake --build" commands. The remaining
call sites immediately pass the result to cmSystemTools::RunSingleCommand.
Avoid the intermediate string and argument parsing by directly producing a
vector of strings. Also drop the ignoreErrors argument because no call
sites remain that use it.
Refactor edit_cache tool selection to ask each global generator for its
preference. Teach the Ninja generator to always use cmake-gui because
Ninja by design cannot run interactive terminal dialogs like ccmake.
Teach the Makefile generator to use cmake-gui when also using an "extra"
generator whose IDE has no terminal to run ccmake, and otherwise fall
back to CMAKE_EDIT_COMMAND selection for normal Makefile build systems.
When converting custom commands for the ninja build system we
need to make sure that any file dependencies that exist in the build
tree are converted to phony targets. This tells ninja that these
files might not exist when starting the build, but could be generated
during the build.
This is done by tracking all dependencies for custom command targets.
After all have been written out we remove all items from the set
that have been seen as a target, custom command output, an alias,
or a file in the source directory. Anything that is left is considered
to be a file that will be generated as a side effect of another
custom command.
To properly track the usage of dependencies that are generated at
compile time as the side effect of other build steps we need
to make the WriteBuild and WritePhonyBuild commands non static
Extend the cmGlobalGenerator::GenerateBuildCommand virtual method
signature with a "projectDir" parameter specifying the top of the
project build tree for which the build command will be generated.
Populate it from call sites in cmGlobalGenerator::Build where a
fully-generated build tree should be available.