Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without
these many .hlsl source files may not be possible to use. Extend the
VSWinStorePhone test project to cover them.
Revert the feature added by commit v3.1.0-rc1~420^2~2 (FindOpenGL:
Provide imported targets for GL and GLU, 2014-05-31). Unfortunately it
does not work on Windows because the full path to each library file is
not actually known. The IMPORTED_LOCATION of an imported target must be
a full path, but OPENGL_gl_LIBRARY is just 'opengl32' on Windows because
the actual library file is in some implicit link directory that we may
know know.
More infrastructure will be needed in CMake to allow a name-only
imported library. Until that exists, we will not be able to provide
imported targets in FindOpenGL.
Now that we know the year component of this VS version we
can add it to the generator name. For convenience, map
the name without the year to the name with the year.
The changes made by commit v3.1.0-rc1~46^2~1 (FindITK: Drop this ancient
compatibility module, 2014-10-02) and commit v3.1.0-rc1~46^2 (FindVTK:
Drop this ancient compatibility module, 2014-10-02) need to come with
release notes explaining that the modules were dropped. Also remove a
release not related to an update made to FindVTK that was never
released.
Add section headers similar to the 3.0 release notes and move each
individual bullet into an appropriate section. Highlight the new VS
generator capabilities for Windows Phone, Windows Store, and NVIDIA
Nsight Tegra with dedicated subsections.
Move all development release notes into a new version-specific document:
tail -q -n +3 Help/release/dev/* > Help/release/3.1.0.rst
git rm -- Help/release/dev/*
except the sample topic:
git checkout HEAD -- Help/release/dev/0-sample-topic.rst
Reference the new document from the release notes index document.
Add a title and intro sentence to the new document by hand.